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<small>Version 4.2</small>
==Town==
==Town==


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{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
|-
|-
!Construction time on an empty field
!Construction time on an empty field<sup>*</sup>
!Rebuilding a ruin
!Rebuilding a ruin<sup>*</sup>
![[image:town_new_Ruine.png]]
![[image:town_new_Ruine.png]]
![[Calculation_of_the_combat_value#Terrain_factor|Defense bonus]]
![[Calculation_of_the_combat_value#Terrain_factor|Defense bonus]]
!slots
!slots
|-
|-
|12<sup>*</sup>
|12<sup></sup>
|6<sup>*</sup>
|6<sup></sup>
|[[image:town_new_L1.png]]
|[[image:town_new_L1.png]]
| 0.10
| 0.10
|0<sup>#</sup>
|0<sup>#</sup>
|-
|-
|9<sup>*</sup>
|9<sup></sup>
|5<sup>*</sup>
|5<sup></sup>
|[[image:town_new_L2.png]]
|[[image:town_new_L2.png]]
| 0.11
| 0.11
|0<sup>#</sup>
|0<sup>#</sup>
|-
|-
|9<sup>*</sup>
|9<sup></sup>
|5<sup>*</sup>
|5<sup></sup>
|[[image:town_new_L3.png]]
|[[image:town_new_L3.png]]
| 0.12
| 0.12
|1<sup>#</sup>
|1<sup>#</sup>
|-
|-
|9<sup>*</sup>
|9<sup></sup>
|5<sup>*</sup>
|5<sup></sup>
|[[image:town_new_L4.png]]
|[[image:town_new_L4.png]]
| 0.13
| 0.13
|1<sup>#</sup>
|1<sup>#</sup>
|-
|-
|10<sup>*</sup>
|10<sup></sup>
|5<sup>*</sup>
|5<sup></sup>
|[[image:town_new_L5.png]]
|[[image:town_new_L5.png]]
| 0.14
| 0.14
|1<sup>#</sup>
|1<sup>#</sup>
|-
|-
|10<sup>*</sup>
|10<sup></sup>
|5<sup>*</sup>
|5<sup></sup>
|[[image:town_new_L6.png]]
|[[image:town_new_L6.png]]
| 0.15
| 0.15
|2<sup>#</sup>
|2<sup>#</sup>
|-
|-
|10<sup>*</sup>
|10<sup></sup>
|5<sup>*</sup>
|5<sup></sup>
|[[image:town_new_L7.png]]
|[[image:town_new_L7.png]]
| 0.16
| 0.16
|2<sup>#</sup>
|2<sup>#</sup>
|-
|-
|11<sup>*</sup>
|11<sup></sup>
|
|
|[[image:town_new_L8.png]]
|[[image:town_new_L8.png]]
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|2<sup>#</sup>
|2<sup>#</sup>
|-
|-
|11<sup>*</sup>
|11<sup></sup>
|
|
|[[image:town_new_L9.png]]
|[[image:town_new_L9.png]]
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|3<sup>#</sup>
|3<sup>#</sup>
|-
|-
|11<sup>*</sup>
|11<sup></sup>
|
|
|[[image:town_new_L10.png]]
|[[image:town_new_L10.png]]
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|}
|}


''<sup>*</sup>The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/><sup>#</sup>Slotnumber does not take the research area "Municipal Office" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''
''<sup>*</sup>The provided construction times do not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/>''<sup>#</sup>Slotnumber does not take the research area "Municipal Office" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''


== Expansion of a Town by Slots ==
== Expansion of a Town by Slots ==


To better defend a town against sieges and to increase the output of your fields, towns can be expanded using slots. In the building menue, when a town is selected, slots can be filled with expansions when the respective research has been finished. Depending on the level of a town, more or less slots can be filled. Each expansion can only be built once with the exception of ballistas and mangonels.
To better defend a town against sieges and to increase the output of your fields, towns can be expanded using slots. In the building menue, when a town is selected, slots can be filled with extensions when the respective research has been finished. Depending on the level of a town, more or less slots can be filled. Each expansion can only be built once with the exception of ballistas and mangonels.




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!Effect
!Effect
|-
|-
|[[Bild:slot.6.1.gif]]
|[[Image:slot.6.1.gif]]
|[[Bild:slot.6.1.gif]]
|[[Image:slot.6.1.gif]]
|Towncharter
|Towncharter
|1<sup>*</sup>
|1<sup>*</sup>
|Increases population growth in the city (but not on adjacent fields) by 9%.
|Increases population growth in the city (but not on adjacent fields) by 9%.
|-
|-
|[[Bild:slot.7.1.gif]]
|[[Image:slot.7.1.gif]]
|[[Bild:slot.7.1.gif]]
|[[Image:slot.7.1.gif]]
|Commerce Office
|Commerce Office
|2<sup>*</sup>
|2<sup>*</sup>
|Increases tax income in the city by 100%.
|Increases tax income in the city by 100%.
|-
|-
|[[Bild:slot.8.0.gif]]
|[[Image:slot.8.0.gif]]
|[[Bild:slot.8.1.gif]]
|[[Image:slot.8.1.gif]]
|Fortification
|Fortification
|2<sup>*</sup>
|2<sup>*</sup>
|Increases the [[Calculation_of_the_combat_value#Terrain_factor|defense bonus]] by 0.3 (Warrior) or. 0.5 (Settler).
|Increases the [[Calculation_of_the_combat_value#Terrain_factor|defense bonus]] by 0.3 (Warrior) or. 0.5 (Settler).
|-
|-
|[[Bild:slot.9.1.gif]]
|[[Image:slot.9.1.gif]]
|[[Bild:slot.9.1.gif]]
|[[Image:slot.9.1.gif]]
|Lighthouse
|Lighthouse
|2<sup>*</sup>
|2<sup>*</sup>
|Increases the range of vision by 5 fields.
|Increases the range of vision by 5 fields.
|-
|-
|[[Bild:slot.10.1.gif]]
|[[Image:slot.10.1.gif]]
|[[Bild:slot.10.1.gif]]
|[[Image:slot.10.1.gif]]
|Guest House
|Guest House
|2<sup>*</sup>
|2<sup>*</sup>
|Increases the fatigue reduction by +1 for armies in the city.
|Increases the fatigue reduction by +1 for armies in the city.
|-
|-
|[[Bild:slot.1.gif]]
|[[Image:slot.1.gif]]
|[[Bild:slot.1.gif]]
|[[Image:slot.1.gif]]
|Ballista Emplacement
|Ballista Emplacement
|1<sup>*</sup>
|1<sup>*</sup>
|A slot with ballistas carries 4 ballistas, which are added toward the castle's militia.
|A slot with ballistas carries 4 ballistas, which are added toward the castle's militia.
|-
|-
|[[Bild:slot.3.gif]]
|[[Image:slot.3.gif]]
|[[Bild:slot.3.gif]]
|[[Image:slot.3.gif]]
|Mangonel
|Mangonel
|2<sup>*</sup>
|2<sup>*</sup>
|Every mangonel increases the [[Calculation_of_the_combat_value#terrain_factor|terrain factor]] during the defense of a castle by 0.03-0.05 points.
|Every mangonel increases the [[Calculation_of_the_combat_value#terrain_factor|terrain factor]] during the defense of a castle by 0.03-0.05 points.
|-
|-
|[[Bild:slot.15.1.gif]]
|[[Image:slot.15.1.gif]]
|[[Bild:slot.15.1.gif]]
|[[Image:slot.15.1.gif]]
|Miners Guild
|Miners Guild
|2<sup>*</sup>
|2<sup>*</sup>
|Increases the output of all mines by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields.
|Increases the output of all mines by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields.
|-
|-
|[[Bild:slot.16.1.gif]]
|[[Image:slot.16.1.gif]]
|[[Bild:slot.16.1.gif]]
|[[Image:slot.16.1.gif]]
|Craftsmans Guild
|Craftsmans Guild
|2<sup>*</sup>
|2<sup>*</sup>
|Increases the output of sawmills, stone masons, and iron smelter by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields.
|Increases the output of sawmills, stone masons, and iron smelter by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields.
|-
|-
|[[Bild:slot.11.1.gif]]
|[[Image:slot.11.1.gif]]
|[[Bild:slot.11.1.gif]]
|[[Image:slot.11.1.gif]]
|Farmers Guild
|Farmers Guild
|2<sup>*</sup>
|2<sup>*</sup>
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|}
|}


''<sup>*</sup> Bauzeitenangaben ohne Erforschung von "Genossenschaften"!''<br/>''Das Stornieren von Bau-Aufträgen ist jederzeit möglich. Dabei erhält man 90% der eingesetzten Ressourcen zurück.''
''<sup>*</sup>The provided construction time does not take the research area "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''


== Minimum distance requirements ==
== Minimum distance requirements ==

Latest revision as of 16:00, 9 May 2018

Version 4.2

Town

Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itself but also on the 6 adjacent fields.

A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.

Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.

The construction of towns requires a minimum distance to castles, harbours and other towns!

Construction time on an empty field* Rebuilding a ruin* Town new Ruine.png Defense bonus slots
12 6 Town new L1.png 0.10 0#
9 5 Town new L2.png 0.11 0#
9 5 Town new L3.png 0.12 1#
9 5 Town new L4.png 0.13 1#
10 5 Town new L5.png 0.14 1#
10 5 Town new L6.png 0.15 2#
10 5 Town new L7.png 0.16 2#
11 Town new L8.png 0.17 2#
11 Town new L9.png 0.18 3#
11 Town new L10.png 0.19 3#
Constructing a town atop another kind of ruin: 16*

*The provided construction times do not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
#Slotnumber does not take the research area "Municipal Office" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Expansion of a Town by Slots

To better defend a town against sieges and to increase the output of your fields, towns can be expanded using slots. In the building menue, when a town is selected, slots can be filled with extensions when the respective research has been finished. Depending on the level of a town, more or less slots can be filled. Each expansion can only be built once with the exception of ballistas and mangonels.


Townextension 01..png

Effects of different Slots

Warrior Settler Slot Building Time Effect
Slot.6.1.gif Slot.6.1.gif Towncharter 1* Increases population growth in the city (but not on adjacent fields) by 9%.
Slot.7.1.gif Slot.7.1.gif Commerce Office 2* Increases tax income in the city by 100%.
Slot.8.0.gif Slot.8.1.gif Fortification 2* Increases the defense bonus by 0.3 (Warrior) or. 0.5 (Settler).
Slot.9.1.gif Slot.9.1.gif Lighthouse 2* Increases the range of vision by 5 fields.
Slot.10.1.gif Slot.10.1.gif Guest House 2* Increases the fatigue reduction by +1 for armies in the city.
Slot.1.gif Slot.1.gif Ballista Emplacement 1* A slot with ballistas carries 4 ballistas, which are added toward the castle's militia.
Slot.3.gif Slot.3.gif Mangonel 2* Every mangonel increases the terrain factor during the defense of a castle by 0.03-0.05 points.
Slot.15.1.gif Slot.15.1.gif Miners Guild 2* Increases the output of all mines by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields.
Slot.16.1.gif Slot.16.1.gif Craftsmans Guild 2* Increases the output of sawmills, stone masons, and iron smelter by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields.
Slot.11.1.gif Slot.11.1.gif Farmers Guild 2* Increases the output of grainfields, paddocks, mills, and bakeries by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields.

*The provided construction time does not take the research area "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Minimum distance requirements

  • Castle-Castle: 3 fields between building and construction site
  • Town-Town: 2 fields between building and construction site
  • Hafen-Harbour: 2 fields between building and construction site
  • Castle-Town: 1 field between building and construction site
  • Castle-Harbour: 1 field between building and construction site
  • Town-Harbour: 1 field between building and construction site

Hints by experienced players

Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.