Difference between revisions of "Field types (Plains, Wood und Mountain)"
(New page: Plain The population lives in small settlements on unused plains. Plains without any development do not produce any output. The following developments are possible: Building/constructi...) |
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Revision as of 18:15, 15 April 2011
Plain
The population lives in small settlements on unused plains. Plains without any development do not produce any output. The following developments are possible:
Building/construction option Construction time on an
empty field Description
Plant Wood 70* Woods can be planted on unused plains. This is a tedious project that takes a long time.
Castle 56* Please see Castle
Town 33* Please see Town
Grain field 10* Please see Grain field
Mill 12* Please see Mill
Bakery 12* Please see Bakery
Laboratory 26* Please see Laboratory
Paddock 14* Please see Paddock
Armoury 14* Please see Armoury
Heroes' monument 29* Please see Heroes' monument
Harbour 23* Please see Harbour
Lighthouse 14* Please see Lighthouse
Iron smelter 22* Please see Iron smelter
Saw Mill 11* Please see Saw Mill
Stone Mason 11* Please see Stone Mason
- The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Wood
Woods don't produce any output. Logs are only produced after the construction of a woodcutter's hut. Woods can also be cleared completely to obtain a plain. This also leads to the output of a high number of lots at once, but takes some time. The construction of charcoal burners allows the production of small amounts of coal. Thieves' guild can only be constructed in woods. Only here they can perform their shady business.
Building/construction option Construction time on an
empty field Description
Clear Woods 7* By clearing the wood a large number of logs is produced at once and new space for other constructions is generated.
Woodcutters' hut 5* Please see Woodcutters' hut
Charcoal Burner 4* Please see Charcoal Burner
Thieves' guild 17* Please see Thieves' guild
- The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Mountain
Every mountain contains stone ressources. To mine this ressource the construction of a quarry is necessary. By using the "explore" function in the area selection you can obtain detailed informations about the contents of the mountain. In addition to stone, there may also be iron ore, coal or gold. So, to produce ore, coal or gold you need a mountain containing these ressources and the corresponding mine constructed in that mountain. After the successful exploration of the mountain, the player receives a message under "events". The player can then see the precise percentages in the area selection of the mountain.
Building/construction option Construction time on an
empty field Description
Explore mountain 10* An expert explores the mountain to obtain information about the amount of stone, coal, iron ore, and gold that can be mined.
Quarry 10* Please see Quarry
Coal Mine 7* Please see Coal Mine
Ore Mine 14* Please see Ore Mine
Gold mine 20* Please see Gold mine
- The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Water
Field Description coastal water Nothing can be constructed in water. Water is only used for the fast transportation of units by ships and can not be entered or crossed by an army. There is no difference between coastal water and open water. open water
Hidden Field
Fields that are not within the range of sight of any of your or your allies' buildings, fields, or units are hidden. Enemy units may travel unobserved in hidden areas. It is advisable to position some units or lighthouses in strategical important areas.
Field Description
hidden field Fields, which were not uncovered so far yet.
hidden plain Fields in the fog of war.
These fields were already uncovered (with ships or units of the alliance) and are now no more visibly with detailed informations, but the field type can be still recognized.
hidden wood
hidden mountain
coastal water (hidden)
open water (hidden)