Generals: Difference between revisions

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<small>Version 5.0</small>
<small>Version 5.0</small>


*Schwertkämpfer, Speerkämpfer, Bogenschützen und Reiter werden in einer Armee von je einem eigenen General angeführt.
*Swordsmen, spearmen, archers and horsemen are each led by their own general in an army.
*Generäle gewinnen ähnlich wie die gesamte Armee und die Helden Erfahrung (= XP) in jedem Kampf und werden befördert, wenn sie die für den nächsten Rang erforderliche Erfahrung erreicht haben. Die aktuelle Erfahrung eines Generals siehst du, wenn du in der Armeeansicht mit dem Mauszeiger über das Rangabzeichen fährst (1):
*Similar to the entire army and the heroes, generals gain experience (= XP) in every battle and are promoted when they have reached the experience required for the next rank. You can see the current experience of a general by moving the mouse pointer over the rank badge in the army view (1):


[[Datei:General.0.png|800px]]
[[File:General.0.png|800px]]
 
*Je höher der Rang des Generals, umso höher ist sein Wert für die Kampfwertberechnung.
*Generäle von frisch ausgebildeten Armeen haben anfangs den Rang eines Jünglings. Durch Forschung kannst Du den Startrang der Generäle erhöhen bis zum Obersäumer.
*Beim Splitten einer Armee bleiben die vorhanden Generäle bei der Hauptarmee, die neu gebildete Armee erhält Generäle, die dem Forschungstand des Feldbesitzers entsprechen. Das heißt, wenn Du in Burg, Stadt oder Hafen eines Alliierten splittest, erhältst du eventuell andere Generäle als auf deinem eigenen Land.
*Beim Fusionieren von Armeen „überlebt“ der höchste General jeder Einheit. Die anderen Generäle sind für immer verloren.
*Generäle können durch Spione [[Spionage#Meuchelmord|ermordet]] werden. The assassinated general is replaced by a general 3 levels lower in rank. This general is protected from further attacks for the next 5 turns.


*The higher the rank of the general, the higher his value for the combat value calculation.
*Generals of newly trained armies initially have the rank of a youth. Through research you can increase the starting rank of the generals up to the rank of senior.
*When splitting an army, the existing generals remain with the main army, the newly formed army receives generals corresponding to the research level of the field owner. This means that if you split in the castle, city or harbor of an ally, you may receive different generals than on your own land.
*When merging armies, the highest general of each unit "survives". The other generals are lost forever.
*Generals can be [[assassinated]] by spies. The assassinated general is replaced by a general 3 levels lower in rank. This general is protected from further attacks for the next 5 turns.
== General level ==
== General level ==


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== Generals gain experience ==
* Generals gain experience in battle. The closer a battle ends and the less favorable the balance of power, the more experience generals gain after a victorious battle. Since version 5.0, the level ratio of the generals involved also plays a role. If an army defeats an army with higher-ranking generals, the experience gain is all the higher. On the other hand, high-ranking generals gain less experience if they only compete with the poorly trained generals of the militia.
* It is possible to build training slots in castles (to be researched in the Siege path) for the different classes of generals. If an army rests in a castle with a corresponding training slot, the generals of this weapon class gain a small amount of experience each round.


== Advice from experience players ==
== Advice from experience players ==


*Especially at the beginning of the game use as many small armies as possible when conquering neutral fields so you will get many generaly with high experience. The closer the outcome of a battle is, the more experince your generals will gain. Use the battle calculator to calculate, how large your army has to be to get a close victory.
*Use as many small armies as possible to conquer neutral fields, especially at the beginning of the game, in order to obtain as many generals with high experience as possible. The closer the battle ends, the more experience your generals gain. Use the combat value calculator to work out how big your army needs to be to achieve a narrow victory.
*Always protect armies with experienced generals with spies (use the "shadow" function) - they are a prime target for your enemies.
*Always protect armies with experienced generals with spies (using the "Shadow" function) - otherwise they are an easy target for your opponents.

Latest revision as of 20:06, 16 February 2024

Version 5.0

  • Swordsmen, spearmen, archers and horsemen are each led by their own general in an army.
  • Similar to the entire army and the heroes, generals gain experience (= XP) in every battle and are promoted when they have reached the experience required for the next rank. You can see the current experience of a general by moving the mouse pointer over the rank badge in the army view (1):

File:General.0.png

  • The higher the rank of the general, the higher his value for the combat value calculation.
  • Generals of newly trained armies initially have the rank of a youth. Through research you can increase the starting rank of the generals up to the rank of senior.
  • When splitting an army, the existing generals remain with the main army, the newly formed army receives generals corresponding to the research level of the field owner. This means that if you split in the castle, city or harbor of an ally, you may receive different generals than on your own land.
  • When merging armies, the highest general of each unit "survives". The other generals are lost forever.
  • Generals can be assassinated by spies. The assassinated general is replaced by a general 3 levels lower in rank. This general is protected from further attacks for the next 5 turns.

General level

Below you can see the individual general levels, from the lowest to the highest general rank:

Soldiers Rank.1.gif Rank.2.gif Rank.3.gif
Youngling Chief Youngling Master Youngling
Squad Leaders Rank.4.gif Rank.5.gif Rank.6.gif Rank.7.gif Rank.8.gif Rank.9.gif
Hemmer Chief Hemmer Master Hemmer Reffler Chief Reffler Master Reffler
Domitians Rank.10.gif Rank.11.gif Rank.12.gif Rank.13.gif Rank.14.gif Rank.15.gif
Frohner Chief Frohner Master Frohner Kordant Chief Kordant Master Kordant
Kerpers Rank.16.gif Rank.17.gif Rank.18.gif Rank.19.gif Rank.20.gif Rank.21.gif
Audiat Chief Audiat Master Audiat Opterat Chief Opterat Master Opterat
Lords Rank.22.gif
Lord

Generals gain experience

  • Generals gain experience in battle. The closer a battle ends and the less favorable the balance of power, the more experience generals gain after a victorious battle. Since version 5.0, the level ratio of the generals involved also plays a role. If an army defeats an army with higher-ranking generals, the experience gain is all the higher. On the other hand, high-ranking generals gain less experience if they only compete with the poorly trained generals of the militia.
  • It is possible to build training slots in castles (to be researched in the Siege path) for the different classes of generals. If an army rests in a castle with a corresponding training slot, the generals of this weapon class gain a small amount of experience each round.

Advice from experience players

  • Use as many small armies as possible to conquer neutral fields, especially at the beginning of the game, in order to obtain as many generals with high experience as possible. The closer the battle ends, the more experience your generals gain. Use the combat value calculator to work out how big your army needs to be to achieve a narrow victory.
  • Always protect armies with experienced generals with spies (using the "Shadow" function) - otherwise they are an easy target for your opponents.