Armoury: Difference between revisions

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(New page: == Armoury == Armories are constructed on unused plains. They forge weapons for your armies from iron bars and coals. There is no distinction between the weapons needed for the various a...)
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Revision as of 15:16, 23 January 2011

Armoury

Armories are constructed on unused plains. They forge weapons for your armies from iron bars and coals. There is no distinction between the weapons needed for the various army units, but some units require less weapons for successfull training.

Similar to paddocks a armoury can be deactivated (and reactivated) at any time to reduce the consumption of coal and iron bars, if needed. The number of weapons produced in an armoury does not depend on the population level of the field.

Construction time on an empty field Rebuilding a ruin Bild:Waffenschmiede_retro_Ruine.gif Bild:Waffenschmiede_neu_Ruine.png Iron bars consumption Coal consumption Weapon output
14* 7* Bild:Waffenschmiede_retro_L1.gif Bild:Waffenschmiede_neu_L1.png 12 30 2
14* 7* Bild:Waffenschmiede_retro_L2.gif Bild:Waffenschmiede_neu_L2.png 24 60 4
14* 7* Bild:Waffenschmiede_retro_L3.gif Bild:Waffenschmiede_neu_L3.png 36 90 6
15* 8* Bild:Waffenschmiede_retro_L4.gif Bild:Waffenschmiede_neu_L4.png 40 108 8
15* 8* Bild:Waffenschmiede_retro_L5.gif Bild:Waffenschmiede_neu_L5.png 50 135 10
15* 8* Bild:Waffenschmiede_retro_L6.gif Bild:Waffenschmiede_neu_L6.png 60 162 12
16* 8* Bild:Waffenschmiede_retro_L7.gif Bild:Waffenschmiede_neu_L7.png 63 168 14
16* 8* Bild:Waffenschmiede_retro_L8.gif Bild:Waffenschmiede_neu_L8.png 72 192 16
17* 9* Bild:Waffenschmiede_retro_L9.gif Bild:Waffenschmiede_neu_L9.png 81 216 18
17* 9* Bild:Waffenschmiede_retro_L10.gif Bild:Waffenschmiede_neu_L10.png 90 220 20
Waffenschmiede auf einer anderen Ruine anlegen: 28*

*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account! The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Hints by experienced players

Start early with the construction of armouries on plains with low fertility. Weapons can not be bought and the ressources provided at the start of the game don't last long, if you want to expand unhindered.