Settlers and Warriors: Difference between revisions

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[[File:Siedler-Krieger_eng.JPG]]
[[File:Siedler-Krieger_eng.JPG]]


Welche Wahl für dich die richtige ist, hängt von deiner Spielweise ab. Hier findest du alle Unterschiede zwischen Siedlern und Kriegern:
Which decision is right for you depends on your style of playing. Here you find a detailed description of the differences between Settlers and Warriors:


== '''Unterschiede zwischen Siedlern und Kriegern''' ==
== '''Differences between Settlers and Warriors''' ==




{| class="wikitable"
{| class="wikitable"
! !!Siedler!!Krieger
! !!Settlers!!Warriors
|-
|-
|Erobern neutraler Felder ohne Ehreverlust
|Conquering neutral fields without losing honor
|bis 1.5M Punkte möglich
|possible with a score of up to 1.5M
|bis 714k Punkte möglich
|possible with a score of up to 714k
|-
|-
|Lange Kriege (400 ticks) möglich
|Long lasting wars (400 ticks) possible
|nein
|no
|ja
|yes
|-
|-
|Held Waffenschmied
|Hero Blacksmith
|nein
|no
|ja
|yes
|-
|-
|Held Kreuzritter
|Hero Crusader
|nein
|no
|ja
|yer
|-
|-
|Held Schwertmeister
|Hero Swordmaster
|nein
|no
|ja
|yes
|-
|-
|Held Mächtiger Krieger
|Hero Mighty Warrior
|nein
|no
|ja
|yes
|-
|-
|Held Bogenmacher
|Hero Bowyer
|ja
|yes
|nein
|no
|-
|-
|Held Speermeister
|Hero Spearmaster
|ja
|yes
|nein
|no
|-
|-
|Held Heiler
|Hero Healer
|ja
|yes
|nein
|no
|-
|-
|Held Baumeister
|Hero Builder
|ja
|yes
|nein
|no
|-
|-
|Held Fähigkeit Segen
|Hero trait Blessing
|ja
|yes
|nein
|no
|-
|-
|Forschungskosten Landbevölkerung
|Research cost Peasantry
|normal
|standard
|teurer
|increased
|-
|-
|Forschungskosten Militär
|Research cost Military
|teurer
|increased
|normal
|standard
|-
|-
|Forschungskosten Belagerung
|Research cost Siege
|teurer
|increased
|normal
|standard
|-
|-
|Forschungskosten Handwerk I
|Research cost Handcraft I
|normal
|standard
|teurer
|increased
|-
|-
|Forschungskosten Seefahrt
|Research cost Seafaring
|teurer
|increased
|normal
|standard
|-
|-
|Forschungskosten Stadt und Hafenerweiterungen (Slots)
|Research cost Town and Harbor Addons (Slots)
|normal
|standard
|teurer
|increased
|-
|-
|Forschungskosten Verwaltung
|Research cost Administration
|normal
|standard
|teurer
|increased
|-
|-
|Forschung Windmühle
|Forschung Windmühle

Revision as of 21:06, 24 July 2013

When you start a new account, you can decide, whether you want to play as a Settler or as a Warrior:

Siedler-Krieger eng.JPG

Which decision is right for you depends on your style of playing. Here you find a detailed description of the differences between Settlers and Warriors:

Differences between Settlers and Warriors

Settlers Warriors
Conquering neutral fields without losing honor possible with a score of up to 1.5M possible with a score of up to 714k
Long lasting wars (400 ticks) possible no yes
Hero Blacksmith no yes
Hero Crusader no yer
Hero Swordmaster no yes
Hero Mighty Warrior no yes
Hero Bowyer yes no
Hero Spearmaster yes no
Hero Healer yes no
Hero Builder yes no
Hero trait Blessing yes no
Research cost Peasantry standard increased
Research cost Military increased standard
Research cost Siege increased standard
Research cost Handcraft I standard increased
Research cost Seafaring increased standard
Research cost Town and Harbor Addons (Slots) standard increased
Research cost Administration standard increased
Forschung Windmühle +8% Mehlproduktion +4% Mehlproduktion
Forschung Lehmofen +8% Brotproduktion +4% Brotproduktion
Forschung Verstärkte Türme I +10% Burgbonus +5% Burgbonus
Forschung Verstärkte Türme II +20% Burgbonus +10% Burgbonus
Forschung Metall-Legierung I +12 Waffenqualität +15 Waffenqualität
Forschung Metall-Legierung II +20 Waffenqualität +25 Waffenqualität
Forschung Blasebalg -5% Kohleverbrauch Waffenschmieden -10% Kohleverbrauch Waffenschmieden
Forschung Schmelztiegel +5% Effizienz Eisenschmelzen +10% Effizienz Eisenschmelzen
Forschung Hochofen +10% Effizienz Eisenschmelzen +15% Effizienz Eisenschmelzen
Forschung Große Esse +2 Waffen pro Waffenschmiede +4 Waffen pro Waffenschmiede
Forschung Heiße Esse -5% Eisenbarrenverbrauch Waffenschmiede -10% Eisenbarrenverbrauch Waffenschmiede
Forschung Holzverwertung +10% Effizienz Sägewerk +5% Effizienz Sägewerk
Forschung Zugsäge +20% Effizienz Sägewerk +10% Effizienz Sägewerk
Forschung Eisenwerkzeug +10% Effizienz Steinmetz +5% Effizienz Steinmetz
Forschung Steinschnitt +20% Effizienz Steinmetz +10% Effizienz Steinmetz
Forschung Befestigungsanlage +50 Kampfwert +30 Kampfwert
Forschung Stadtamt +2 Slot pro Stadt/Hafen +1 Slot pro Stadt/Hafen