Ressources, income and food support
In the headerand under "stock" the supply of ressources is listed. Ressources can be traded in the marketplace. The following table displays the production site and use of the ressources.
|Gold||Gold||Gold Mine, Taxes||Gold is a necessary means of payment for everything that one wants to do. It is also needed as pay for previously trained armies. More about gold can be found under Gold budget.|
|Ore||Ore||Ore Mine||Ore is processed to iron bars in iron smelters.|
|Iron Bar||Iron Bars||Iron Smelter||Construction of buildings and production of weapons.|
|Log||Logs||Woodcutter's Hut||Processing of logs in saw mills and training of armies.|
|Plank||Planks||Saw Mill||Construction of buildings and ships.|
|Stone||Stone||Quarry||Processing to stoneblocks by stone masons.|
|Stoneblock||Stoneblocks||Stone Mason||Construction of buildings.|
|Coal||Coal||Coal Mine, Charcoal Burner||Necessary for the operation of ironsmelter and armouries.|
|Horse||Horses||Paddock||Training of armies.|
|Weapon||Weapons||Armoury||Training of armies.|
|Grain||Grain||Grainfield||Processed to flour in mills and food for horse breeding in paddocks.|
|Flour||Flour||Mill||Processed to bread in bakeries.|
|Bread||Bread||Bakery||Food supply for the population, the training of armies and construction of ships. More can be found underfood supply.|
Every citizen pays 0.4 pieces of gold each turn and uses bread. Citizens living in a town,a harbour or a castle pay even 0.8 pieces of gold. This additional income is diplayed as output of these fields. The larger you realm, the more gold is spend for bureaucracy. The costs for bureaucracy raise exponentially with the size of your realm. These costs are displayed in the general overview under "events".
Your people must be supplied with food (which is covered by bread). Every citizen uses 0.8 units of breade each turn (with normal rations and normal growth). For food production grain fields, mills and bakeries are needed. If insufficient bread is available, 50 % of the unfed people die in that turn. The people starved to death are taken equally from each field of the realm. However, on grain fields only half the amount of people dies of hunger, because peasants can take care of themselves more easily. This gives players a chance to re-establish proper food supply.
In each turn, between 5 to 10 % of the stored grain rots. This loss can be reduced or even completely prevented by appropriate research. The increase or decrease of grain that is shown in the header includes this loss. This means that especially with very high amounts of stored grain a loss of total grain can take place; even if more grain is produced than consumed by the mills. Flour and bread are more carefully stored and do not rot.
Additionally, your paddocks use a gib amount of grain. The distribution of grain between mills and paddocks can be adjusted in the stock, if there is not enough grain available for both. However, the paddocks than have a reduced or completely stopped horse production. Paddocks may also be deactivated completely, if you want to channel all grain to mills or if you have more than enough horses.
Under "Events" the food rations may be set to 6 different rates, starting from 0.5 breads per person up to 1 bread per person.
- with 0.5 breads, the population grows by only 60%, so the birth rate is reduced by 40%.
- with "high", the birth rate raises by 25% (in addition to the research are "Herbalism", which increases the population rate by another 20%).
- when the population starves, the setting for rations is automatically adjusted one level lower. This prevents a unpleasant surprise if food runs out in the course of the night.