Town: Difference between revisions
Siegfried.II (talk | contribs) (New page: == Town == Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. A town not only brings taxes, but a...) |
Siegfried.II (talk | contribs) No edit summary |
||
| Line 12: | Line 12: | ||
!Construction time on an empty field |
!Construction time on an empty field |
||
!Rebuilding a ruin |
!Rebuilding a ruin |
||
![[Bild: |
![[Bild:town_retro_Ruine.gif]] |
||
![[Bild: |
![[Bild:town_new_Ruine.png]] |
||
!Defence bonus |
!Defence bonus |
||
|- |
|- |
||
|33* |
|33* |
||
|17* |
|17* |
||
|[[Bild: |
|[[Bild:town_retro_L1.gif]] |
||
|[[Bild: |
|[[Bild:town_new_L1.png]] |
||
| 10 |
| 10 |
||
|- |
|- |
||
|26* |
|26* |
||
|13* |
|13* |
||
|[[Bild: |
|[[Bild:town_retro_L2.gif]] |
||
|[[Bild: |
|[[Bild:town_new_L2.png]] |
||
| 11 |
| 11 |
||
|- |
|- |
||
|27* |
|27* |
||
|14* |
|14* |
||
|[[Bild: |
|[[Bild:town_retro_L3.gif]] |
||
|[[Bild: |
|[[Bild:town_new_L3.png]] |
||
| 12 |
| 12 |
||
|- |
|- |
||
|27* |
|27* |
||
|14* |
|14* |
||
|[[Bild: |
|[[Bild:town_retro_L4.gif]] |
||
|[[Bild: |
|[[Bild:town_new_L4.png]] |
||
| 13 |
| 13 |
||
|- |
|- |
||
|28* |
|28* |
||
|14* |
|14* |
||
|[[Bild: |
|[[Bild:town_retro_L5.gif]] |
||
|[[Bild: |
|[[Bild:town_new_L5.png]] |
||
| 14 |
| 14 |
||
|- |
|- |
||
|29* |
|29* |
||
|15* |
|15* |
||
|[[Bild: |
|[[Bild:town_retro_L6.gif]] |
||
|[[Bild: |
|[[Bild:town_new_L6.png]] |
||
| 15 |
| 15 |
||
|- |
|- |
||
|29* |
|29* |
||
|15* |
|15* |
||
|[[Bild: |
|[[Bild:town_retro_L7.gif]] |
||
|[[Bild: |
|[[Bild:town_new_L7.png]] |
||
| 16 |
| 16 |
||
|- |
|- |
||
|30* |
|30* |
||
|15* |
|15* |
||
|[[Bild: |
|[[Bild:town_retro_L8.gif]] |
||
|[[Bild: |
|[[Bild:town_new_L8.png]] |
||
| 18 |
| 18 |
||
|- |
|- |
||
|31* |
|31* |
||
|16* |
|16* |
||
|[[Bild: |
|[[Bild:town_retro_L9.gif]] |
||
|[[Bild: |
|[[Bild:town_new_L9.png]] |
||
| 18 |
| 18 |
||
|- |
|- |
||
|32* |
|32* |
||
|16* |
|16* |
||
|[[Bild: |
|[[Bild:town_retro_L10.gif]] |
||
|[[Bild: |
|[[Bild:town_new_L10.png]] |
||
| 19 |
| 19 |
||
|- |
|- |
||
|colspan="5"|Constructing a |
|colspan="5"|Constructing a Town atop another kind of ruin: 47* |
||
|} |
|} |
||
''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!'' |
''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' |
||
''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' |
|||
== Minimum distance requirements == |
== Minimum distance requirements == |
||
* '''Castle-Castle:''' 3 fields between building and construction site |
* '''Castle-Castle:''' 3 fields between building and construction site |
||
* '''Town-Town''': 2 fields between building and construction site |
* '''Town-Town''': 2 fields between building and construction site |
||
* '''Hafen-Harbour''': 2 fields between building and construction site |
* '''Hafen-Harbour''': 2 fields between building and construction site |
||
* '''Castle-Town''': 1 field between building and construction site |
* '''Castle-Town''': 1 field between building and construction site |
||
* '''Castle-Harbour''': 1 field between building and construction site |
* '''Castle-Harbour''': 1 field between building and construction site |
||
* '''Town-Harbour''': 1 field between building and construction site |
* '''Town-Harbour''': 1 field between building and construction site |
||
Revision as of 20:47, 29 January 2011
Town
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. A town not only brings taxes, but allows nearby castles to recruit up to 15 % of the towns' population for the training of your armies. In difference to castles and harbours, the growth-bonus is limited to the population of just the town itself.
Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.
The construction of towns requires a minimum distance to castles, harbours and other towns!
| Construction time on an empty field | Rebuilding a ruin | Bild:town_retro_Ruine.gif | Bild:town_new_Ruine.png | Defence bonus |
|---|---|---|---|---|
| 33* | 17* | Bild:town_retro_L1.gif | Bild:town_new_L1.png | 10 |
| 26* | 13* | Bild:town_retro_L2.gif | Bild:town_new_L2.png | 11 |
| 27* | 14* | Bild:town_retro_L3.gif | Bild:town_new_L3.png | 12 |
| 27* | 14* | Bild:town_retro_L4.gif | Bild:town_new_L4.png | 13 |
| 28* | 14* | Bild:town_retro_L5.gif | Bild:town_new_L5.png | 14 |
| 29* | 15* | Bild:town_retro_L6.gif | Bild:town_new_L6.png | 15 |
| 29* | 15* | Bild:town_retro_L7.gif | Bild:town_new_L7.png | 16 |
| 30* | 15* | Bild:town_retro_L8.gif | Bild:town_new_L8.png | 18 |
| 31* | 16* | Bild:town_retro_L9.gif | Bild:town_new_L9.png | 18 |
| 32* | 16* | Bild:town_retro_L10.gif | Bild:town_new_L10.png | 19 |
| Constructing a Town atop another kind of ruin: 47* | ||||
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Minimum distance requirements
- Castle-Castle: 3 fields between building and construction site
- Town-Town: 2 fields between building and construction site
- Hafen-Harbour: 2 fields between building and construction site
- Castle-Town: 1 field between building and construction site
- Castle-Harbour: 1 field between building and construction site
- Town-Harbour: 1 field between building and construction site
Hints by experienced players
Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.