Settlers and Warriors: Difference between revisions

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When you start a new account, you can decide, whether you want to play as a Settler or as a Warrior:
When you start a new account, you can decide, whether you want to play as a Settler or as a Warrior:


[[Datei:Siedler-Krieger eng.jpg]]
[[File:Siedler-Krieger_eng.JPG]]


Welche Wahl für dich die richtige ist, hängt von deiner Spielweise ab. Hier findest du alle Unterschiede zwischen Siedlern und Kriegern:
Which decision is right for you depends on your style of playing. Here you find a detailed description of the differences between Settlers and Warriors:


== '''Unterschiede zwischen Siedlern und Kriegern''' ==
== '''Differences between Settlers and Warriors''' ==




{| class="wikitable"
{| class="wikitable"
! !!Siedler!!Krieger
! !!Settlers!!Warriors
|-
|-
|Erobern neutraler Felder ohne Ehreverlust
|Conquering neutral fields without losing honor
|bis 1.5M Punkte möglich
|up to 500 fields
|bis 714k Punkte möglich
|up to 400 fields
|-
|-
|Lange Kriege (400 ticks) möglich
|Long lasting wars (400 ticks) possible
|nein
|no
|ja
|yes
|-
|-
|Held Waffenschmied
|Hero Blacksmith
|nein
|no
|ja
|yes
|-
|-
|Held Kreuzritter
|Hero Crusader
|nein
|no
|ja
|yes
|-
|-
|Held Schwertmeister
|Hero Swordmaster
|nein
|no
|ja
|yes
|-
|-
|Held Mächtiger Krieger
|Hero Mighty Warrior
|nein
|no
|ja
|yes
|-
|-
|Held Bogenmacher
|Hero Bowyer
|ja
|yes
|nein
|no
|-
|-
|Held Speermeister
|Hero Spearmaster
|ja
|yes
|nein
|no
|-
|-
|Held Heiler
|Hero Healer
|ja
|yes
|nein
|no
|-
|-
|Held Baumeister
|Hero Builder
|ja
|yes
|nein
|no
|-
|-
|Held Fähigkeit Segen
|Hero trait Blessing
|ja
|yes
|nein
|no
|-
|-
|Forschungskosten Landbevölkerung
|Research cost Peasantry
|normal
|standard
|teurer
|increased
|-
|-
|Forschungskosten Militär
|Research cost Military
|teurer
|increased
|normal
|standard
|-
|-
|Forschungskosten Belagerung
|Research cost Siege
|teurer
|increased
|normal
|standard
|-
|-
|Forschungskosten Handwerk I
|Research cost Handcraft I
|normal
|standard
|teurer
|increased
|-
|-
|Forschungskosten Seefahrt
|Research cost Seafaring
|teurer
|increased
|normal
|standard
|-
|-
|Forschungskosten Stadt und Hafenerweiterungen (Slots)
|Research cost Town and Harbor Addons (Slots)
|normal
|standard
|teurer
|increased
|-
|-
|Forschungskosten Verwaltung
|Research cost Administration
|normal
|standard
|teurer
|increased
|-
|-
|Forschung Windmühle
|Research Windmill
|+8% Mehlproduktion
|+8% flour production
|+4% Mehlproduktion
|+4% flour production
|-
|-
|Forschung Lehmofen
|Research Clay Oven
|+8% Brotproduktion
|+8% bread production
|+4% Brotproduktion
|+4% bread production
|-
|-
|Forschung Verstärkte Türme I
|Research Fortified Towers I
|+10% Burgbonus
|+10% castle bonus
|+5% Burgbonus
|+5% castle bonus
|-
|-
|Forschung Verstärkte Türme II
|Research Fortified Towers II
|+20% Burgbonus
|+20% castle bonus
|+10% Burgbonus
|+10% castle bonus
|-
|-
|Forschung Metall-Legierung I
|Research Metallurgy I
|+12 Waffenqualität
|+2.4 weapons quality
|+15 Waffenqualität
|+3 weapons quality
|-
|-
|Forschung Metall-Legierung II
|Research Metallurgy  II
|+20 Waffenqualität
|+4.8 weapons quality
|+25 Waffenqualität
|+6 weapons quality
|-
|-
|Forschung Blasebalg
|Research Bellows
|-5% Kohleverbrauch Waffenschmieden
|-5% coal consumption armories
|-10% Kohleverbrauch Waffenschmieden
|-10% coal consumption armories
|-
|-
|Forschung Schmelztiegel
|Research Melting Pot
|+5% Effizienz Eisenschmelzen
|+5% efficacy iron smelters
|+10% Effizienz Eisenschmelzen
|+10% efficacy iron smelters
|-
|-
|Forschung Hochofen
|Research Furnace
|+10% Effizienz Eisenschmelzen
|+10% efficacy iron smelters
|+15% Effizienz Eisenschmelzen
|+15% efficacy iron smelters
|-
|-
|Forschung Große Esse
|Research Large Forge
|+2 Waffen pro Waffenschmiede
|+2 weapons per armory
|+4 Waffen pro Waffenschmiede
|+4 weapons per armory
|-
|-
|Forschung Heiße Esse
|Research Hot Forge
|-5% Eisenbarrenverbrauch Waffenschmiede
|-5% iron bar consumption armories
|-10% Eisenbarrenverbrauch Waffenschmiede
|-10% iron bar consumption armories
|-
|-
|Forschung Holzverwertung
|Research Wood Usage
|+10% Effizienz Sägewerk
|+10% efficacy sawmills
|+5% Effizienz Sägewerk
|+5% efficacy sawmills
|-
|-
|Forschung Zugsäge
|Research Pit Saw
|+20% Effizienz Sägewerk
|+20% efficacy sawmills
|+10% Effizienz Sägewerk
|+10% efficacy sawmills
|-
|-
|Forschung Eisenwerkzeug
|Research Iron Tools
|+10% Effizienz Steinmetz
|+10% efficacy stone masons
|+5% Effizienz Steinmetz
|+5% efficacy stone masons
|-
|-
|Forschung Steinschnitt
|Research Stone Cutting
|+20% Effizienz Steinmetz
|+20% efficacy stone masons
|+10% Effizienz Steinmetz
|+10% efficacy stone masons
|-
|-
|Forschung Befestigungsanlage
|Research Fortification
|+50 Kampfwert
|+50 battle points
|+30 Kampfwert
|+30 battle points
|-
|-
|Forschung Stadtamt
|Research Municipal Office
|+2 Slot pro Stadt/Hafen
|+2 slots per town/harbor
|+1 Slot pro Stadt/Hafen
|+1 slot per town/harbor
|}
|}

Latest revision as of 09:21, 14 December 2014

When you start a new account, you can decide, whether you want to play as a Settler or as a Warrior:

Siedler-Krieger eng.JPG

Which decision is right for you depends on your style of playing. Here you find a detailed description of the differences between Settlers and Warriors:

Differences between Settlers and Warriors

Settlers Warriors
Conquering neutral fields without losing honor up to 500 fields up to 400 fields
Long lasting wars (400 ticks) possible no yes
Hero Blacksmith no yes
Hero Crusader no yes
Hero Swordmaster no yes
Hero Mighty Warrior no yes
Hero Bowyer yes no
Hero Spearmaster yes no
Hero Healer yes no
Hero Builder yes no
Hero trait Blessing yes no
Research cost Peasantry standard increased
Research cost Military increased standard
Research cost Siege increased standard
Research cost Handcraft I standard increased
Research cost Seafaring increased standard
Research cost Town and Harbor Addons (Slots) standard increased
Research cost Administration standard increased
Research Windmill +8% flour production +4% flour production
Research Clay Oven +8% bread production +4% bread production
Research Fortified Towers I +10% castle bonus +5% castle bonus
Research Fortified Towers II +20% castle bonus +10% castle bonus
Research Metallurgy I +2.4 weapons quality +3 weapons quality
Research Metallurgy II +4.8 weapons quality +6 weapons quality
Research Bellows -5% coal consumption armories -10% coal consumption armories
Research Melting Pot +5% efficacy iron smelters +10% efficacy iron smelters
Research Furnace +10% efficacy iron smelters +15% efficacy iron smelters
Research Large Forge +2 weapons per armory +4 weapons per armory
Research Hot Forge -5% iron bar consumption armories -10% iron bar consumption armories
Research Wood Usage +10% efficacy sawmills +5% efficacy sawmills
Research Pit Saw +20% efficacy sawmills +10% efficacy sawmills
Research Iron Tools +10% efficacy stone masons +5% efficacy stone masons
Research Stone Cutting +20% efficacy stone masons +10% efficacy stone masons
Research Fortification +50 battle points +30 battle points
Research Municipal Office +2 slots per town/harbor +1 slot per town/harbor