Town: Difference between revisions
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''<sup>*</sup>The provided construction time does not take the research area "Industrial Cooperative" into account!''<br/>'' | ''<sup>*</sup>The provided construction time does not take the research area "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' | ||
== Minimum distance requirements == | == Minimum distance requirements == |
Revision as of 17:58, 3 April 2018
Town
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itself but also on the 6 adjacent fields.
A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.
Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.
The construction of towns requires a minimum distance to castles, harbours and other towns!
Construction time on an empty field | Rebuilding a ruin | Defense bonus | slots | |
---|---|---|---|---|
12* | 6* | 0.10 | 0# | |
9* | 5* | 0.11 | 0# | |
9* | 5* | 0.12 | 1# | |
9* | 5* | 0.13 | 1# | |
10* | 5* | 0.14 | 1# | |
10* | 5* | 0.15 | 2# | |
10* | 5* | 0.16 | 2# | |
11* | 0.17 | 2# | ||
11* | 0.18 | 3# | ||
11* | 0.19 | 3# | ||
Constructing a town atop another kind of ruin: 16* |
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
#Slotnumber does not take the research area "Municipal Office" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Expansion of a Town by Slots
To better defend a town against sieges and to increase the output of your fields, towns can be expanded using slots. In the building menue, when a town is selected, slots can be filled with expansions when the respective research has been finished. Depending on the level of a town, more or less slots can be filled. Each expansion can only be built once with the exception of ballistas and mangonels.
Effects of different Slots
Warrior | Settler | Slot | Building Time | Effect |
---|---|---|---|---|
Bild:slot.6.1.gif | Bild:slot.6.1.gif | Towncharter | 1* | Increases population growth in the city (but not on adjacent fields) by 9%. |
Bild:slot.7.1.gif | Bild:slot.7.1.gif | Commerce Office | 2* | Increases tax income in the city by 100%. |
Bild:slot.8.0.gif | Bild:slot.8.1.gif | Fortification | 2* | Increases the defense bonus by 0.3 (Warrior) or. 0.5 (Settler). |
Bild:slot.9.1.gif | Bild:slot.9.1.gif | Lighthouse | 2* | Increases the range of vision by 5 fields. |
Bild:slot.10.1.gif | Bild:slot.10.1.gif | Guest House | 2* | Increases the fatigue reduction by +1 for armies in the city. |
Bild:slot.1.gif | Bild:slot.1.gif | Ballista Emplacement | 1* | A slot with ballistas carries 4 ballistas, which are added toward the castle's militia. |
Bild:slot.3.gif | Bild:slot.3.gif | Mangonel | 2* | Every mangonel increases the terrain factor during the defense of a castle by 0.03-0.05 points. |
Bild:slot.15.1.gif | Bild:slot.15.1.gif | Miners Guild | 2* | Increases the output of all mines by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields. |
Bild:slot.16.1.gif | Bild:slot.16.1.gif | Craftsmans Guild | 2* | Increases the output of sawmills, stone masons, and iron smelter by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields. |
Bild:slot.11.1.gif | Bild:slot.11.1.gif | Farmers Guild | 2* | Increases the output of grainfields, paddocks, mills, and bakeries by 10% in a range of 1 (until town level 5) or 2 (town level 6 or higher) 2 fields. |
*The provided construction time does not take the research area "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Minimum distance requirements
- Castle-Castle: 3 fields between building and construction site
- Town-Town: 2 fields between building and construction site
- Hafen-Harbour: 2 fields between building and construction site
- Castle-Town: 1 field between building and construction site
- Castle-Harbour: 1 field between building and construction site
- Town-Harbour: 1 field between building and construction site
Hints by experienced players
Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.