Research: Difference between revisions

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The regular weapon quality for calculating the combat value is 5. Metallurgy I and II increases this value.
The regular weapon quality for calculating the combat value is 5. Metallurgy I and II increases this value.


[[File:Research.jpg|center]]
[[File:Research.png|600px|center]]


== The Path of the Peasantry ==
== The Path of the Peasantry ==
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== Der Pfad der Belagerung ==
== The Path of the Siege ==


'''This path is more expensive for settlers'''
'''This path is more expensive for settlers'''
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!Research!!Type!!Description
!Research!!Type!!Description
|-
|-
|Schießscharten||direct effect||Der erweiterte Bogenschützenbonus in Burgen wird durch diese Forschung ermöglicht.
|Arrow Slits||direct effect||The enhanced supporting fire bonus for castles become available.
|-
|-
|Ballista||Slotausbau/unit||Ballisten bringen einen zusätzlichen Bonus für schweres Unterstützungsfeuer (ähnlich dem Bogenschützenbonus). Der maximale Bonus wird erreicht wenn eine Armee mindestens 10% Ballisten enthält. Ein Burgslot mit einer Ballistastellung beinhaltet 4 Ballisten, die nur der Burgmiliz zugerechnet werden. Dieser Slotausbau ist beliebig oft einsetzbar.
|Ballista||slot addon/unit||Ballistas add an extra bonus for heavy supporting fire (similar to the bonus of archers). The maximum bonus is gained when an army has at least 10% of ballistas. A castle slot contains 4 ballistas which are added to the castle militia. This slot addon can be built multiple times.
|-
|-
|Sturmleitern||direct effect||Jeder Soldat (Schwert, Bogen, Reiter), der eine Sturmleiter hat, wird beim Burgstürmen mal 1,1 gerechnet. Mit dieser Forschung hat automatisch jeder eine Sturmleiter. Weniger als 100% Sturmleitern hat man z.B. wenn ein Alliierter mit angreift, der Sturmleitern noch nicht erforscht hat.
|Scaling Ladders||direct effect||Each soldier (swordman, spearman, bowman, horseman) who has a scaling lader counts 1.1-fold during sieges. This research automatically refits every soldier with a scaling ladder. If you attack together with an ally who has not researched scaling ladders yet, the bonus will be reduced accordingly.
|-
|-
|Verstärkte Türme I||Slotausbau||Der Burgverteidigungswert wird um 10% (Siedler) bzw. 5% (Krieger) erhöht. Diese Erweiterung kann nur einmal pro Burg gebaut werden. Falls bereits "Verstärkte Türme II" gebaut wurde, so wird diese durch "Verstärkte Türme I" ersetzt.
|Fortified Towers I||slot addon||The castle defence bonus is increased by 10% (settlers) or 5% (warriors). This extension can only be built once per castle.
|-
|-
|Burgschmiede||direct effect||Ab Erforschung produzieren Burgen 2 Waffen pro Ausbaustufe. Sabotage einer [[Burg]] sabotiert zusätzlich zur Ausbildung auch die Burgschmiede. Mehr dazu gibt es unter Burg zu lesen.  
|Blacksmith||direct effect||When researched, castles produce 2 weapons per castle level. Sabotaging a [[Castle|castle]] also sabotages the blacksmith.  
|-
|-
|Belagerungstürme||unit||Jeder Belagerungsturm hat eine Kapazität von 400 Mann. Jeder Mann, für den Platz in Belagerungstürmen ist, zählt mal 1.5 bei Belagerungen. Der Rest verwendet Sturmleitern (falls vorhanden).
|Siege Towers||unit||Each siege tower has a capacity of 400 men. Each soldier inside a siege tower counts 1.5-fold during sieges. The rest uses scaling ladders.
|-
|-
|Mangonel||Slotausbau||Jedes Mangonel erhöht den Kampfwert bei der Burgverteidigung um 3-5 Punkte. Dieser Slotausbau ist beliebig oft einsetzbar.
|Mangonel||slot addon||Each mangonel increases the battle points when defending a castle by 3-5. This slot addon can be built multiple times.
|-
|-
|Trebuchet||unit||Trebuchets verursachen 3-5 Punkte Burgschaden im Angriff. Der maximal erreichbare Schaden beträgt 80% des Burgbonus.
|Trebuchet||unit||Trebuchets cause 3-5 points damage to a castle during sieges. The maxmimum achievable bonus comes to 80% of the castle defence bonus.
|-
|-
|Verstärkte Türme II||Slotausbau||Burgbonus wird um 20% (Siedler) bzw. 10% (Krieger) erhöht. Diese Erweiterung kann nur einmal pro Burg gebaut werden. Falls bereits "Verstärkte Türme I" gebaut wurde, so wird diese durch "Verstärkte Türme II" ersetzt.
|Fortified Towers II||slot addon||The castle defence bonus is increased by 20% (settlers) or 1% (warriors). This extension can only be built once per castle and replaces Fortified Towers I (if present).
|-
|-
|Brennendes Pech||Slotausbau||Jeder Slot erhöht die Verluste um 10%. Beispiel: Angreifer hätte normalerweise 10% Verluste, mit 7 Pechslots werden die Verluste um 70% erhöht -> Angreifer hat 17% Verluste. Dieser Slotausbau ist beliebig oft einsetzbar.
|Burning Pitch||slot addon||Each slot increases the casualities of the attacker by 10%. For example, if the attacker would have casualtities of 10% and there are 7 slots with burning pitch present, the casualities are increased to 17%. This slot addon can be built multiple times.
|}
|}


== Der Pfad des Handwerks I==
== The Path of Handcraft I ==


'''This path is more expensive for warriors'''
'''This path is more expensive for warriors'''
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!Research!!Type!!Description
!Research!!Type!!Description
|-
|-
|Flaschenzug||direct effect||Der Ertrag in den Steinbrüchen wird um 5% erhöht.
|Pulley||direct effect||The output of stone masons is increased by 5%.
|-
|-
|Große Säge||direct effect||Die Forstarbeiter fällen um 5% mehr Baumstämme.
|Huge Saw||direct effect||The wood cutters produced 5% more logs.
|-
|-
|Eisenverarbeitung||direct effect||In den Eisenbergwerken wird um 5% mehr Eisenerz gefördert.
|Ore Processing||direct effect||The output of ore mines is increased by 5%.
|-
|-
|Metall-Legierung I||direct effect||Die Waffenqualität wird vom Grundwert 5 auf 12 erhöht. Dieser Wert fließt bei Kämpfen in die Truppenqualität ein.
|Metallurgy I||direct effect||The weapons quality is increased from 5 to 12 (settlers) or 15 (warriors). This value is used to calculate your troop quality.
|-
|-
|Mineralogie||direct effect||Der Ertrag in den Steinbrüchen wird um weitere 5%, also insgesamt um 10% erhöht.
|Mineralogy||direct effect||The output of your quarries is further increased by 5% (10% total).
|-
|-
|Goldgewinnung||direct effect||In den Goldbergwerken wird um 5% mehr Gold abgebaut.
|Gold Processing||direct effect||The output of gold mines is increased by 5%.
|-
|-
|Mechanisierung I||direct effect||Mechanisierung in der Forstwirtschaft steigert den Baumstamm-Ertrag um weitere 5% auf insgesamt 10%.
|Mechanization I||direct effect||Mechanisation of your wood cutters increases the output by further 5% (10% total).
|-
|-
|Mechanisierung II||direct effect||Der Erzabbau wird durch Mechanisierung erleichtert. Der Ertrag wird um weitere 5% auf 10% erhöht.
|Mechanization II||direct effect||Ore mining is enhanced by mechanication. The output is increased by further 5% (10% total).
|-
|-
|Metall-Legierung II||direct effect||Ein besseres Legierungsverfahren führt zu noch höherer Waffenqualität. Diese fließt in die Truppenqualität mit dem Wert 20 ein, was für Milizen allerdings nicht gilt.
|Metallurgy II||direct effect||The weapons quality is increased from 12 to 20 (settlers) or from 15 to 25 (warriors). This value is used to calculate your troop quality.
|-
|-
|Münzpräge||direct effect||Durch Veredelung wird der Goldertrag um weitere 5% auf insgesamt 10% gesteigert.
|Mint||direct effect||The gold output is increased by further 5% (10% total).
|}
|}


== Der Pfad des Handwerks II ==
== The Path of Handcraft II ==


 
To be able to research this path, you first have to research Handcraft I to level 5
Um diesen Pfad erforschen zu können, muss zuerst Handwerk I bis Level 5 erforscht werden


{| class="wikitable" border=1 cellpadding=5 cellspacing=0
{| class="wikitable" border=1 cellpadding=5 cellspacing=0
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!Research!!Type!!Description
!Research!!Type!!Description
|-
|-
|Holzverwertung||direct effect||Die Effizienz der Sägewerke wird um 10% (Siedler) bzw. 5% (Krieger) erhöht.
|Wood Usage||direct effect||The efficacy of your saw mills is increased by 10% (settlers) or 5% (warriors).
|-
|-
|Eisenwerkzeug||direct effect||Die Effizienz der Steinmetze wird um 10% (Siedler) bzw. 5% (Krieger) erhöht.
|Iron Tools||direct effect||The efficacy of your stone masons is increased by 10% (settlers) or 5% (warriors).
|-
|-
|Blasebalg||direct effect||Der Kohleverbrauch der Schmieden wird um 5% (Siedler) bzw. 10% (Krieger) reduziert.
|Bellows||direct effect||The coal consumtion of your armouries is reduced by 5% (settlers) or 10% (warriors).
|-
|-
|Schmelztiegel||direct effect||Die Effizienz der Eisenschmelzen wird um 5% (Siedler) bzw. 10% (Krieger) erhöht.
|Melting Pot||direct effect||The efficacy of your iron smelters is increased by 5% (settlers) or 10% (warriors).
|-
|-
|Tagebergbau||direct effect||Der Ertrag der Kohlebergwerke erhöht sich um 10%.
|Strip Mining||direct effect||The output of your coal mines is increased by 10%.
|-
|-
|Große Esse||direct effect||Pro Waffenschmiede werden +2 (Siedler) bzw. +4 (Krieger) Waffen mehr produziert.
|Large Forge||direct effect||Each armory produces addionally +2 (settlers) or +4 (warriors) weapons.
|-
|-
|Zugsäge||direct effect||Die Effizienz der Sägewerke wird um weitere 10% bzw. 5% auf insgesamt 20% (Siedler) bzw. 10% (Krieger) erhöht.
|Pit Saw||direct effect||The efficacy of your saw mills is further increased by 10% or 5% to a total of 20% (settlers) or. 10% (warriors).
|-
|-
|Steinschnitt||direct effect||Die Effizienz der Steinmetze wird um weitere 10% bzw. 5% auf insgesamt 20% (Siedler) bzw. 10% (Krieger) erhöht.
|Stone Cutting||direct effect||The efficacy of your stone masons is further increased by 10% or 5% to a total of 20% (settlers) or. 10% (warriors).
|-
|-
|Heisse Esse||direct effect||Der Eisenbarrenverbrauch der Schmieden wird um 5% (Siedler) bzw. 10% (Krieger) reduziert.
|Hot Forge||direct effect||The iron bar consumption of your armories is reduced by 5% (settlers) or 10% (warriors).
|-
|-
|Hochofen||direct effect||Die Effizienz der Eisenschmelzen wird um weitere 5% bzw. 10% auf insgesamt 10% (Siedler) bzw. 20% (Krieger) erhöht.
|Furnace||direct effect||The efficacy of your iron smelters is further increased by 10% or 5% to a total of 20% (settlers) or. 10% (warriors).
|}
|}


== Der Pfad der Spionage==
== The Path of Espionage ==




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!Research!!Type!!Description
!Research!!Type!!Description
|-
|-
|Giftmischer||direct effect||Bei der Aktion 'Brunnen vergiften' sterben 20% mehr Bevölkerung des Zielfeldes.
|Poisoner||direct effect||The action 'poison wells' kills 20% more populace.
|-
|-
|Geheime Bibliothek||direct effect||Eigene und alliierte Spione erhalten 15% mehr Erfahrung in den eigenen Gilden (maximal bis 130).
|Secret Library||direct effect||The experience of your own (or your allies) spies trained in your guild is increased by 15% (maximum 130 points).
|-
|-
|Rhetorik||direct effect||Durch Propaganda verlassen nun 20% mehr Milizen die Feldverteidigung.
|Rhetoric||direct effect||The number of militia affected by propaganda is increased by 20%.
|-
|-
|Gefälschte Dokumente||direct effect||Die Fluchtchancen eines Spions nehmen zu, wenn er entdeckt wird.
|Forged Documents||direct effect||The chances of an exposed spy to escape are increased.
|-
|-
|Brandbeschleuniger||direct effect||Sabotage wirkt um 20% länger.
|Fire Accelerants||direct effect||Sabotage efficacy is increased by 20%.
|-
|-
|Große Aula||direct effect||Das Spionlimit erhöht sich (siehe auch [[LaL-Rechner und Formelsammlung (aus allen Bereichen)|Formelsammlung]]).
|Great Auditorium||direct effect||Your spy limit is increased (also see [[LaL-Calculator and Formulary (from all areas)|formulary]]).
|-
|-
|Tarnung||direct effect||Beim Infiltrieren einer Burg kann ein um 20% höherer Angriffsbonus erreicht werden.
|Camouflage||direct effect||The efficacy of infiltration attacks on castles is increased by 20%.
|-
|-
|Diebeswerkzeug||direct effect||Die Ermüdung eines Spions beim Ausführen einer Aktion sinkt.
|Thieve's Tools||direct effect||The fatigue gained for performing spy actions is reduced.
|-
|-
|Psychologische Kriegsführung||direct effect||Bei der Aktion Vormarsch behindern kann die feindliche Armee um 20% mehr ermüdet werden.
|Psychological Warfare||direct effect||The efficacy of the 'impede advance' action to increase the fatigue of an enemy army is increased by 20%.
|-
|-
|Assassinenausbildung||direct effect||Die Erfolgsaussichten beim Versuch einen General zu ermorden nehmen um 20% zu.
|Assassins Training||direct effect||The efficacy of the 'assassinate general' action is increased by 20%.
|}
|}


== Der Pfad der Seefahrt==
== The Path of Seafaring ==


'''This path is more expensive for settlers'''
'''This path is more expensive for settlers'''
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!Research!!Type!!Description
!Research!!Type!!Description
|-
|-
|Kleine Galeere||unit||Kleine Galeeren können gebaut werden.
|Nailed planks||unit||Drakkars can be built.
|-
|-
|Mittlere Galeere||unit||Der Bau von mittleren Galeeren ist möglich.
|Tail rudde||unit||Cogs can be built.
|-
|-
|Leichtes Schiffskatapult||Schiffsbewaffnung||Schiffe können beim Bau mit kleinen Katapulten für Angriff auf kurze Entfernung ausgestattet werden.
|Aftercastle||ship improvement||Adds boarding bonus for Cogs and above.
|-
|-
|Große Galeere||unit||Große Galeeren können nun gebaut werden.
|Top Deck||unit||Hulks can be built.
|-
|-
|Langboot||unit||Ab jetzt können Langboote gebaut werden.
|Underwater ram bow||unit||Dromons can be built.
|-
|-
|Schweres Schiffskatapult||Schiffsbewaffnung||Schiffe können beim Bau mit großen Katapulten ausgestattet werden (Angriff auf kurze oder weite Distanz möglich).
|Naval Catapult||ship weapon||Adds support fire for Hulks, Dromons, Galleys and Carracks.
|-
|-
|Erweiterter Laderaum||direct effect||Alle neu in Auftrag gegebenen Schiffe erhalten 20% mehr Laderaum. Bestehende Schiffe werden nicht aufgerüstet.
|Inner framework||unit||Galleys can be built.
|-
|-
|Karvelle||unit||Karavellen können gebaut werden.
|Multiple masts||unit||Caravelles can be built.
|-
|-
|Griechisches Feuer||Schiffsbewaffnung||Schiffe können beim Bau mit verheerenden Brandgeschossen ausgestattet werden.
|Tween deck||unit||Carracks can be built.
|-
|-
|Karacke||unit||Der Bau von Karacken ist möglich.
|Dry dock||passive improvement||20% faster and cheaper building of Dromons or above.
|}
|}


== Stadt und Hafenerweiterungen (Slots) ==
== Town and Harbor Addons (Slots) ==


'''This path is more expensive for warriors'''
'''This path is more expensive for warriors'''


Häfen und Städte können so wie Burgen mit Slots ausgebaut werden, wenn die entsprechenden Technologien erforscht wurden.
Towns and harbors can be expanded with slots, as soon as the respective technologies have been researched.H
Entsprechend ihrer Ausbaustufe, können in Städten und Häfen folgende Slots gebaut werden:
Depending on their level, the following number of slots can be built in towns and harbors:
*Level 1-2: 0 Slots
*Level 1-2: 0 slots
*Level 3-5: 1 Slot
*Level 3-5: 1 slot
*Level 6-8: 2 Slots
*Level 6-8: 2 slots
*Level 9-10: 3 Slots
*Level 9-10: 3 slots


Slots mit der Wirkung "same field", wirken nur auf das Stadt/Hafenfeld selber. Slots mit "angrenzender Wirkung" wirken auf die Umgebungsfelder abhängig vom Level der Stadt/des Hafens:
Slots of the type "same field" only have an effect on the town/harbor field itself. Slots of the type "adjacent fields" also exert their effects on the neighboring fields, depending on the level of the town/harbor:
*Level 1-5: 6 Umgebungsfelder ("1er Ring")
*Level 1-5: 6 neighboring fields ("one ring")
*Level 6-10: 18 Umgebungsfelder ("2er Ring")
*Level 6-10: 18 neighboring fields ("two rings")


Um diesen Pfad erforschen zu können, muss zuerst Landbevölkerung Stufe 5, Handwerk I Stufe 5, Belagerung Stufe 7 und Seefahrt Stufe 7 erforscht werden.
To be able to research this path, you first have to research Peasantry to level 5, Handcraft I to level 5, Siege to Level 7, and Seafaring to level 7.


{| class="wikitable" border=1 cellpadding=5 cellspacing=0
{| class="wikitable" border=1 cellpadding=5 cellspacing=0
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!Research!!Type!!Description
!Research!!Type!!Description
|-
|-
|Stadtrecht||same field||Das Limit für die maximal mögliche Bevölkerung wird um 50% erhöht.
|Town Charter||same field||The maximum limit of population living on this field is increased by 50%.
|-
|-
|Handelskontor||same field||Das Handelskontor erhöht die Steuereinnahmen in der Stadt um 100%.
|Commerce Office||same field||The Commerce Office increases the tax income of the town/harbor by 100%.
|-
|-
|Befestigungsanlage||same field||Verteidigungsbonus von +50 (Siedler) bzw. +30 (Krieger) Kampfwert.
|Fortification||same field||Defence bonus of +50 (settlers) ore. +30 (warriors) battle points.
|-
|-
|Leuchtturm||same field||Das Feld erhält die Sichtweite eines Level 5 Leuchtturms.
|Lighthouse||same field||You receive the field of vision equivalent to a level 5 lighthouse.
|-
|-
|Raststätte||same field||Der Ermüdungsabbau von in der Stadt/ im Hafen stationierten Armeen wird um +1 erhöht.
|Guest House||same field||The reduction of the fatigue of armies stationed in this city/harbor is increased by +1.
|-
|-
|Bauerngilde||adjacent fields||Die Effizienz von angrenzenden Pferdekoppeln, Mühlen und Bäckereien wird um 10% erhöht.
|Farmers Guild||adjacent fields||The efficacy of the neighboring paddocks, mills, and bakeries is increased by 10%.
|-
|-
|Geschützstellung||same field||Ballistas und Mangonels können stationiert werden. Wirkung wie in der Burg.
|Battery||same field||Ballistas and mangonels can be built. They have the same effects as in castles.
|-
|-
|Werft||same field||Nur in Häfen. Der Schiffbau in dem entsprechenden Hafen wird um 15% beschleunigt (nur für neue Bauaufträge).
|Shipyard||same field||Can only be built in harbors. Ship construction in this harbor is 10% faster and cheaper (only for new constructions).
|-
|-
|Bergwerk Gilde||adjacent fields||Der Ertrag von angrenzenden Bergwerken wird um 10% erhöht.
|Miners Guild||adjacent fields||The output of neighboring mines is increased by 10%.
|-
|-
|Handwerkergilde||adjacent fields||Die Effizienz von angrenzenden Sägewerken, Steinmetzen und Eisenschmelzen wird um 10% erhöht.
|Craftmans Guild||adjacent fields||The efficacy of neighboring sawmills, stone masons, and iron smelters is increased by 10%.
|}
|}


== Der Pfad der Verwaltung ==
== The Path of Administration ==


'''This path is more expensive for warriors'''
'''This path is more expensive for warriors'''
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!Research!!Type!!Description
!Research!!Type!!Description
|-
|-
|Kartografie||direct effect||Zielfeldeingabe für Schiffe auch in FoW.
|Mapmaking||direct effect||Target goal for ships can also be set into the Fog of War.
|-
|-
|Militärakademie||direct effect||Armeelimit +1.
|Military Academy||direct effect||Army limit is increased by +1.
|-
|-
|Hafenmeisterei||direct effect||Schiffslimit +1.
|Harbor Master's Office||direct effect||Ship limit is increased by +1.
|-
|-
|Wehrpflicht||direct effect||Erhöhte Milizqualität.
|Conscription||direct effect||The quality of the militia is increased.
|-
|-
|Steuereintreiber||direct effect||-5% Bürokratiekosten.
|Tax Collector||direct effect||-5% bureaucracy cost.
|-
|-
|Stadtamt||direct effect||+2 (Siedler) bzw. +1 (Krieger) Slot für Städte und Häfen.
|Municipal Office||direct effect||+2 (settlers) or +1 (warriors) slots for towns and harbors.
|-
|-
|Generalstab||direct effect||+2 Armeelimit.
|General Staff||direct effect||Army limit is increased by +2.
|-
|-
|Marineamt||direct effect||+2 Schiffslimit.
|Naval Office||direct effect||Ship limit is increased by +2.
|-
|-
|Partisanentraining||direct effect||+20% Ermüdung durch passiven Widerstand.
|Partisan Training||direct effect||passive resistance increased by 20%.
|-
|-
|Steuersystem||direct effect||-10% Bürokratiekosten.
|Fiscal System||direct effect||-10% bureaucracy cost.
|}
|}


== Endlosforschung ==
== The Path of Heroes ==
 
 
{| class="wikitable" border=1 cellpadding=5 cellspacing=0
 
|-
!Research!!Type!!Description
|-
|Herald||direct effect||The probability that a hero will report to a hero shrine is increased by 50%.
|-
|Sage||adjacent fields||Secondary ability: the performance of research houses is increased by 20% per level on the same field and on adjacent fields
|-
|Hero Academy I||direct effect||+5% experience gain for heroes.
|-
|Immortal||direct effect||Heroes only lose half as much experience when their army is annihilated.
|-
|Ship Carpenter||same field||Secondary ability: per level, shipbuilding in the port where the hero stands becomes 10% faster and cheaper; the operational capability of fleets decreases more slowly. Fleets are repaired faster and cheaper in the port.
|-
|Marine||same field||Secondary ability: landing capacity of the assigned fleet is increased by 10% per level.
|-
|Hero Academy II||direct effect||+10% experience gain for heroes.
|-
|Logistician||same field||Secondary ability: reduces fatigue due to passive resistance for the assigned army by 10% per level
|-
|Master Spy||adjacent fields||Secondary ability: increases the experience of spies on the same field and on adjacent fields by 2 points per level
|-.
|Hero Academy III||direct effect||+10% experience gain for heroes.
|}


== Endless Research ==


Alle Forschungszweige gehen über Level 10 hinaus endlos weiter. Die Endlosforschung kann erst begonnen werden, wenn alle Forschungen bis Stufe 10 erforscht sind. Der Abstand zwischen der höchsten und niedrigsten Forschungsstufe aller Forschungen kann maximal 5 Stufen betragen. Folglich muss dann zunächst die Forschung/en der geringsten Stufe weiter erforscht werden. Die zusätzliche Forschung bringt für jeden Level über Level 10 hinaus folgende Vorteile:
All research paths continue endlessly beyond level 10. The endless research can only be started when all research paths have been researched to level 10. The differenc betweeb the most advanced and the lowest advanced research level must not be higher than 5. Therefore, the level of the lowest research path has to be increased first. The endless research gives additional benefit for each level beyond 10:  


#Pfad der Landbevölkerung: +1% extra Getreide Ertrag und +1% Effizienz von Mühlen und Bäckereien pro Level
#Path of the Peasantry: +1% extra grain output and +1% increased efficacy of mills and bakeries per level.G
#Pfad des Militärs: +0.5 Kampfwert pro Level
#Path of the Military: +0.5 battle points per level
#Pfad der Belagerung: +0.5 Kampfwert pro Level während Belagerungen
#Path of the Siege: +0.5 battle points per level during sieges
#Pfad des Handwerks I: +1% extra Ertrag für Holzfäller, Steinbrüche, Erzminen, Kohleminen und Goldminen
#Path of Handcraft I: +1% extra output of woodcutters, quarries, ore mines, coal mines, and gold mines per level
#Pfad des Handwerks II: +1% extra Effizienz für Sägewerke, Steinmetze und  Eisenschmelzen
#Path of Handcraft II: +1% increased efficacy of sawmills, stone masons, and iron smelters per level
#Pfad der Spionage: +0.5 Erfahrungspunkte extra pro Level für neu gebaute Spione
#Path of Espionage: +0.5 extra experience per level  for newly built spies
#Pfad der Seefahrt: +1 Erfahrungspunkte extra pro Level für neu gebaute Schiffe
#Path of Seafaring: +1 extra experience per level for newly built ships
#Ausbauslots (Stadt/Hafen): +5% Goldeinkommen extra pro Level für Handelskontor
#Town and Harbor Addons: +5% gold income per level for commerce offices
#Path of Administration: -0.5% bureaucracy cost per level
#Path of Heroes: +0.5 extra experience per level  for heroes

Latest revision as of 09:27, 15 February 2024

Research

The research performed in your laboratories can improve multiple areas in your economy and military. The overview shows the amount of science points produced by your laboratories during the last turn. These science points, however, are only one part of the research effort; all research needs also to be funded by gold.

For every used science point 2 units of gold are needed.

So, a lot of gold is required for research. This gold has to be deposited in advance into the research fund and is withdrawn from there in every turn. If there is not enough gold in the fund, all gold is used up to fund as many science points as possible; then, research is stopped.

The various research areas are structured into 10 paths, which each consist of 10 levels. There is the Path of the Peasantry the Path of the Military, the Path of Siege, the Path of Handcraft I, the Path of Handcraft II, the Path of Espionage, the Path of Seafaring, the Path of Town and Harbor Addons (Slots), the Path of Administration, and the Path of Heroes (not yet implemented). Only one path is researched at a time. The currently researched path is marked with a candle to the left side. The path can be switched my selecting it at the left side and clicking the "research"-button. Path-switching can take place at any time; previously acquired research is not lost this way.

As soon as all research paths have reached level 10, the 'endless research' can be started.

The current research status of the respective path is shown as a gray bar. When the bar is full, then the next research level has been achieved. When a path has been fully completed, the research of another path is started (or continued) automatically; this automatic switching always starts at the topmost unfinished path. The research success is also reflected in the ranking - the score is increased by 1 for each 8 science points used in research. However, with increasing levels, the 'endless research' counts less and less to your score.

The regular weapon quality for calculating the combat value is 5. Metallurgy I and II increases this value.

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The Path of the Peasantry

This path is more expensive for warriors


Research Type Description
Scythe direct effect The crop output of grain fields is increased by 7%.
Grainary direct effect The decay of your grain stockpile is reduced by 5% (i.e. halved).
Fatigue Duty direct effect The building time is reduced by 15%.
Windmill direct effect The efficacy of windmills is increased by 8% (settlers) or 4% (warriors).
Clay Oven direct effect The efficacy of bakeries is increased by 8% (settlers) or 4% (warriors).
Herbalism direct effect Population growth is increased by 20%.
Crop Rotation direct effect The crop output of grain fields is further increased by 8% (+15% in total).
Industrial Cooperative direct effect The building time is further reduced by 15% (-30% in total).
Civil Defence direct effect The proportion of the populace participating in the militia is increased by 50%.
Hygiene direct effect Grain decay is further decreased by 5% (-10% in total, meaning no more decay takes place).

The Path of the Military

This path is more expensive for settlers

Research Type Description
Training Camp direct effect Generals gain an additional level after army training or splitting. The generals therfore start with the rank of a Chief Youngling.
Military Training Area direct effect Enhances the troop quality of the swordmen.
Archery direct effect Enhances the troop quality of the bowmen.
Barracks direct effect Generals gain two additional level after army training or splitting. The generals therfore start with the rank of a Master Youngling.
Phalanx direct effect Enhances the troop quality of the spearmen.
Riding Range direct effect Enhances the troop quality of the horsemen.
Tactics direct effect Armies tire less during fights.
Field Kitchen direct effect Armies reduce their fatigue faste, i.e. by 2 per tick. In castles, an additional bonus is added.
Military Academy direct effect Generals gain four additional level after army training or splitting. The generals therfore start with the rank of a Chief Hemmer.
Field Hospital direct effect Combat casualities are reduced by 20%.

The Path of the Siege

This path is more expensive for settlers

Research Type Description
Arrow Slits direct effect The enhanced supporting fire bonus for castles become available.
Ballista slot addon/unit Ballistas add an extra bonus for heavy supporting fire (similar to the bonus of archers). The maximum bonus is gained when an army has at least 10% of ballistas. A castle slot contains 4 ballistas which are added to the castle militia. This slot addon can be built multiple times.
Scaling Ladders direct effect Each soldier (swordman, spearman, bowman, horseman) who has a scaling lader counts 1.1-fold during sieges. This research automatically refits every soldier with a scaling ladder. If you attack together with an ally who has not researched scaling ladders yet, the bonus will be reduced accordingly.
Fortified Towers I slot addon The castle defence bonus is increased by 10% (settlers) or 5% (warriors). This extension can only be built once per castle.
Blacksmith direct effect When researched, castles produce 2 weapons per castle level. Sabotaging a castle also sabotages the blacksmith.
Siege Towers unit Each siege tower has a capacity of 400 men. Each soldier inside a siege tower counts 1.5-fold during sieges. The rest uses scaling ladders.
Mangonel slot addon Each mangonel increases the battle points when defending a castle by 3-5. This slot addon can be built multiple times.
Trebuchet unit Trebuchets cause 3-5 points damage to a castle during sieges. The maxmimum achievable bonus comes to 80% of the castle defence bonus.
Fortified Towers II slot addon The castle defence bonus is increased by 20% (settlers) or 1% (warriors). This extension can only be built once per castle and replaces Fortified Towers I (if present).
Burning Pitch slot addon Each slot increases the casualities of the attacker by 10%. For example, if the attacker would have casualtities of 10% and there are 7 slots with burning pitch present, the casualities are increased to 17%. This slot addon can be built multiple times.

The Path of Handcraft I

This path is more expensive for warriors

Research Type Description
Pulley direct effect The output of stone masons is increased by 5%.
Huge Saw direct effect The wood cutters produced 5% more logs.
Ore Processing direct effect The output of ore mines is increased by 5%.
Metallurgy I direct effect The weapons quality is increased from 5 to 12 (settlers) or 15 (warriors). This value is used to calculate your troop quality.
Mineralogy direct effect The output of your quarries is further increased by 5% (10% total).
Gold Processing direct effect The output of gold mines is increased by 5%.
Mechanization I direct effect Mechanisation of your wood cutters increases the output by further 5% (10% total).
Mechanization II direct effect Ore mining is enhanced by mechanication. The output is increased by further 5% (10% total).
Metallurgy II direct effect The weapons quality is increased from 12 to 20 (settlers) or from 15 to 25 (warriors). This value is used to calculate your troop quality.
Mint direct effect The gold output is increased by further 5% (10% total).

The Path of Handcraft II

To be able to research this path, you first have to research Handcraft I to level 5

Research Type Description
Wood Usage direct effect The efficacy of your saw mills is increased by 10% (settlers) or 5% (warriors).
Iron Tools direct effect The efficacy of your stone masons is increased by 10% (settlers) or 5% (warriors).
Bellows direct effect The coal consumtion of your armouries is reduced by 5% (settlers) or 10% (warriors).
Melting Pot direct effect The efficacy of your iron smelters is increased by 5% (settlers) or 10% (warriors).
Strip Mining direct effect The output of your coal mines is increased by 10%.
Large Forge direct effect Each armory produces addionally +2 (settlers) or +4 (warriors) weapons.
Pit Saw direct effect The efficacy of your saw mills is further increased by 10% or 5% to a total of 20% (settlers) or. 10% (warriors).
Stone Cutting direct effect The efficacy of your stone masons is further increased by 10% or 5% to a total of 20% (settlers) or. 10% (warriors).
Hot Forge direct effect The iron bar consumption of your armories is reduced by 5% (settlers) or 10% (warriors).
Furnace direct effect The efficacy of your iron smelters is further increased by 10% or 5% to a total of 20% (settlers) or. 10% (warriors).

The Path of Espionage

Research Type Description
Poisoner direct effect The action 'poison wells' kills 20% more populace.
Secret Library direct effect The experience of your own (or your allies) spies trained in your guild is increased by 15% (maximum 130 points).
Rhetoric direct effect The number of militia affected by propaganda is increased by 20%.
Forged Documents direct effect The chances of an exposed spy to escape are increased.
Fire Accelerants direct effect Sabotage efficacy is increased by 20%.
Great Auditorium direct effect Your spy limit is increased (also see formulary).
Camouflage direct effect The efficacy of infiltration attacks on castles is increased by 20%.
Thieve's Tools direct effect The fatigue gained for performing spy actions is reduced.
Psychological Warfare direct effect The efficacy of the 'impede advance' action to increase the fatigue of an enemy army is increased by 20%.
Assassins Training direct effect The efficacy of the 'assassinate general' action is increased by 20%.

The Path of Seafaring

This path is more expensive for settlers

Research Type Description
Nailed planks unit Drakkars can be built.
Tail rudde unit Cogs can be built.
Aftercastle ship improvement Adds boarding bonus for Cogs and above.
Top Deck unit Hulks can be built.
Underwater ram bow unit Dromons can be built.
Naval Catapult ship weapon Adds support fire for Hulks, Dromons, Galleys and Carracks.
Inner framework unit Galleys can be built.
Multiple masts unit Caravelles can be built.
Tween deck unit Carracks can be built.
Dry dock passive improvement 20% faster and cheaper building of Dromons or above.

Town and Harbor Addons (Slots)

This path is more expensive for warriors

Towns and harbors can be expanded with slots, as soon as the respective technologies have been researched.H Depending on their level, the following number of slots can be built in towns and harbors:

  • Level 1-2: 0 slots
  • Level 3-5: 1 slot
  • Level 6-8: 2 slots
  • Level 9-10: 3 slots

Slots of the type "same field" only have an effect on the town/harbor field itself. Slots of the type "adjacent fields" also exert their effects on the neighboring fields, depending on the level of the town/harbor:

  • Level 1-5: 6 neighboring fields ("one ring")
  • Level 6-10: 18 neighboring fields ("two rings")

To be able to research this path, you first have to research Peasantry to level 5, Handcraft I to level 5, Siege to Level 7, and Seafaring to level 7.

Research Type Description
Town Charter same field The maximum limit of population living on this field is increased by 50%.
Commerce Office same field The Commerce Office increases the tax income of the town/harbor by 100%.
Fortification same field Defence bonus of +50 (settlers) ore. +30 (warriors) battle points.
Lighthouse same field You receive the field of vision equivalent to a level 5 lighthouse.
Guest House same field The reduction of the fatigue of armies stationed in this city/harbor is increased by +1.
Farmers Guild adjacent fields The efficacy of the neighboring paddocks, mills, and bakeries is increased by 10%.
Battery same field Ballistas and mangonels can be built. They have the same effects as in castles.
Shipyard same field Can only be built in harbors. Ship construction in this harbor is 10% faster and cheaper (only for new constructions).
Miners Guild adjacent fields The output of neighboring mines is increased by 10%.
Craftmans Guild adjacent fields The efficacy of neighboring sawmills, stone masons, and iron smelters is increased by 10%.

The Path of Administration

This path is more expensive for warriors

Research Type Description
Mapmaking direct effect Target goal for ships can also be set into the Fog of War.
Military Academy direct effect Army limit is increased by +1.
Harbor Master's Office direct effect Ship limit is increased by +1.
Conscription direct effect The quality of the militia is increased.
Tax Collector direct effect -5% bureaucracy cost.
Municipal Office direct effect +2 (settlers) or +1 (warriors) slots for towns and harbors.
General Staff direct effect Army limit is increased by +2.
Naval Office direct effect Ship limit is increased by +2.
Partisan Training direct effect passive resistance increased by 20%.
Fiscal System direct effect -10% bureaucracy cost.

The Path of Heroes

Research Type Description
Herald direct effect The probability that a hero will report to a hero shrine is increased by 50%.
Sage adjacent fields Secondary ability: the performance of research houses is increased by 20% per level on the same field and on adjacent fields
Hero Academy I direct effect +5% experience gain for heroes.
Immortal direct effect Heroes only lose half as much experience when their army is annihilated.
Ship Carpenter same field Secondary ability: per level, shipbuilding in the port where the hero stands becomes 10% faster and cheaper; the operational capability of fleets decreases more slowly. Fleets are repaired faster and cheaper in the port.
Marine same field Secondary ability: landing capacity of the assigned fleet is increased by 10% per level.
Hero Academy II direct effect +10% experience gain for heroes.
Logistician same field Secondary ability: reduces fatigue due to passive resistance for the assigned army by 10% per level
Master Spy adjacent fields Secondary ability: increases the experience of spies on the same field and on adjacent fields by 2 points per level
Hero Academy III direct effect +10% experience gain for heroes.

Endless Research

All research paths continue endlessly beyond level 10. The endless research can only be started when all research paths have been researched to level 10. The differenc betweeb the most advanced and the lowest advanced research level must not be higher than 5. Therefore, the level of the lowest research path has to be increased first. The endless research gives additional benefit for each level beyond 10:

  1. Path of the Peasantry: +1% extra grain output and +1% increased efficacy of mills and bakeries per level.G
  2. Path of the Military: +0.5 battle points per level
  3. Path of the Siege: +0.5 battle points per level during sieges
  4. Path of Handcraft I: +1% extra output of woodcutters, quarries, ore mines, coal mines, and gold mines per level
  5. Path of Handcraft II: +1% increased efficacy of sawmills, stone masons, and iron smelters per level
  6. Path of Espionage: +0.5 extra experience per level for newly built spies
  7. Path of Seafaring: +1 extra experience per level for newly built ships
  8. Town and Harbor Addons: +5% gold income per level for commerce offices
  9. Path of Administration: -0.5% bureaucracy cost per level
  10. Path of Heroes: +0.5 extra experience per level for heroes