Town: Difference between revisions

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!Construction time on an empty field
!Construction time on an empty field
!Rebuilding a ruin
!Rebuilding a ruin
![[file:town_retro_Ruine.gif]]
![[image:town_retro_Ruine.gif]]
![[file:town_new_Ruine.png]]
![[image:town_new_Ruine.png]]
!Defence bonus
!Defence bonus
|-
|-
|33*
|33*
|17*
|17*
|[[file:town_retro_L1.gif]]
|[[image:town_retro_L1.gif]]
|[[file:town_new_L1.png]]
|[[image:town_new_L1.png]]
| 10
| 10
|-
|-
|26*
|26*
|13*
|13*
|[[file:town_retro_L2.gif]]
|[[image:town_retro_L2.gif]]
|[[file:town_new_L2.png]]
|[[image:town_new_L2.png]]
| 11
| 11
|-
|-
|27*
|27*
|14*
|14*
|[[file:town_retro_L3.gif]]
|[[image:town_retro_L3.gif]]
|[[file:town_new_L3.png]]
|[[image:town_new_L3.png]]
| 12
| 12
|-
|-
|27*
|27*
|14*
|14*
|[[file:town_retro_L4.gif]]
|[[image:town_retro_L4.gif]]
|[[file:town_new_L4.png]]
|[[image:town_new_L4.png]]
| 13
| 13
|-
|-
|28*
|28*
|14*
|14*
|[[file:town_retro_L5.gif]]
|[[image:town_retro_L5.gif]]
|[[file:town_new_L5.png]]
|[[image:town_new_L5.png]]
| 14
| 14
|-
|-
|29*
|29*
|15*
|15*
|[[file:town_retro_L6.gif]]
|[[image:town_retro_L6.gif]]
|[[file:town_new_L6.png]]
|[[image:town_new_L6.png]]
| 15
| 15
|-
|-
|29*
|29*
|15*
|15*
|[[file:town_retro_L7.gif]]
|[[image:town_retro_L7.gif]]
|[[file:town_new_L7.png]]
|[[image:town_new_L7.png]]
| 16
| 16
|-
|-
|30*
|30*
|15*
|15*
|[[file:town_retro_L8.gif]]
|[[image:town_retro_L8.gif]]
|[[file:town_new_L8.png]]
|[[image:town_new_L8.png]]
| 18
| 18
|-
|-
|31*
|31*
|16*
|16*
|[[file:town_retro_L9.gif]]
|[[image:town_retro_L9.gif]]
|[[image:town_new_L9.png]]
|[[image:town_new_L9.png]]
| 18
| 18
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|32*
|32*
|16*
|16*
|[[file:town_retro_L10.gif]]
|[[image:town_retro_L10.gif]]
|[[file:town_new_L10.png]]
|[[image:town_new_L10.png]]
| 19
| 19
|-
|-

Revision as of 13:04, 17 May 2011

Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. A town not only brings taxes, but allows nearby castles to recruit up to 15 % of the towns' population for the training of your armies. In difference to castles and harbours, the growth-bonus is limited to the population of just the town itself.

Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.

The construction of towns requires a minimum distance to castles, harbours and other towns!

Construction time on an empty field Rebuilding a ruin Town retro Ruine.gif Town new Ruine.png Defence bonus
33* 17* Town retro L1.gif Town new L1.png 10
26* 13* Town retro L2.gif Town new L2.png 11
27* 14* Town retro L3.gif Town new L3.png 12
27* 14* Town retro L4.gif Town new L4.png 13
28* 14* Town retro L5.gif Town new L5.png 14
29* 15* Town retro L6.gif Town new L6.png 15
29* 15* Town retro L7.gif Town new L7.png 16
30* 15* Town retro L8.gif Town new L8.png 18
31* 16* Town retro L9.gif Town new L9.png 18
32* 16* Town retro L10.gif Town new L10.png 19
Constructing a town atop another kind of ruin: 47*

*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Minimum distance requirements

  • Castle-Castle: 3 fields between building and construction site
  • Town-Town: 2 fields between building and construction site
  • Hafen-Harbour: 2 fields between building and construction site
  • Castle-Town: 1 field between building and construction site
  • Castle-Harbour: 1 field between building and construction site
  • Town-Harbour: 1 field between building and construction site

Hints by experienced players

Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.