Town: Difference between revisions
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<small>Version 4.2</small> |
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Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. A town not only brings taxes, but allows nearby castles to recruit up to 15 % of the towns' population for the training of your armies. |
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In difference to castles and harbours, the growth-bonus is limited to the population of just the town itself. |
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==Town== |
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Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itself but also on the 6 adjacent fields. |
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A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies. |
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Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies. |
Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies. |
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{| class="wikitable" style="text-align:center" |
{| class="wikitable" style="text-align:center" |
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|- |
|- |
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!Construction time on an empty field |
!Construction time on an empty field<sup>*</sup> |
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!Rebuilding a ruin |
!Rebuilding a ruin<sup>*</sup> |
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![[ |
![[image:town_new_Ruine.png]] |
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![[Calculation_of_the_combat_value#Terrain_factor|Defense bonus]] |
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![[Bild:town_new_Ruine.png]] |
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!slots |
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!Defence bonus |
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|- |
|- |
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|12<sup></sup> |
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|33* |
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|6<sup></sup> |
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|17* |
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|[[ |
|[[image:town_new_L1.png]] |
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| 0.10 |
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|[[Bild:town_new_L1.png]] |
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|0<sup>#</sup> |
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| 10 |
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|- |
|- |
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|9<sup></sup> |
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|26* |
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|5<sup></sup> |
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|13* |
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|[[ |
|[[image:town_new_L2.png]] |
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| 0.11 |
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|[[Bild:town_new_L2.png]] |
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|0<sup>#</sup> |
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| 11 |
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|- |
|- |
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|9<sup></sup> |
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|27* |
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|5<sup></sup> |
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|14* |
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|[[ |
|[[image:town_new_L3.png]] |
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| 0.12 |
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|[[Bild:town_new_L3.png]] |
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|1<sup>#</sup> |
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| 12 |
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|- |
|- |
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|9<sup></sup> |
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|27* |
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|5<sup></sup> |
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|14* |
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|[[ |
|[[image:town_new_L4.png]] |
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| 0.13 |
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|[[Bild:town_new_L4.png]] |
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|1<sup>#</sup> |
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| 13 |
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|- |
|- |
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|10<sup></sup> |
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|28* |
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|5<sup></sup> |
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|14* |
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|[[ |
|[[image:town_new_L5.png]] |
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| 0.14 |
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|[[Bild:town_new_L5.png]] |
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|1<sup>#</sup> |
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| 14 |
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|- |
|- |
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|10<sup></sup> |
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|29* |
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|5<sup></sup> |
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|15* |
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|[[ |
|[[image:town_new_L6.png]] |
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| 0.15 |
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|[[Bild:town_new_L6.png]] |
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|2<sup>#</sup> |
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| 15 |
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|- |
|- |
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|10<sup></sup> |
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|29* |
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|5<sup></sup> |
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|15* |
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|[[ |
|[[image:town_new_L7.png]] |
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| 0.16 |
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|[[Bild:town_new_L7.png]] |
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|2<sup>#</sup> |
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| 16 |
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|- |
|- |
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|11<sup></sup> |
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|30* |
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| |
| |
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|[[ |
|[[image:town_new_L8.png]] |
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| 0.17 |
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|[[Bild:town_new_L8.png]] |
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|2<sup>#</sup> |
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| 18 |
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|- |
|- |
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|11<sup></sup> |
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|31* |
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| |
| |
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|[[ |
|[[image:town_new_L9.png]] |
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| 0.18 |
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|[[Bild:town_new_L9.png]] |
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|3<sup>#</sup> |
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| 18 |
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|- |
|- |
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|11<sup></sup> |
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|32* |
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| |
| |
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|[[ |
|[[image:town_new_L10.png]] |
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| 0.19 |
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|[[Bild:town_new_L10.png]] |
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|3<sup>#</sup> |
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| 19 |
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|- |
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|colspan="5"|Constructing a town atop another kind of ruin: 16* |
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|} |
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''<sup>*</sup>The provided construction times do not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/>''<sup>#</sup>Slotnumber does not take the research area "Municipal Office" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' |
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== Expansion of a Town by Slots == |
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To better defend a town against sieges and to increase the output of your fields, towns can be expanded using slots. In the building menue, when a town is selected, slots can be filled with extensions when the respective research has been finished. Depending on the level of a town, more or less slots can be filled. Each expansion can only be built once with the exception of ballistas and mangonels. |
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[[Image:Townextension_01..png|border|350px|center]] |
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== Effects of different Slots == |
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{| class="wikitable" style="text-align:center" |
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|- |
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!Warrior |
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!Settler |
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!Slot |
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!Building Time |
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!Effect |
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|- |
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|[[Image:slot.6.1.gif]] |
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|[[Image:slot.6.1.gif]] |
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|Towncharter |
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|1<sup>*</sup> |
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|Increases population growth in the city (but not on adjacent fields) by 9%. |
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|- |
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|[[Image:slot.7.1.gif]] |
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|[[Image:slot.7.1.gif]] |
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|Commerce Office |
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|2<sup>*</sup> |
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|Increases tax income in the city by 100%. |
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|- |
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|[[Image:slot.8.0.gif]] |
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|[[Image:slot.8.1.gif]] |
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|Fortification |
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|2<sup>*</sup> |
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|Increases the [[Calculation_of_the_combat_value#Terrain_factor|defense bonus]] by 0.3 (Warrior) or. 0.5 (Settler). |
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|- |
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|[[Image:slot.9.1.gif]] |
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|[[Image:slot.9.1.gif]] |
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|Lighthouse |
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|2<sup>*</sup> |
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|Increases the range of vision by 5 fields. |
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|- |
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|[[Image:slot.10.1.gif]] |
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|[[Image:slot.10.1.gif]] |
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|Guest House |
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|2<sup>*</sup> |
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|Increases the fatigue reduction by +1 for armies in the city. |
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|- |
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|[[Image:slot.1.gif]] |
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|[[Image:slot.1.gif]] |
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|Ballista Emplacement |
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|1<sup>*</sup> |
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|A slot with ballistas carries 4 ballistas, which are added toward the castle's militia. |
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|- |
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|[[Image:slot.3.gif]] |
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|[[Image:slot.3.gif]] |
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|Mangonel |
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|2<sup>*</sup> |
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|Every mangonel increases the [[Calculation_of_the_combat_value#terrain_factor|terrain factor]] during the defense of a castle by 0.03-0.05 points. |
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|- |
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|[[Image:slot.15.1.gif]] |
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|[[Image:slot.15.1.gif]] |
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|Miners Guild |
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|2<sup>*</sup> |
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|Increases the output of all mines by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields. |
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|- |
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|[[Image:slot.16.1.gif]] |
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|[[Image:slot.16.1.gif]] |
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|Craftsmans Guild |
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|2<sup>*</sup> |
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|Increases the output of sawmills, stone masons, and iron smelter by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields. |
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|- |
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|[[Image:slot.11.1.gif]] |
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|[[Image:slot.11.1.gif]] |
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|Farmers Guild |
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|2<sup>*</sup> |
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|Increases the output of grainfields, paddocks, mills, and bakeries by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields. |
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|- |
|- |
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|colspan="5"|Constructing a Town atop another kind of ruin: 47* |
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|} |
|} |
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''*The provided construction time does not take the research |
''<sup>*</sup>The provided construction time does not take the research area "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' |
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== Minimum distance requirements == |
== Minimum distance requirements == |
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Latest revision as of 15:00, 9 May 2018
Version 4.2
Town
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itself but also on the 6 adjacent fields.
A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.
Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.
The construction of towns requires a minimum distance to castles, harbours and other towns!
| Construction time on an empty field* | Rebuilding a ruin* |
|
Defense bonus | slots |
|---|---|---|---|---|
| 12 | 6 |
|
0.10 | 0# |
| 9 | 5 |
|
0.11 | 0# |
| 9 | 5 |
|
0.12 | 1# |
| 9 | 5 |
|
0.13 | 1# |
| 10 | 5 |
|
0.14 | 1# |
| 10 | 5 |
|
0.15 | 2# |
| 10 | 5 |
|
0.16 | 2# |
| 11 |
|
0.17 | 2# | |
| 11 |
|
0.18 | 3# | |
| 11 |
|
0.19 | 3# | |
| Constructing a town atop another kind of ruin: 16* | ||||
*The provided construction times do not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
#Slotnumber does not take the research area "Municipal Office" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Expansion of a Town by Slots
To better defend a town against sieges and to increase the output of your fields, towns can be expanded using slots. In the building menue, when a town is selected, slots can be filled with extensions when the respective research has been finished. Depending on the level of a town, more or less slots can be filled. Each expansion can only be built once with the exception of ballistas and mangonels.
Effects of different Slots
| Warrior | Settler | Slot | Building Time | Effect |
|---|---|---|---|---|
| Towncharter | 1* | Increases population growth in the city (but not on adjacent fields) by 9%. | ||
| Commerce Office | 2* | Increases tax income in the city by 100%. | ||
| Fortification | 2* | Increases the defense bonus by 0.3 (Warrior) or. 0.5 (Settler). | ||
| Lighthouse | 2* | Increases the range of vision by 5 fields. | ||
| Guest House | 2* | Increases the fatigue reduction by +1 for armies in the city. | ||
| Ballista Emplacement | 1* | A slot with ballistas carries 4 ballistas, which are added toward the castle's militia. | ||
| Mangonel | 2* | Every mangonel increases the terrain factor during the defense of a castle by 0.03-0.05 points. | ||
| Miners Guild | 2* | Increases the output of all mines by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields. | ||
| Craftsmans Guild | 2* | Increases the output of sawmills, stone masons, and iron smelter by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields. | ||
| Farmers Guild | 2* | Increases the output of grainfields, paddocks, mills, and bakeries by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields. |
*The provided construction time does not take the research area "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Minimum distance requirements
- Castle-Castle: 3 fields between building and construction site
- Town-Town: 2 fields between building and construction site
- Hafen-Harbour: 2 fields between building and construction site
- Castle-Town: 1 field between building and construction site
- Castle-Harbour: 1 field between building and construction site
- Town-Harbour: 1 field between building and construction site
Hints by experienced players
Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.










