Difference between revisions of "Town"

From Lands & Lords Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 +
==Town==
 +
 
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields.
 
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields.
  
Line 11: Line 13:
 
!Construction time on an empty field
 
!Construction time on an empty field
 
!Rebuilding a ruin
 
!Rebuilding a ruin
![[image:town_retro_Ruine.gif]]
 
 
![[image:town_new_Ruine.png]]
 
![[image:town_new_Ruine.png]]
!Defence bonus
+
![[Calculation_of_the_combat_value#Terrain_factor|Defense bonus]]
 +
!slots
 
|-
 
|-
|33*
+
|12<sup>*</sup>
|17*
+
|6<sup>*</sup>
|[[image:town_retro_L1.gif]]
 
 
|[[image:town_new_L1.png]]
 
|[[image:town_new_L1.png]]
| 10
+
| 0.10
 +
|0<sup>#</sup>
 
|-
 
|-
|26*
+
|9<sup>*</sup>
|13*
+
|5<sup>*</sup>
|[[image:town_retro_L2.gif]]
 
 
|[[image:town_new_L2.png]]
 
|[[image:town_new_L2.png]]
| 11
+
| 0.11
 +
|0<sup>#</sup>
 
|-
 
|-
|27*
+
|9<sup>*</sup>
|14*
+
|5<sup>*</sup>
|[[image:town_retro_L3.gif]]
 
 
|[[image:town_new_L3.png]]
 
|[[image:town_new_L3.png]]
| 12
+
| 0.12
 +
|1<sup>#</sup>
 
|-
 
|-
|27*
+
|9<sup>*</sup>
|14*
+
|5<sup>*</sup>
|[[image:town_retro_L4.gif]]
 
 
|[[image:town_new_L4.png]]
 
|[[image:town_new_L4.png]]
| 13
+
| 0.13
 +
|1<sup>#</sup>
 
|-
 
|-
|28*
+
|10<sup>*</sup>
|14*
+
|5<sup>*</sup>
|[[image:town_retro_L5.gif]]
 
 
|[[image:town_new_L5.png]]
 
|[[image:town_new_L5.png]]
| 14
+
| 0.14
 +
|1<sup>#</sup>
 
|-
 
|-
|29*
+
|10<sup>*</sup>
|15*
+
|5<sup>*</sup>
|[[image:town_retro_L6.gif]]
 
 
|[[image:town_new_L6.png]]
 
|[[image:town_new_L6.png]]
| 15
+
| 0.15
 +
|2<sup>#</sup>
 
|-
 
|-
|29*
+
|10<sup>*</sup>
|15*
+
|5<sup>*</sup>
|[[image:town_retro_L7.gif]]
 
 
|[[image:town_new_L7.png]]
 
|[[image:town_new_L7.png]]
| 16
+
| 0.16
 +
|2<sup>#</sup>
 
|-
 
|-
|30*
+
|11<sup>*</sup>
|15*
+
|
|[[image:town_retro_L8.gif]]
 
 
|[[image:town_new_L8.png]]
 
|[[image:town_new_L8.png]]
| 18
+
| 0.17
 +
|2<sup>#</sup>
 
|-
 
|-
|31*
+
|11<sup>*</sup>
|16*
+
|
|[[image:town_retro_L9.gif]]
 
 
|[[image:town_new_L9.png]]
 
|[[image:town_new_L9.png]]
| 18
+
| 0.18
 +
|3<sup>#</sup>
 
|-
 
|-
|32*
+
|11<sup>*</sup>
|16*
+
|
|[[image:town_retro_L10.gif]]
 
 
|[[image:town_new_L10.png]]
 
|[[image:town_new_L10.png]]
| 19
+
| 0.19
 +
|3<sup>#</sup>
 
|-
 
|-
|colspan="5"|Constructing a town atop another kind of ruin: 47*
+
|colspan="5"|Constructing a town atop another kind of ruin: 16*
 
|}
 
|}
  
''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''
+
''<sup>*</sup>The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/><sup>#</sup>Slotnumber does not take the research area "Municipal Office" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.''
  
 
== Minimum distance requirements ==
 
== Minimum distance requirements ==

Revision as of 18:37, 3 April 2018

Town

Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields.

A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.

Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.

The construction of towns requires a minimum distance to castles, harbours and other towns!

Construction time on an empty field Rebuilding a ruin Town new Ruine.png Defense bonus slots
12* 6* Town new L1.png 0.10 0#
9* 5* Town new L2.png 0.11 0#
9* 5* Town new L3.png 0.12 1#
9* 5* Town new L4.png 0.13 1#
10* 5* Town new L5.png 0.14 1#
10* 5* Town new L6.png 0.15 2#
10* 5* Town new L7.png 0.16 2#
11* Town new L8.png 0.17 2#
11* Town new L9.png 0.18 3#
11* Town new L10.png 0.19 3#
Constructing a town atop another kind of ruin: 16*

*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
#Slotnumber does not take the research area "Municipal Office" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Minimum distance requirements

  • Castle-Castle: 3 fields between building and construction site
  • Town-Town: 2 fields between building and construction site
  • Hafen-Harbour: 2 fields between building and construction site
  • Castle-Town: 1 field between building and construction site
  • Castle-Harbour: 1 field between building and construction site
  • Town-Harbour: 1 field between building and construction site

Hints by experienced players

Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.