Town: Difference between revisions

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==Town==

Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields.
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields.


Line 11: Line 13:
!Construction time on an empty field
!Construction time on an empty field
!Rebuilding a ruin
!Rebuilding a ruin
![[image:town_retro_Ruine.gif]]
![[image:town_new_Ruine.png]]
![[image:town_new_Ruine.png]]
![[Calculation_of_the_combat_value#Terrain_factor|Defense bonus]]
!Defence bonus
!slots
|-
|-
|12<sup>*</sup>
|33*
|6<sup>*</sup>
|17*
|[[image:town_retro_L1.gif]]
|[[image:town_new_L1.png]]
|[[image:town_new_L1.png]]
| 10
| 0.10
|0<sup>#</sup>
|-
|-
|9<sup>*</sup>
|26*
|5<sup>*</sup>
|13*
|[[image:town_retro_L2.gif]]
|[[image:town_new_L2.png]]
|[[image:town_new_L2.png]]
| 11
| 0.11
|0<sup>#</sup>
|-
|-
|9<sup>*</sup>
|27*
|5<sup>*</sup>
|14*
|[[image:town_retro_L3.gif]]
|[[image:town_new_L3.png]]
|[[image:town_new_L3.png]]
| 12
| 0.12
|1<sup>#</sup>
|-
|-
|9<sup>*</sup>
|27*
|5<sup>*</sup>
|14*
|[[image:town_retro_L4.gif]]
|[[image:town_new_L4.png]]
|[[image:town_new_L4.png]]
| 13
| 0.13
|1<sup>#</sup>
|-
|-
|10<sup>*</sup>
|28*
|5<sup>*</sup>
|14*
|[[image:town_retro_L5.gif]]
|[[image:town_new_L5.png]]
|[[image:town_new_L5.png]]
| 14
| 0.14
|1<sup>#</sup>
|-
|-
|10<sup>*</sup>
|29*
|5<sup>*</sup>
|15*
|[[image:town_retro_L6.gif]]
|[[image:town_new_L6.png]]
|[[image:town_new_L6.png]]
| 15
| 0.15
|2<sup>#</sup>
|-
|-
|10<sup>*</sup>
|29*
|5<sup>*</sup>
|15*
|[[image:town_retro_L7.gif]]
|[[image:town_new_L7.png]]
|[[image:town_new_L7.png]]
| 16
| 0.16
|2<sup>#</sup>
|-
|-
|11<sup>*</sup>
|30*
|15*
|
|[[image:town_retro_L8.gif]]
|[[image:town_new_L8.png]]
|[[image:town_new_L8.png]]
| 18
| 0.17
|2<sup>#</sup>
|-
|-
|11<sup>*</sup>
|31*
|16*
|
|[[image:town_retro_L9.gif]]
|[[image:town_new_L9.png]]
|[[image:town_new_L9.png]]
| 18
| 0.18
|3<sup>#</sup>
|-
|-
|11<sup>*</sup>
|32*
|16*
|
|[[image:town_retro_L10.gif]]
|[[image:town_new_L10.png]]
|[[image:town_new_L10.png]]
| 19
| 0.19
|3<sup>#</sup>
|-
|-
|colspan="5"|Constructing a town atop another kind of ruin: 47*
|colspan="5"|Constructing a town atop another kind of ruin: 16*
|}
|}


''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''
''<sup>*</sup>The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/><sup>#</sup>Slotnumber does not take the research area "Municipal Office" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''


== Minimum distance requirements ==
== Minimum distance requirements ==

Revision as of 16:37, 3 April 2018

Town

Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields.

A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.

Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.

The construction of towns requires a minimum distance to castles, harbours and other towns!

Construction time on an empty field Rebuilding a ruin Town new Ruine.png Defense bonus slots
12* 6* Town new L1.png 0.10 0#
9* 5* Town new L2.png 0.11 0#
9* 5* Town new L3.png 0.12 1#
9* 5* Town new L4.png 0.13 1#
10* 5* Town new L5.png 0.14 1#
10* 5* Town new L6.png 0.15 2#
10* 5* Town new L7.png 0.16 2#
11* Town new L8.png 0.17 2#
11* Town new L9.png 0.18 3#
11* Town new L10.png 0.19 3#
Constructing a town atop another kind of ruin: 16*

*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
#Slotnumber does not take the research area "Municipal Office" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Minimum distance requirements

  • Castle-Castle: 3 fields between building and construction site
  • Town-Town: 2 fields between building and construction site
  • Hafen-Harbour: 2 fields between building and construction site
  • Castle-Town: 1 field between building and construction site
  • Castle-Harbour: 1 field between building and construction site
  • Town-Harbour: 1 field between building and construction site

Hints by experienced players

Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.