Grainfield: Difference between revisions

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== Grainfield ==
Grainfields are based on unused plains. In every tick the produce grain; this production depends on the expansion stage, population number and fertility of the field. While at most 300 peasants can farm a Level I grain field, a Level X grainfield achieves its highest output only with 1200 peasants.
 
Grain fields are based on unused plains. In every tick the produce grain; this production depends on the expansion stage, population number and fertility of the field. While at most 300 peasants can farm a Level I grain field, a Level X grain field achieves its highest output only with 1200 peasants.


The fertility of a field may be increased by nearby active [[Paddock|paddocks]]. However, the fertility never surpasses 100 %.
The fertility of a field may be increased by nearby active [[Paddock|paddocks]]. However, the fertility never surpasses 100 %.
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To allow the sustenation of a population by grain, the grain needs to be processed into flour and then bread by mills and bakeries. The grain can be distributed between [[Mill|mills]] and [[Paddock|paddocks]] in the stock depending on the needs.
To allow the sustenation of a population by grain, the grain needs to be processed into flour and then bread by mills and bakeries. The grain can be distributed between [[Mill|mills]] and [[Paddock|paddocks]] in the stock depending on the needs.


Should a shortage of bread occur, then the population on grain fields dies of hunger at a lower rate than on other fields. This allows to break the circle of starvation.
Should a shortage of bread occur, then the population on grainfields dies of hunger at a lower rate than on other fields. This allows to break the circle of starvation.
 


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
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!Construction time on an empty field
!Construction time on an empty field
!Rebuilding a ruin
!Rebuilding a ruin
![[Bild:Getreidefeld_retro_Ruine.gif]]
![[Bild:grainfield_retro_Ruin.gif]]
![[Bild:Getreidefeld_neu_Ruine.png]]
![[Bild:grainfield_new_Ruin.png]]
!Minimum population required for maximum production
!Minimum population required for maximum production
!Maximum grain production based on 100% fertility
!Maximum grain production based on 100% fertility
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|8*
|8*
|4*
|4*
|[[Bild:Getreidefeld_retro_L1.gif]]
|[[Bild:grainfield_retro_L1.gif]]
|[[Bild:Getreidefeld_neu_L1.png]]
|[[Bild:grainfield_new_L1.png]]
|300
|300
|1170
|1170
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|6*
|6*
|3*
|3*
|[[Bild:Getreidefeld_retro_L2.gif]]
|[[Bild:grainfield_retro_L2.gif]]
|[[Bild:Getreidefeld_neu_L2.png]]
|[[Bild:grainfield_new_L2.png]]
|400
|400
|1776
|1776
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|6*
|6*
|3*
|3*
|[[Bild:Getreidefeld_retro_L3.gif]]
|[[Bild:grainfield_retro_L3.gif]]
|[[Bild:Getreidefeld_neu_L3.png]]
|[[Bild:grainfield_new_L3.png]]
|500
|500
|2426
|2426
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|7*
|7*
|4*
|4*
|[[Bild:Getreidefeld_retro_L4.gif]]
|[[Bild:grainfield_retro_L4.gif]]
|[[Bild:Getreidefeld_neu_L4.png]]
|[[Bild:grainfield_new_L4.png]]
|600
|600
|3120
|3120
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|7*
|7*
|4*
|4*
|[[Bild:Getreidefeld_retro_L5.gif]]
|[[Bild:grainfield_retro_L5.gif]]
|[[Bild:Getreidefeld_neu_L5.png]]
|[[Bild:grainfield_new_L5.png]]
|700
|700
|3855
|3855
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|7*
|7*
|4*
|4*
|[[Bild:Getreidefeld_retro_L6.gif]]
|[[Bild:grainfield_retro_L6.gif]]
|[[Bild:Getreidefeld_neu_L6.png]]
|[[Bild:grainfield_new_L6.png]]
|800
|800
|4628
|4628
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|8*
|8*
|4*
|4*
|[[Bild:Getreidefeld_retro_L7.gif]]
|[[Bild:grainfield_retro_L7.gif]]
|[[Bild:Getreidefeld_neu_L7.png]]
|[[Bild:grainfield_new_L7.png]]
|900
|900
|5435
|5435
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|8*
|8*
|4*
|4*
|[[Bild:Getreidefeld_retro_L8.gif]]
|[[Bild:grainfield_retro_L8.gif]]
|[[Bild:Getreidefeld_neu_L8.png]]
|[[Bild:grainfield_new_L8.png]]
|1000
|1000
|6272
|6272
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|8*
|8*
|4*
|4*
|[[Bild:Getreidefeld_retro_L9.gif]]
|[[Bild:grainfield_retro_L9.gif]]
|[[Bild:Getreidefeld_neu_L9.png]]
|[[Bild:grainfield_new_L9.png]]
|1100
|1100
|7150
|7150
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|9*
|9*
|5*
|5*
|[[Bild:Getreidefeld_retro_L10.gif]]
|[[Bild:grainfield_retro_L10.gif]]
|[[Bild:Getreidefeld_neu_L10.png]]
|[[Bild:grainfield_new_L10.png]]
|1200
|1200
|8054
|8054
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|}
|}


''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''
''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''
''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''


== Hints by experienced players ==
== Hints by experienced players ==


For efficient grainfields, their fertility is crucial. Grainfields should be sowed on plains of 85% fertility or more.
For efficient grainfields, their fertility is crucial. Grainfields should be sowed on plains of 85% fertility or more.

Revision as of 21:49, 29 January 2011

Grainfields are based on unused plains. In every tick the produce grain; this production depends on the expansion stage, population number and fertility of the field. While at most 300 peasants can farm a Level I grain field, a Level X grainfield achieves its highest output only with 1200 peasants.

The fertility of a field may be increased by nearby active paddocks. However, the fertility never surpasses 100 %.

To allow the sustenation of a population by grain, the grain needs to be processed into flour and then bread by mills and bakeries. The grain can be distributed between mills and paddocks in the stock depending on the needs.

Should a shortage of bread occur, then the population on grainfields dies of hunger at a lower rate than on other fields. This allows to break the circle of starvation.

Construction time on an empty field Rebuilding a ruin Bild:grainfield_retro_Ruin.gif Bild:grainfield_new_Ruin.png Minimum population required for maximum production Maximum grain production based on 100% fertility
8* 4* Bild:grainfield_retro_L1.gif Bild:grainfield_new_L1.png 300 1170
6* 3* Bild:grainfield_retro_L2.gif Bild:grainfield_new_L2.png 400 1776
6* 3* Bild:grainfield_retro_L3.gif Bild:grainfield_new_L3.png 500 2426
7* 4* Bild:grainfield_retro_L4.gif Bild:grainfield_new_L4.png 600 3120
7* 4* Bild:grainfield_retro_L5.gif Bild:grainfield_new_L5.png 700 3855
7* 4* Bild:grainfield_retro_L6.gif Bild:grainfield_new_L6.png 800 4628
8* 4* Bild:grainfield_retro_L7.gif Bild:grainfield_new_L7.png 900 5435
8* 4* Bild:grainfield_retro_L8.gif Bild:grainfield_new_L8.png 1000 6272
8* 4* Bild:grainfield_retro_L9.gif Bild:grainfield_new_L9.png 1100 7150
9* 5* Bild:grainfield_retro_L10.gif Bild:grainfield_new_L10.png 1200 8054
Constructing a grainfield atop another kind of ruin: 22*

*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Hints by experienced players

For efficient grainfields, their fertility is crucial. Grainfields should be sowed on plains of 85% fertility or more. This is just a guideline, of course. If only plains of lower fertility are available, it is a good idea to build a paddock nearby to slowly increase the fertility of surrounding plains and grainfields. In order to be able to supply all mills, you should have approximately twice as many grain fields as mills. Pay attention to the necessary number of inhabitants for the maximum yield when upgrading the grainfields!