User contributions for Siegfried.II
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28 January 2011
- 22:5422:54, 28 January 2011 diff hist 7,012 bytes The ships (Construction, equipment and properties) No edit summary
- 22:4122:41, 28 January 2011 diff hist 7,728 bytes The ships (Construction, equipment and properties) New page: == General information concerning ships == Ships are needed to explore the world and chiefly to transport armies and spies to other islands or to attack hostile fleets. You can move ships...
- 22:3722:37, 28 January 2011 diff hist 4,914 bytes Disembarking armies or spies New page: == Disembarking units from landing crafts == Landing crafts can disembark armies and spies on any coastal area (with or without a building), as long as this field is a plain or a wood (bu...
- 22:3122:31, 28 January 2011 diff hist 3,628 bytes Harbour No edit summary
- 22:2522:25, 28 January 2011 diff hist 2,070 bytes Generals No edit summary
- 22:1822:18, 28 January 2011 diff hist 1,725 bytes Generals New page: The swordsmen, archers and horsemen units in an army are each lead by a general. Generals gain experience (= XP) similar to the whole army and their heroes, and are awarded a higher level ...
26 January 2011
- 15:1315:13, 26 January 2011 diff hist 6,976 bytes Espionage No edit summary
- 15:1115:11, 26 January 2011 diff hist 5,901 bytes The combat →Exhaustion
- 15:1115:11, 26 January 2011 diff hist 5,901 bytes The combat →Defeat of a player because of the loss of the last castle, booty fields
- 15:0215:02, 26 January 2011 diff hist 3,626 bytes Units No edit summary
- 14:5914:59, 26 January 2011 diff hist 6,960 bytes Espionage No edit summary
- 14:5914:59, 26 January 2011 diff hist 6,960 bytes Espionage No edit summary
- 14:5814:58, 26 January 2011 diff hist 6,960 bytes Espionage New page: '''A special part of your military forces are spies. These units act in secrecy and are an important factor in L&L and may decide a war.''' Bild:blue_spy_old.gif[[Bild:red_spy_old.gif...
- 14:4614:46, 26 January 2011 diff hist 4,618 bytes Calculation of the combat value New page: The combat value of an army (or a group of armies) decides above victory or defeat in a combat. The calculation of the combat value encompasses a vast number of factors. The most important...
- 14:3314:33, 26 January 2011 diff hist 5,902 bytes The combat New page: == Exhaustion == Besides the composition of the army, experience of the units and leaders and combat area also the exhaustion of the armies plays an important role: An army gets exhausted...
- 14:2214:22, 26 January 2011 diff hist 4,259 bytes Army movement New page: There are multiple ways to move an army, a ship or a spy: The easiest way is to place the mouse pointer above the unit in the map and either simply wait (in the JavaScript map) or press th...
- 14:2014:20, 26 January 2011 diff hist 1,910 bytes Militia No edit summary
- 14:1914:19, 26 January 2011 diff hist 1,918 bytes Militia New page: The easiest and cheapest way to defend a field is to raise a militia. For this, players simply have to increase the defense value of that field. Raising a milita happens instantly and only...
25 January 2011
- 18:1218:12, 25 January 2011 diff hist 3,632 bytes Units No edit summary
- 18:1218:12, 25 January 2011 diff hist 3,633 bytes Units New page: {|class="wikitable" style="text-align:center" !colspan=2|Unit!!Description!!Required space on ships |- |Bild:Icon_swordsman.gif||Swordsman||Swordsmen are the heart of your army. This u...
- 18:1018:10, 25 January 2011 diff hist 1,097 bytes Loading and unloading of ships →Space requirements of units on the ship
- 18:0618:06, 25 January 2011 diff hist 1,096 bytes Loading and unloading of ships →Space requirements of units on the ship
24 January 2011
- 22:4722:47, 24 January 2011 diff hist empty File:1.1.gif No edit summary
- 18:0818:08, 24 January 2011 diff hist 2,846 bytes Marketplace, stock and alliance depot New page: == Marketplace == After account activation players can access the marketplace. Here ressources can be traded, though neither horses nor weapons. The current price is determined by offer a... current
- 18:0518:05, 24 January 2011 diff hist 8,182 bytes Honor →Effects of honour
- 18:0518:05, 24 January 2011 diff hist 8,181 bytes Honor →General information to honour
- 18:0318:03, 24 January 2011 diff hist 8,033 bytes Honor New page: == General information to honour == Your conduct in regard to other players determines the value of your honour. Your honour is shown in the header and in the ranking. The starting and st...
- 16:3116:31, 24 January 2011 diff hist 1,094 bytes Loading and unloading of ships New page: Ships can be loaded and unloaded in any owned or allied harbour. The ship has to be resting '''inside the harbour''' (on the field with the harbour). Press the button "load/unload" (1) to ...
- 16:2316:23, 24 January 2011 diff hist 805 bytes Splitting armies New page: Armies can be splitted only in Castles, towns, and harbours. Splitting is only possible until the upper limit on the number of armies is reached. If these to conditions are met, the "Split...
- 16:2116:21, 24 January 2011 diff hist 6,018 bytes Chat, Forum and Smileys New page: == Rules of conduct == *Deliberate insults are forbidden. *Players are asked to treat each other with respect, even if an intense war leads to strong emotions flaring up. After all, a pla...
- 15:4815:48, 24 January 2011 diff hist 6,209 bytes Castle →Castle
- 15:4815:48, 24 January 2011 diff hist 6,208 bytes Castle →Castle
- 15:4715:47, 24 January 2011 diff hist 6,204 bytes Castle →Castle
- 15:4715:47, 24 January 2011 diff hist 6,193 bytes Castle New page: == Castle == Castles are build on unused plains. A certain minimum distance to harbours, towns and other castles is required! Castles are the only struc...
- 15:3215:32, 24 January 2011 diff hist 2,685 bytes Town New page: == Town == Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. A town not only brings taxes, but a...
- 15:2915:29, 24 January 2011 diff hist 1,840 bytes Stone Mason New page: == Ston Mason == Stone masons are build on unused plains. They process stone to stone blocks, which are needed for the construction of buildings. {| class="wikitable" style="text-align:c...
23 January 2011
- 20:5720:57, 23 January 2011 diff hist 3,069 bytes Heroes' Shrine →Heroes' Shrine
- 20:5620:56, 23 January 2011 diff hist 2,967 bytes Grainfield →Grainfield
- 20:5620:56, 23 January 2011 diff hist 2,106 bytes Bakery →Bakery
- 20:5620:56, 23 January 2011 diff hist 1,273 bytes Lighthouse →Lighthouse
- 20:5520:55, 23 January 2011 diff hist 2,183 bytes Iron Smelter →Iron Smelter
- 20:5220:52, 23 January 2011 diff hist 2,181 bytes Iron Smelter New page: == Iron Smelter == Iron smelters can be build on unused plains. They smelt iron ore to iron bars, that are used for the construction of building or to outfit armies and spies. The suffici...
- 16:2816:28, 23 January 2011 diff hist 1,274 bytes Lighthouse →Lighthouse
- 16:2816:28, 23 January 2011 diff hist 1,273 bytes Lighthouse New page: == Lighthouse == Lighthouses are erected on unused plains and increase the range of sight. The higher the level of the building the higher is the range of sight. At strategically importan...
- 16:2516:25, 23 January 2011 diff hist 3,614 bytes Harbour New page: == Habour == If an unused plain is a costal region, a harbour can be build on it. Troups can be loaded and unloaded into ships in harbours. Additionally...
- 16:1716:17, 23 January 2011 diff hist 2,292 bytes Armoury →Armoury
- 16:1616:16, 23 January 2011 diff hist 2,289 bytes Armoury New page: == Armoury == Armories are constructed on unused plains. They forge weapons for your armies from iron bars and coals. There is no distinction between the weapons needed for the various a...
- 16:1616:16, 23 January 2011 diff hist 2,106 bytes Bakery No edit summary
- 16:1516:15, 23 January 2011 diff hist 1,827 bytes Mill →Mill
- 16:1416:14, 23 January 2011 diff hist 2,968 bytes Grainfield →Grainfield