Difference between revisions of "Charcoal Burner"

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(New page: In the woods, Charcoal Burners produce coals. This is a fairly inefficient method and the output of coal for armouries and iron smelters is low. However, this is a valid alternative, if th...)
 
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|colspan="6"|Constructing a Charcoal Burner atop another kind of ruin: 18*
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|colspan="6"|Constructing a charcoal burner atop another kind of ruin: 18*
 
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''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''
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''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''
''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''
 
  
 
== Hints by experienced players ==
 
== Hints by experienced players ==
  
 
You should build charcoal burners only in case of a large lack of coal. Forests are valuable building sites for woodcutter's huts and thieves' guilds.
 
You should build charcoal burners only in case of a large lack of coal. Forests are valuable building sites for woodcutter's huts and thieves' guilds.

Revision as of 19:00, 30 January 2011

In the woods, Charcoal Burners produce coals. This is a fairly inefficient method and the output of coal for armouries and iron smelters is low. However, this is a valid alternative, if there are no usable coal deposits found in mountains. Charcoal Burners reach their maximum output level with just a few workers (6-17).

Construction time on an empty field Rebuilding a ruin Bild:CharcoalBurner_retro_Ruin.gif Bild:CharcoalBurner_new_Ruin.png Minimum population required for maximum production Coal production
4* 2* Bild:CharcoalBurner_retro_L1.gif Bild:CharcoalBurner_new_L1.png 6 9
3* 2* Bild:CharcoalBurner_retro_L2.gif Bild:CharcoalBurner_new_L2.png 7 14
3* 2* Bild:CharcoalBurner_retro_L3.gif Bild:CharcoalBurner_new_L3.png 9 20
3* 2* Bild:CharcoalBurner_retro_L4.gif Bild:CharcoalBurner_new_L4.png 10 27
4* 2* Bild:CharcoalBurner_retro_L5.gif Bild:CharcoalBurner_new_L5.png 11 35
4* 2* Bild:CharcoalBurner_retro_L6.gif Bild:CharcoalBurner_new_L6.png 12 44
4* 2* Bild:CharcoalBurner_retro_L7.gif Bild:CharcoalBurner_new_L7.png 14 54
4* 2* Bild:CharcoalBurner_retro_L8.gif Bild:CharcoalBurner_new_L8.png 15 65
5* 3* Bild:CharcoalBurner_retro_L9.gif Bild:CharcoalBurner_new_L9.png 16 77
5* 3* Bild:CharcoalBurner_retro_L10.gif Bild:CharcoalBurner_new_L10.png 17 90
Constructing a charcoal burner atop another kind of ruin: 18*

*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Hints by experienced players

You should build charcoal burners only in case of a large lack of coal. Forests are valuable building sites for woodcutter's huts and thieves' guilds.