Difference between revisions of "Town"

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(New page: == Town == Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. A town not only brings taxes, but a...)
 
Line 12: Line 12:
 
!Construction time on an empty field
 
!Construction time on an empty field
 
!Rebuilding a ruin
 
!Rebuilding a ruin
![[Bild:Stadt_retro_Ruine.gif]]
+
![[Bild:town_retro_Ruine.gif]]
![[Bild:Stadt_neu_Ruine.png]]
+
![[Bild:town_new_Ruine.png]]
 
!Defence bonus
 
!Defence bonus
 
|-
 
|-
 
|33*
 
|33*
 
|17*
 
|17*
|[[Bild:Stadt_retro_L1.gif]]
+
|[[Bild:town_retro_L1.gif]]
|[[Bild:Stadt_neu_L1.png]]
+
|[[Bild:town_new_L1.png]]
 
| 10
 
| 10
 
|-
 
|-
 
|26*
 
|26*
 
|13*
 
|13*
|[[Bild:Stadt_retro_L2.gif]]
+
|[[Bild:town_retro_L2.gif]]
|[[Bild:Stadt_neu_L2.png]]
+
|[[Bild:town_new_L2.png]]
 
| 11
 
| 11
 
|-
 
|-
 
|27*
 
|27*
 
|14*
 
|14*
|[[Bild:Stadt_retro_L3.gif]]
+
|[[Bild:town_retro_L3.gif]]
|[[Bild:Stadt_neu_L3.png]]
+
|[[Bild:town_new_L3.png]]
 
| 12
 
| 12
 
|-
 
|-
 
|27*
 
|27*
 
|14*
 
|14*
|[[Bild:Stadt_retro_L4.gif]]
+
|[[Bild:town_retro_L4.gif]]
|[[Bild:Stadt_neu_L4.png]]
+
|[[Bild:town_new_L4.png]]
 
| 13
 
| 13
 
|-
 
|-
 
|28*
 
|28*
 
|14*
 
|14*
|[[Bild:Stadt_retro_L5.gif]]
+
|[[Bild:town_retro_L5.gif]]
|[[Bild:Stadt_neu_L5.png]]
+
|[[Bild:town_new_L5.png]]
 
| 14
 
| 14
 
|-
 
|-
 
|29*
 
|29*
 
|15*
 
|15*
|[[Bild:Stadt_retro_L6.gif]]
+
|[[Bild:town_retro_L6.gif]]
|[[Bild:Stadt_neu_L6.png]]
+
|[[Bild:town_new_L6.png]]
 
| 15
 
| 15
 
|-
 
|-
 
|29*
 
|29*
 
|15*
 
|15*
|[[Bild:Stadt_retro_L7.gif]]
+
|[[Bild:town_retro_L7.gif]]
|[[Bild:Stadt_neu_L7.png]]
+
|[[Bild:town_new_L7.png]]
 
| 16
 
| 16
 
|-
 
|-
 
|30*
 
|30*
 
|15*
 
|15*
|[[Bild:Stadt_retro_L8.gif]]
+
|[[Bild:town_retro_L8.gif]]
|[[Bild:Stadt_neu_L8.png]]
+
|[[Bild:town_new_L8.png]]
 
| 18
 
| 18
 
|-
 
|-
 
|31*
 
|31*
 
|16*
 
|16*
|[[Bild:Stadt_retro_L9.gif]]
+
|[[Bild:town_retro_L9.gif]]
|[[Bild:Stadt_neu_L9.png]]
+
|[[Bild:town_new_L9.png]]
 
| 18
 
| 18
 
|-
 
|-
 
|32*
 
|32*
 
|16*
 
|16*
|[[Bild:Stadt_retro_L10.gif]]
+
|[[Bild:town_retro_L10.gif]]
|[[Bild:Stadt_neu_L10.png]]
+
|[[Bild:town_new_L10.png]]
 
| 19
 
| 19
 
|-
 
|-
|colspan="5"|Constructing a town atop another kind of ruin: 47*
+
|colspan="5"|Constructing a Town atop another kind of ruin: 47*
 
|}
 
|}
  
''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''
+
''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''
''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''
 
  
 
== Minimum distance requirements ==
 
== Minimum distance requirements ==
  
 
* '''Castle-Castle:''' 3 fields between building and construction site
 
* '''Castle-Castle:''' 3 fields between building and construction site
 
 
* '''Town-Town''': 2 fields between building and construction site
 
* '''Town-Town''': 2 fields between building and construction site
 
 
* '''Hafen-Harbour''': 2 fields between building and construction site
 
* '''Hafen-Harbour''': 2 fields between building and construction site
 
 
* '''Castle-Town''': 1 field between building and construction site
 
* '''Castle-Town''': 1 field between building and construction site
 
 
* '''Castle-Harbour''': 1 field between building and construction site
 
* '''Castle-Harbour''': 1 field between building and construction site
 
 
* '''Town-Harbour''': 1 field between building and construction site
 
* '''Town-Harbour''': 1 field between building and construction site
  

Revision as of 22:47, 29 January 2011

Town

Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. A town not only brings taxes, but allows nearby castles to recruit up to 15 % of the towns' population for the training of your armies. In difference to castles and harbours, the growth-bonus is limited to the population of just the town itself.

Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.

The construction of towns requires a minimum distance to castles, harbours and other towns!

Construction time on an empty field Rebuilding a ruin Bild:town_retro_Ruine.gif Bild:town_new_Ruine.png Defence bonus
33* 17* Bild:town_retro_L1.gif Bild:town_new_L1.png 10
26* 13* Bild:town_retro_L2.gif Bild:town_new_L2.png 11
27* 14* Bild:town_retro_L3.gif Bild:town_new_L3.png 12
27* 14* Bild:town_retro_L4.gif Bild:town_new_L4.png 13
28* 14* Bild:town_retro_L5.gif Bild:town_new_L5.png 14
29* 15* Bild:town_retro_L6.gif Bild:town_new_L6.png 15
29* 15* Bild:town_retro_L7.gif Bild:town_new_L7.png 16
30* 15* Bild:town_retro_L8.gif Bild:town_new_L8.png 18
31* 16* Bild:town_retro_L9.gif Bild:town_new_L9.png 18
32* 16* Bild:town_retro_L10.gif Bild:town_new_L10.png 19
Constructing a Town atop another kind of ruin: 47*

*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Minimum distance requirements

  • Castle-Castle: 3 fields between building and construction site
  • Town-Town: 2 fields between building and construction site
  • Hafen-Harbour: 2 fields between building and construction site
  • Castle-Town: 1 field between building and construction site
  • Castle-Harbour: 1 field between building and construction site
  • Town-Harbour: 1 field between building and construction site

Hints by experienced players

Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.