Field types (Plains, Wood und Mountain)

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Overview

File:Plain retro.gif File:Wood retro.gif File:Mountain retro.gif File:Water retro.gif File:Hidden field.gif
Plains Forest Mountain Water Hidden fields
File:Plain neu.png File:Wood neu.png File:Mountain neu.png File:Water neu.png File:Hidden field.gif

Plain

The population lives in small settlements on unused plains. Plains without any development do not produce any output. The following developments are possible:

Building/construction option Construction time on an empty field Description
Plant Wood File:Forest retro.gif File:Forest neu.png 70* Woods can be planted on unused plains. This is a tedious project that takes a long time.
Castle File:Castle retro.gif File:Castle neu.png 56* Please see Castle.
Town File:Town retro.gif File:Town neu.png 33* Please see Town.
Grain field File:Grain retro.gif File:Grain neu.png 10* Please see Grain field.
Mill File:Mill retro.gif File:Mill neu.png 12* Please see Mill.
Bakery File:Bakery retro.gif File:Bakery neu.png 12* Please see Bakery.
Laboratory File:Laboratory retro.gif File:Laboratory neu.png 26* Please see Laboratory.
Paddock File:Paddock retro.gif File:Paddock neu.png 14* Please see Paddock.
Armoury File:Armoury retro.gif File:Armoury neu.png 14* Please see Armoury.
Heroes' Shrine File:Heroes Shrine retro.gif File:Heroes Shrine neu.png 29* Please see Heroes' Shrine.
Harbour File:Harbour retro.gif File:Harbour neu.png 23* Please see Harbour.
Lighthouse File:Lighthouse retro.gif File:Lighthouse neu.png 14* Please see Lighthouse.
Iron smelter File:Iron smelter retro.gif File:Iron smelter neu.png 22* Please see Iron smelter.
Saw Mill File:Saw Mill retro.gif File:Saw Mill neu.png 11* Please see Saw Mill.
Stone Mason File:Stone Mason retro.gif File:Stone Mason neu.png 11* Please see Stone Mason.
    • The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!

The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.


Wood

Woods don't produce any output. Logs are only produced after the construction of a woodcutter's hut. Woods can also be cleared completely to obtain a plain. This also leads to the output of a high number of lots at once, but takes some time. The construction of charcoal burners allows the production of small amounts of coal. Thieves' guild can only be constructed in woods. Only here they can perform their shady business.


Building/construction option Construction time on an empty field Description
Clear Woods File:Plain retro.gif File:Plain neu.png 7* By clearing the wood a large number of logs is produced at once and new space for other constructions is generated.
Woodcutters' hut File:Woodcutters retro L1.gif File:Woodcutters neu L1.png 5* Please see Woodcutters' hut
Charcoal Burner File:Charcoal Burner retro L1.gif File:Charcoal Burner neu L1.png 4* Please see Charcoal Burner
Thieves' guild File:Thieves guild retro L1.gif File:Thieves guild L1.png 17* Please see Thieves' guild
  • The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!

The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.


Mountain

Every mountain contains stone ressources. To mine this ressource the construction of a quarry is necessary. By using the "explore" function in the area selection you can obtain detailed informations about the contents of the mountain. In addition to stone, there may also be iron ore, coal or gold. So, to produce ore, coal or gold you need a mountain containing these ressources and the corresponding mine constructed in that mountain. After the successful exploration of the mountain, the player receives a message under "events". The player can then see the precise percentages in the area selection of the mountain.


Building/construction option Construction time on an empty field Description
Explore mountain File:Mountain retro.gif File:Mountain neu.png 10* An expert explores the mountain to obtain information about the amount of stone, coal, iron ore, and gold that can be mined.
Quarry File:Quarry retro L1.gif File:Quarry neu L1.png 10* Please see Quarry
Coal Mine File:Coal Mine retro L1.gif File:Coal Mine neu L1.png 7* Please see Coal Mine
Ore Mine File:Ore Mine retro L1.gif File:Ore Mine neu L1.png 14* Please see Ore Mine
Gold mine File:Gold mine retro L1.gif File:Gold mine neu L1.png 20* Please see Gold mine

Water

Field Description
Coastal water File:Coastal water.png Nothing can be constructed in water. Water is only used for the fast transportation of units by ships and can not be entered or crossed by an army. There is no difference between coastal water and open water.
Open water File:Open water.png

Hidden Field

Fields that are not within the range of sight of any of your or your allies' buildings, fields, or units are hidden. Enemy units may travel unobserved in hidden areas. It is advisable to position some units or lighthouses in strategical important areas.


Field Description
hidden field File:Hidden field.gif Fields, which were not uncovered so far yet (undiscovered area).
hidden plain File:Hidden plain.png Fields in the Fog of War.

These fields were already uncovered (with ships or units of the alliance) and are now no more visibly with detailed informations, but the field type can be still recognized.

hidden wood File:Hidden wood Wald.png
hidden mountain File:Hidden mountain.png
coastal water (hidden) File:Hidden coastal water.png
open water (hidden) File:Hidden open water.png