Town: Difference between revisions
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''<sup>*</sup>The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/><sup>#</sup>Slotnumber does not take the research area "Municipal Office" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' | ''<sup>*</sup>The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/><sup>#</sup>Slotnumber does not take the research area "Municipal Office" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' | ||
== Expansion of a Town by Slots == | |||
To better defend a town against sieges and to increase the output of your fields, towns can be expanded using slots. In the building menue, when a town is selected, slots can be filled with expansions when the respective research has been finished. Depending on the level of a town, more or less slots can be filled. Each expansion can only be built once with the exception of ballistas and mangonels. | |||
[[Image:Townextension_01..png|border|350px|center]] | |||
== Minimum distance requirements == | == Minimum distance requirements == |
Revision as of 17:42, 3 April 2018
Town
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itself but also on the 6 adjacent fields.
A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.
Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.
The construction of towns requires a minimum distance to castles, harbours and other towns!
Construction time on an empty field | Rebuilding a ruin | Defense bonus | slots | |
---|---|---|---|---|
12* | 6* | 0.10 | 0# | |
9* | 5* | 0.11 | 0# | |
9* | 5* | 0.12 | 1# | |
9* | 5* | 0.13 | 1# | |
10* | 5* | 0.14 | 1# | |
10* | 5* | 0.15 | 2# | |
10* | 5* | 0.16 | 2# | |
11* | 0.17 | 2# | ||
11* | 0.18 | 3# | ||
11* | 0.19 | 3# | ||
Constructing a town atop another kind of ruin: 16* |
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
#Slotnumber does not take the research area "Municipal Office" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Expansion of a Town by Slots
To better defend a town against sieges and to increase the output of your fields, towns can be expanded using slots. In the building menue, when a town is selected, slots can be filled with expansions when the respective research has been finished. Depending on the level of a town, more or less slots can be filled. Each expansion can only be built once with the exception of ballistas and mangonels.
Minimum distance requirements
- Castle-Castle: 3 fields between building and construction site
- Town-Town: 2 fields between building and construction site
- Hafen-Harbour: 2 fields between building and construction site
- Castle-Town: 1 field between building and construction site
- Castle-Harbour: 1 field between building and construction site
- Town-Harbour: 1 field between building and construction site
Hints by experienced players
Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.