Charcoal Burner: Difference between revisions
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!Construction time on an empty field | !Construction time on an empty field | ||
!Rebuilding a ruin | !Rebuilding a ruin | ||
![[ | ![[Image:CharcoalBurner_retro_Ruin.gif]] | ||
![[ | ![[Image:CharcoalBurner_new_Ruin.png]] | ||
!Minimum population required for maximum production | !Minimum population required for maximum production | ||
!Coal production | !Coal production | ||
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|90 | |90 |
Latest revision as of 21:18, 20 October 2011
In the woods, Charcoal Burners produce coals. This is a fairly inefficient method and the output of coal for armouries and iron smelters is low. However, this is a valid alternative, if there are no usable coal deposits found in mountains. Charcoal Burners reach their maximum output level with just a few workers (6-17).
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Hints by experienced players
You should build charcoal burners only in case of a large lack of coal. Forests are valuable building sites for woodcutter's huts and thieves' guilds.