Town

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Version 4.2

Town

Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itself but also on the 6 adjacent fields.

A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.

Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.

The construction of towns requires a minimum distance to castles, harbours and other towns!

Construction time on an empty field* Rebuilding a ruin* Town new Ruine.png Defense bonus slots
12 6 Town new L1.png 0.10 0#
9 5 Town new L2.png 0.11 0#
9 5 Town new L3.png 0.12 1#
9 5 Town new L4.png 0.13 1#
10 5 Town new L5.png 0.14 1#
10 5 Town new L6.png 0.15 2#
10 5 Town new L7.png 0.16 2#
11 Town new L8.png 0.17 2#
11 Town new L9.png 0.18 3#
11 Town new L10.png 0.19 3#
Constructing a town atop another kind of ruin: 16*

*The provided construction times do not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
#Slotnumber does not take the research area "Municipal Office" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Expansion of a Town by Slots

To better defend a town against sieges and to increase the output of your fields, towns can be expanded using slots. In the building menue, when a town is selected, slots can be filled with extensions when the respective research has been finished. Depending on the level of a town, more or less slots can be filled. Each expansion can only be built once with the exception of ballistas and mangonels.


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Effects of different Slots

Warrior Settler Slot Building Time Effect
Slot.6.1.gif Slot.6.1.gif Towncharter 1* Increases population growth in the city (but not on adjacent fields) by 9%.
Slot.7.1.gif Slot.7.1.gif Commerce Office 2* Increases tax income in the city by 100%.
Slot.8.0.gif Slot.8.1.gif Fortification 2* Increases the defense bonus by 0.3 (Warrior) or. 0.5 (Settler).
Slot.9.1.gif Slot.9.1.gif Lighthouse 2* Increases the range of vision by 5 fields.
Slot.10.1.gif Slot.10.1.gif Guest House 2* Increases the fatigue reduction by +1 for armies in the city.
Slot.1.gif Slot.1.gif Ballista Emplacement 1* A slot with ballistas carries 4 ballistas, which are added toward the castle's militia.
Slot.3.gif Slot.3.gif Mangonel 2* Every mangonel increases the terrain factor during the defense of a castle by 0.03-0.05 points.
Slot.15.1.gif Slot.15.1.gif Miners Guild 2* Increases the output of all mines by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields.
Slot.16.1.gif Slot.16.1.gif Craftsmans Guild 2* Increases the output of sawmills, stone masons, and iron smelter by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields.
Slot.11.1.gif Slot.11.1.gif Farmers Guild 2* Increases the output of grainfields, paddocks, mills, and bakeries by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields.

*The provided construction time does not take the research area "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Minimum distance requirements

  • Castle-Castle: 3 fields between building and construction site
  • Town-Town: 2 fields between building and construction site
  • Hafen-Harbour: 2 fields between building and construction site
  • Castle-Town: 1 field between building and construction site
  • Castle-Harbour: 1 field between building and construction site
  • Town-Harbour: 1 field between building and construction site

Hints by experienced players

Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.