Charcoal Burner: Difference between revisions
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Siegfried.II (talk | contribs) (New page: In the woods, Charcoal Burners produce coals. This is a fairly inefficient method and the output of coal for armouries and iron smelters is low. However, this is a valid alternative, if th...) |
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|colspan="6"|Constructing a | |colspan="6"|Constructing a charcoal burner atop another kind of ruin: 18* | ||
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''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!'' | ''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' | ||
''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' | |||
== Hints by experienced players == | == Hints by experienced players == | ||
You should build charcoal burners only in case of a large lack of coal. Forests are valuable building sites for woodcutter's huts and thieves' guilds. | You should build charcoal burners only in case of a large lack of coal. Forests are valuable building sites for woodcutter's huts and thieves' guilds. |
Revision as of 18:00, 30 January 2011
In the woods, Charcoal Burners produce coals. This is a fairly inefficient method and the output of coal for armouries and iron smelters is low. However, this is a valid alternative, if there are no usable coal deposits found in mountains. Charcoal Burners reach their maximum output level with just a few workers (6-17).
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Hints by experienced players
You should build charcoal burners only in case of a large lack of coal. Forests are valuable building sites for woodcutter's huts and thieves' guilds.