Difference between revisions of "Ruins"

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A building deteriorates to a ruin:
 
A building deteriorates to a ruin:
 
 
* when it is torn down. (with the exception of castles, which can't be torn down)
 
* when it is torn down. (with the exception of castles, which can't be torn down)
 
* when the area is conquered, even if it was undefended
 
* when the area is conquered, even if it was undefended
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When buildings laps into ruins, some expansion levels are destroyed:
 
When buildings laps into ruins, some expansion levels are destroyed:
 
 
* Level 1: remains
 
* Level 1: remains
 
* Level 2, 3 und 4: 1 level lower after rebuilding the ruin
 
* Level 2, 3 und 4: 1 level lower after rebuilding the ruin

Revision as of 15:44, 29 January 2011

Bild:hex.1114.gif Bild:harbour_retro_Ruin.gif Bild:grainfield_retro_Ruin.gif Bild:woodcutter_retro_Ruin.gif Bild:quarry_retro_Ruin.gif
Bild:hex.1114.png Bild:harbour_new_Ruin.png Bild:grainfield_new_Ruin.png Bild:woodcutter_new_Ruin.png Bild:quarry_new_Ruin.png

A building deteriorates to a ruin:

  • when it is torn down. (with the exception of castles, which can't be torn down)
  • when the area is conquered, even if it was undefended
  • when players were defeated because their last castle was conquered

Player deleted due to inactivity or by an administrator do not leave any ruins.

When buildings laps into ruins, some expansion levels are destroyed:

  • Level 1: remains
  • Level 2, 3 und 4: 1 level lower after rebuilding the ruin
  • Level 5, 6 und 7: 2 level lower after rebuilding the ruin
  • Lvl 8, 9 und 10: 3 level lower after rebuilding the ruin

This means, a level 7 castle becomes a level 5 ruin after conquer and so a level 5 castle after rebuilding. Rebuilding a ruin costs as much as the level that needs to be build, but is double as fast. Fields with ruins don't produce anything and have no functionalities. For example, no armies can be splitted in ruins of harbours. Disembarking onto harbour ruins is only possible with landing boats and small and medium galleys. In this case, small and medium galleys take more turns to disembark than usual. A different kind of structure may be constructed on top of a ruin. But because the ruin has to be removed first, the construction of the first level of this structure takes 14 ticks (without suitable research) longer than on an empty field.

Ruins of conquered players

frame

  • When a player is defeated, his buildings remain unchanged for 100 turns.
  • During those 100 turns these buildings can only be attacked by players who were at war with the defeated player. The charges to honour are the same as throughout the war.
    For all other players these fields are red marked during this time.
  • After these 100 turns all buildings become ruins. These may be attacked by any player (apart from the players who were at war with the defeated player) to the regular honour costs of neutral fields. This means that players with a score of more than 714 000 points lose honour when conquering these fields. The honour cost for conquering neutral fields is listed in the menu under "Diplomacy".

The rules for the players who were at war with the defeated player you can find here.