Honor
General information about honour
Your conduct in regard to other players determines the value of your honour. Your honour is shown in the header and in the ranking. The starting and standard value of the honour is 1000. If honour is below 1000, the honour regenerates by one point every two ticks until the standard value is restored.
The honour drops when players attack other players with markedly lower score. As in an alliance, the liege alone is responsible for the diplomacy, for honour calculations an alliance is seen as a single player (this means the scores of all players in an alliance are added together).
Wars or declarations of war against the defender, are counted to the score of the attacker. However, wars that have been started by the defender himself (aggressor wars) count only with 50%.
Example 1
Attacker | Score | Defender | Score |
---|---|---|---|
Player A1 (liege) | 100000 | Player B | 100000 |
Player A2 (vassal) | 100000 | ||
Total Score | 200000 | 100000 |
The liege of alliance A declares war on player B. The vassal of player A1 joins his liege in the war. The scores of players A1 and A2 are counted together. Therefore, the attackers have a score of 200000 and the defender of 100000.
Example 2
Attacker | Score | Defender | Score |
---|---|---|---|
Player A | 100000 | Player B1 (liege) | 100000 |
Player B2 (vassal) | 100000 | ||
Total Score | 100000 | 200000 |
Player A attacks the liege of alliance B. The attacker has a score of 100000, the defending ally has a score of 200000.
However if there is another ongoing war (or declaration of war) between alliance B and player C (who, for example, has a score of 200000), the calculation changes as follows:
- Player C wages war agains alliance B: in this case, the full score of player C is added to the attacker (Player A). Therefore, the attacker now has 200000 points and the defenders 200000.
- Alliance B wages war against player C: in this case, only 50% of the score of player C are added to the attacker (player A). Therefore, the attacker now has 200000 points and the defender has also 200000 points.
When is a war honorable?
In general, whether a war is honorable or not depends on the score difference between attacker and defender and the type of war declaration:
- A raid is honorable if the defender has at least 70% of the score of the attacker.
- A blitzkrieg is honorable if the defender has at least 80% of the score of the attacker.
- A campaign is honorable if the defender has at least 90% of the score of the attacker.
If the difference in score is too high, conquering fields or castles will cost honour. However, if a war is honorable, you can even gain honour when conquering castles. How much honour conquering fields from another player (independent whether they are empty or they house buildings) will cost you can be seen in the "diplomacy" menu. Two (settlers) or three (warriors) values are displayed, corresponding to the honour loss for raid/blitzkrieg/campaing (1). Negative values always indicate a loss of honour. When you send out a declaration of war, a popup will appear, stating the loss or gain in honour for conquering fields or castles (2). Positive values indicate a gain of honour. In a war where you lose honour, conquering castles will cost you thrice the amount of honour as conquering fields. Once a declaration of war has been sent, you can always see the curren honor loss for fields (3) or the gain or loss of honour for castles (4).
Conquering neutral fields
The honour loss for neutral fields is calculated as if they were owned by a player with 500.000 score (warriors) or 1.000.000 score (settlers). When conquering neutral fields, only your own score will be used for the calculation. Your ally members don't count in this case!
Therefore, warrior can conquer neutral fields without loss of honour up to a score of 714.000. For settlers, the limit is 1.500.000 points. The current honour loss for conquering neutral fields can also been seen in the "diplomacy" menu.
Aggressor of defender
In the "Diplomacy" menu, for each war a symbo is displayed, indicating which of the players is the aggressor. Only the aggressor can lose honour. During the course of a war, the score of the losing player will be going down. However, if the war was honourable from the beginning, you will not lose honour, even if you completely annihilate your opponents.
The defender, of course, never will lose honour, independent of his score.
Setting limits for honour loss
In the section "Train Army", players can set a limit how much honour loss they woule accept when conquering a field. If conquering a field would cost more honour than the value entered here, the army won't attack the field. When attacking castles, the attack will only take place if the honour loss after conquering the castle would be at most 3 times the value entered here. This was introduced to prevent an accidental loss of honour when conquering fields with higher costs of honour then thought.
A similar setting can be found in the "espionage" menu, as spy actions can also cause loss of honour (more details under espionage.
Maximal possible honor loss
The honour calculation at the time of a declaration of war defines the maximum possible loss or gain of honour. At the beginning of a new war, a message is sent to the combatants that includes a note about the maximum possible honour loss. But the actual honour loss or gain when conquering a field/castle is calculated directly after the conquest with the current score of the involved parties; the current values are shown under "Diplomacy". The actual honour loss can be lower than the maximum possible honour loss, but never higher. The same counts for gaining honour when conquering castles - if the enemy loses points in the course of the war, one may gain less or no honour at all when conquering the enemy's castles. Gaining honour by conquering a castle is also possible for the defendant, if gaining honour is displayed in the diplomacy menu. In a honourable war the aggressor will always gain as much honour for the last castle of his enemy as was displayed in diplomacy menu in the first tick of war. This does not count for a player who only returned a declaration of war from an enemy and became aggressor by himself.
The maximum loss of honour for a field can never exceed 50 points; castles may cost up to 150 points of honour or gain 100 points. A non-castle field never gains any honour. If allied troops are involved in a combat, the honour gain or loss are always attributed to the player who conquered the attacked field.
Effects of honour
The lower the honour of a player, the more the people of the realm become corrupt and avoid taxes. The percentage of taxes/production ending up in your stock is displayed under "Events".
If the honour is below 1000 a malus is placed upon the following things:
- Trade agreement: The value of a trade agreement modified by the honour is shown under "Diplomacy".
- Research collaboration: The value of a research collaboration modified by the honour is shown under "Diplomacy".
- Bureaucracy: Low honour increases the bureaucracy.
- Production: Low honour decreases the production.
- Taxes: Low honour decreases the income due to taxes.
- Militia: Lower numbers of militia can be recruited. Players with an honour of 0 can not recruit any militia.
- Marketplace: Low honour increases the costs for buying resources and decreases the gain when selling.
If the honour is above 1000 a bonus is placed upon the following things:
- Trade agreement: The value of a trade agreement modified by the honour is shown under "Diplomacy".
- Research collaboration: The value of a research collaboration modified by the honour is shown under "Diplomacy".
- Bureaucracy: High honour decreases the bureaucracy.
- Production: High honour increases the production.
- Taxes: High honour increases the income due to taxes.
- Militia: Higher numbers of militia can be recruited.