Town: Difference between revisions
Siegfried.II (talk | contribs) No edit summary |
Siegfried.II (talk | contribs) No edit summary |
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!Construction time on an empty field |
!Construction time on an empty field |
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!Rebuilding a ruin |
!Rebuilding a ruin |
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![[ |
![[file:town_retro_Ruine.gif]] |
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![[ |
![[file:town_new_Ruine.png]] |
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!Defence bonus |
!Defence bonus |
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|- |
|- |
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|33* |
|33* |
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|17* |
|17* |
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|[[ |
|[[file:town_retro_L1.gif]] |
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|[[ |
|[[file:town_new_L1.png]] |
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| 10 |
| 10 |
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|- |
|- |
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|26* |
|26* |
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|13* |
|13* |
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|[[ |
|[[file:town_retro_L2.gif]] |
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|[[ |
|[[file:town_new_L2.png]] |
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| 11 |
| 11 |
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|- |
|- |
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|27* |
|27* |
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|14* |
|14* |
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|[[ |
|[[file:town_retro_L3.gif]] |
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|[[ |
|[[file:town_new_L3.png]] |
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| 12 |
| 12 |
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|- |
|- |
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|27* |
|27* |
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|14* |
|14* |
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|[[ |
|[[file:town_retro_L4.gif]] |
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|[[ |
|[[file:town_new_L4.png]] |
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| 13 |
| 13 |
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|- |
|- |
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|28* |
|28* |
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|14* |
|14* |
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|[[ |
|[[file:town_retro_L5.gif]] |
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|[[ |
|[[file:town_new_L5.png]] |
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| 14 |
| 14 |
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|- |
|- |
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|29* |
|29* |
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|15* |
|15* |
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|[[ |
|[[file:town_retro_L6.gif]] |
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|[[ |
|[[file:town_new_L6.png]] |
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| 15 |
| 15 |
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|- |
|- |
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|29* |
|29* |
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|15* |
|15* |
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|[[ |
|[[file:town_retro_L7.gif]] |
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|[[ |
|[[file:town_new_L7.png]] |
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| 16 |
| 16 |
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|- |
|- |
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|30* |
|30* |
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|15* |
|15* |
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|[[ |
|[[file:town_retro_L8.gif]] |
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|[[ |
|[[file:town_new_L8.png]] |
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| 18 |
| 18 |
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|- |
|- |
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|31* |
|31* |
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|16* |
|16* |
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|[[ |
|[[file:town_retro_L9.gif]] |
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|[[ |
|[[file:town_new_L9.png]] |
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| 18 |
| 18 |
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|- |
|- |
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|32* |
|32* |
||
|16* |
|16* |
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|[[ |
|[[file:town_retro_L10.gif]] |
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|[[ |
|[[file:town_new_L10.png]] |
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| 19 |
| 19 |
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|- |
|- |
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Revision as of 12:03, 17 May 2011
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. A town not only brings taxes, but allows nearby castles to recruit up to 15 % of the towns' population for the training of your armies. In difference to castles and harbours, the growth-bonus is limited to the population of just the town itself.
Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.
The construction of towns requires a minimum distance to castles, harbours and other towns!
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Minimum distance requirements
- Castle-Castle: 3 fields between building and construction site
- Town-Town: 2 fields between building and construction site
- Hafen-Harbour: 2 fields between building and construction site
- Castle-Town: 1 field between building and construction site
- Castle-Harbour: 1 field between building and construction site
- Town-Harbour: 1 field between building and construction site
Hints by experienced players
Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.





















