Difference between revisions of "Town"
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+ | ==Town== | ||
+ | |||
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields. | Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields. | ||
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!Construction time on an empty field | !Construction time on an empty field | ||
!Rebuilding a ruin | !Rebuilding a ruin | ||
− | |||
![[image:town_new_Ruine.png]] | ![[image:town_new_Ruine.png]] | ||
− | ! | + | ![[Calculation_of_the_combat_value#Terrain_factor|Defense bonus]] |
+ | !slots | ||
|- | |- | ||
− | | | + | |12<sup>*</sup> |
− | | | + | |6<sup>*</sup> |
− | |||
|[[image:town_new_L1.png]] | |[[image:town_new_L1.png]] | ||
− | | 10 | + | | 0.10 |
+ | |0<sup>#</sup> | ||
|- | |- | ||
− | | | + | |9<sup>*</sup> |
− | | | + | |5<sup>*</sup> |
− | |||
|[[image:town_new_L2.png]] | |[[image:town_new_L2.png]] | ||
− | | 11 | + | | 0.11 |
+ | |0<sup>#</sup> | ||
|- | |- | ||
− | | | + | |9<sup>*</sup> |
− | | | + | |5<sup>*</sup> |
− | |||
|[[image:town_new_L3.png]] | |[[image:town_new_L3.png]] | ||
− | | 12 | + | | 0.12 |
+ | |1<sup>#</sup> | ||
|- | |- | ||
− | | | + | |9<sup>*</sup> |
− | | | + | |5<sup>*</sup> |
− | |||
|[[image:town_new_L4.png]] | |[[image:town_new_L4.png]] | ||
− | | 13 | + | | 0.13 |
+ | |1<sup>#</sup> | ||
|- | |- | ||
− | | | + | |10<sup>*</sup> |
− | | | + | |5<sup>*</sup> |
− | |||
|[[image:town_new_L5.png]] | |[[image:town_new_L5.png]] | ||
− | | 14 | + | | 0.14 |
+ | |1<sup>#</sup> | ||
|- | |- | ||
− | | | + | |10<sup>*</sup> |
− | | | + | |5<sup>*</sup> |
− | |||
|[[image:town_new_L6.png]] | |[[image:town_new_L6.png]] | ||
− | | 15 | + | | 0.15 |
+ | |2<sup>#</sup> | ||
|- | |- | ||
− | | | + | |10<sup>*</sup> |
− | | | + | |5<sup>*</sup> |
− | |||
|[[image:town_new_L7.png]] | |[[image:town_new_L7.png]] | ||
− | | 16 | + | | 0.16 |
+ | |2<sup>#</sup> | ||
|- | |- | ||
− | | | + | |11<sup>*</sup> |
− | | | + | | |
− | |||
|[[image:town_new_L8.png]] | |[[image:town_new_L8.png]] | ||
− | | | + | | 0.17 |
+ | |2<sup>#</sup> | ||
|- | |- | ||
− | | | + | |11<sup>*</sup> |
− | | | + | | |
− | |||
|[[image:town_new_L9.png]] | |[[image:town_new_L9.png]] | ||
− | | 18 | + | | 0.18 |
+ | |3<sup>#</sup> | ||
|- | |- | ||
− | | | + | |11<sup>*</sup> |
− | | | + | | |
− | |||
|[[image:town_new_L10.png]] | |[[image:town_new_L10.png]] | ||
− | | 19 | + | | 0.19 |
+ | |3<sup>#</sup> | ||
|- | |- | ||
− | |colspan="5"|Constructing a town atop another kind of ruin: | + | |colspan="5"|Constructing a town atop another kind of ruin: 16* |
|} | |} | ||
− | ''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' | + | ''<sup>*</sup>The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/><sup>#</sup>Slotnumber does not take the research area "Municipal Office" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' |
== Minimum distance requirements == | == Minimum distance requirements == |
Revision as of 18:37, 3 April 2018
Town
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields.
A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.
Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.
The construction of towns requires a minimum distance to castles, harbours and other towns!
Construction time on an empty field | Rebuilding a ruin | Defense bonus | slots | |
---|---|---|---|---|
12* | 6* | 0.10 | 0# | |
9* | 5* | 0.11 | 0# | |
9* | 5* | 0.12 | 1# | |
9* | 5* | 0.13 | 1# | |
10* | 5* | 0.14 | 1# | |
10* | 5* | 0.15 | 2# | |
10* | 5* | 0.16 | 2# | |
11* | 0.17 | 2# | ||
11* | 0.18 | 3# | ||
11* | 0.19 | 3# | ||
Constructing a town atop another kind of ruin: 16* |
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
#Slotnumber does not take the research area "Municipal Office" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Minimum distance requirements
- Castle-Castle: 3 fields between building and construction site
- Town-Town: 2 fields between building and construction site
- Hafen-Harbour: 2 fields between building and construction site
- Castle-Town: 1 field between building and construction site
- Castle-Harbour: 1 field between building and construction site
- Town-Harbour: 1 field between building and construction site
Hints by experienced players
Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.