Town: Difference between revisions
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==Town== |
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Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields. |
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields. |
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!Construction time on an empty field |
!Construction time on an empty field |
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!Rebuilding a ruin |
!Rebuilding a ruin |
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![[image:town_retro_Ruine.gif]] |
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![[image:town_new_Ruine.png]] |
![[image:town_new_Ruine.png]] |
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![[Calculation_of_the_combat_value#Terrain_factor|Defense bonus]] |
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!Defence bonus |
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!slots |
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|- |
|- |
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|12<sup>*</sup> |
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|33* |
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|6<sup>*</sup> |
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|17* |
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|[[image:town_retro_L1.gif]] |
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|[[image:town_new_L1.png]] |
|[[image:town_new_L1.png]] |
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| 10 |
| 0.10 |
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|0<sup>#</sup> |
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|- |
|- |
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|9<sup>*</sup> |
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|26* |
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|5<sup>*</sup> |
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|13* |
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|[[image:town_retro_L2.gif]] |
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|[[image:town_new_L2.png]] |
|[[image:town_new_L2.png]] |
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| 11 |
| 0.11 |
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|0<sup>#</sup> |
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|- |
|- |
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|9<sup>*</sup> |
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|27* |
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|5<sup>*</sup> |
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|14* |
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|[[image:town_retro_L3.gif]] |
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|[[image:town_new_L3.png]] |
|[[image:town_new_L3.png]] |
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| 12 |
| 0.12 |
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|1<sup>#</sup> |
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|- |
|- |
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|9<sup>*</sup> |
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|27* |
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|5<sup>*</sup> |
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|14* |
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|[[image:town_retro_L4.gif]] |
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|[[image:town_new_L4.png]] |
|[[image:town_new_L4.png]] |
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| 13 |
| 0.13 |
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|1<sup>#</sup> |
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|- |
|- |
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|10<sup>*</sup> |
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|28* |
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|5<sup>*</sup> |
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|14* |
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|[[image:town_retro_L5.gif]] |
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|[[image:town_new_L5.png]] |
|[[image:town_new_L5.png]] |
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| 14 |
| 0.14 |
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|1<sup>#</sup> |
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|- |
|- |
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|10<sup>*</sup> |
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|29* |
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|5<sup>*</sup> |
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|15* |
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|[[image:town_retro_L6.gif]] |
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|[[image:town_new_L6.png]] |
|[[image:town_new_L6.png]] |
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| 15 |
| 0.15 |
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|2<sup>#</sup> |
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|- |
|- |
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|10<sup>*</sup> |
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|29* |
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|5<sup>*</sup> |
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|15* |
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|[[image:town_retro_L7.gif]] |
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|[[image:town_new_L7.png]] |
|[[image:town_new_L7.png]] |
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| 16 |
| 0.16 |
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|2<sup>#</sup> |
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|- |
|- |
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|11<sup>*</sup> |
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|30* |
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| |
| |
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|[[image:town_retro_L8.gif]] |
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|[[image:town_new_L8.png]] |
|[[image:town_new_L8.png]] |
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| |
| 0.17 |
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|2<sup>#</sup> |
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|- |
|- |
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|11<sup>*</sup> |
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|31* |
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| |
| |
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|[[image:town_retro_L9.gif]] |
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|[[image:town_new_L9.png]] |
|[[image:town_new_L9.png]] |
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| 18 |
| 0.18 |
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|3<sup>#</sup> |
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|- |
|- |
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|11<sup>*</sup> |
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|32* |
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| |
| |
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|[[image:town_retro_L10.gif]] |
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|[[image:town_new_L10.png]] |
|[[image:town_new_L10.png]] |
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| 19 |
| 0.19 |
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|3<sup>#</sup> |
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|- |
|- |
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|colspan="5"|Constructing a town atop another kind of ruin: |
|colspan="5"|Constructing a town atop another kind of ruin: 16* |
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|} |
|} |
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''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' |
''<sup>*</sup>The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/><sup>#</sup>Slotnumber does not take the research area "Municipal Office" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' |
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== Minimum distance requirements == |
== Minimum distance requirements == |
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Revision as of 16:37, 3 April 2018
Town
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields.
A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.
Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.
The construction of towns requires a minimum distance to castles, harbours and other towns!
| Construction time on an empty field | Rebuilding a ruin |
|
Defense bonus | slots |
|---|---|---|---|---|
| 12* | 6* |
|
0.10 | 0# |
| 9* | 5* |
|
0.11 | 0# |
| 9* | 5* |
|
0.12 | 1# |
| 9* | 5* |
|
0.13 | 1# |
| 10* | 5* |
|
0.14 | 1# |
| 10* | 5* |
|
0.15 | 2# |
| 10* | 5* |
|
0.16 | 2# |
| 11* |
|
0.17 | 2# | |
| 11* |
|
0.18 | 3# | |
| 11* |
|
0.19 | 3# | |
| Constructing a town atop another kind of ruin: 16* | ||||
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
#Slotnumber does not take the research area "Municipal Office" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Minimum distance requirements
- Castle-Castle: 3 fields between building and construction site
- Town-Town: 2 fields between building and construction site
- Hafen-Harbour: 2 fields between building and construction site
- Castle-Town: 1 field between building and construction site
- Castle-Harbour: 1 field between building and construction site
- Town-Harbour: 1 field between building and construction site
Hints by experienced players
Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.










