Difference between revisions of "Town"

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==Town==
 
==Town==
  
Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itseld but also on the 6 adjacent fields.
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Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itself but also on the 6 adjacent fields.
  
 
A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.
 
A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.

Revision as of 18:38, 3 April 2018

Town

Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itself but also on the 6 adjacent fields.

A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.

Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.

The construction of towns requires a minimum distance to castles, harbours and other towns!

Construction time on an empty field Rebuilding a ruin Town new Ruine.png Defense bonus slots
12* 6* Town new L1.png 0.10 0#
9* 5* Town new L2.png 0.11 0#
9* 5* Town new L3.png 0.12 1#
9* 5* Town new L4.png 0.13 1#
10* 5* Town new L5.png 0.14 1#
10* 5* Town new L6.png 0.15 2#
10* 5* Town new L7.png 0.16 2#
11* Town new L8.png 0.17 2#
11* Town new L9.png 0.18 3#
11* Town new L10.png 0.19 3#
Constructing a town atop another kind of ruin: 16*

*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
#Slotnumber does not take the research area "Municipal Office" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Minimum distance requirements

  • Castle-Castle: 3 fields between building and construction site
  • Town-Town: 2 fields between building and construction site
  • Hafen-Harbour: 2 fields between building and construction site
  • Castle-Town: 1 field between building and construction site
  • Castle-Harbour: 1 field between building and construction site
  • Town-Harbour: 1 field between building and construction site

Hints by experienced players

Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.