Town

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Town

Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. For each level of a town, population growth is increased by 0.5% in the town itself but also on the 6 adjacent fields.

A town not only brings taxes, but allows nearby castles within a distance of 2 fields to recruit up to 15 % of the town's population for the training of your armies.

Towns have an increased defense against attackers; furthermore, horsemen are hindered in towns similar to mountains and castles. Towns also allow the splitting of armies.

The construction of towns requires a minimum distance to castles, harbours and other towns!

Construction time on an empty field Rebuilding a ruin Town new Ruine.png Defense bonus slots
12* 6* Town new L1.png 0.10 0#
9* 5* Town new L2.png 0.11 0#
9* 5* Town new L3.png 0.12 1#
9* 5* Town new L4.png 0.13 1#
10* 5* Town new L5.png 0.14 1#
10* 5* Town new L6.png 0.15 2#
10* 5* Town new L7.png 0.16 2#
11* Town new L8.png 0.17 2#
11* Town new L9.png 0.18 3#
11* Town new L10.png 0.19 3#
Constructing a town atop another kind of ruin: 16*

*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
#Slotnumber does not take the research area "Municipal Office" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.

Expansion of a Town by Slots

To better defend a town against sieges and to increase the output of your fields, towns can be expanded using slots. In the building menue, when a town is selected, slots can be filled with expansions when the respective research has been finished. Depending on the level of a town, more or less slots can be filled. Each expansion can only be built once with the exception of ballistas and mangonels.


Townextension 01..png

Effects of different Slots

Warrior Settler Slot Building Time Effect
Bild:slot.6.1.gif Bild:slot.6.1.gif Towncharter 1* Increases population growth in the city (but not on adjacent fields) by 9%.
Bild:slot.7.1.gif Bild:slot.7.1.gif Commerce Office 2* Increases tax income in the city by 100%.
Bild:slot.8.0.gif Bild:slot.8.1.gif Fortification 2* Increases the Verteidigungsbonus by 0.3 (Warrior) or. 0.5 (Settler).
Bild:slot.9.1.gif Bild:slot.9.1.gif Leuchtturm 2* Erhöht die Sichtweite um 5 Felder.
Bild:slot.10.1.gif Bild:slot.10.1.gif Raststätte 2* Erhöht den Ermüdungsabbau von in der Stadt stationierten Armeen um +1.
Bild:slot.1.gif Bild:slot.1.gif Ballistastellung 1* Ein Stadtslot mit einer Ballistastellung beinhaltet 4 Ballisten, die nur der Stadtmiliz zugerechnet werden.
Bild:slot.3.gif Bild:slot.3.gif Mangonel 2* Jedes Mangonel erhöht den Geländefaktor bei der Burgverteidigung um 0.03-0.05 Punkte.
Bild:slot.15.1.gif Bild:slot.15.1.gif Bergwerk Gilde 2* Erhöht die Produktivität von allen Bergwerken um 10% in einem Umkreis von 1 (bis Stadtlevel 5) bzw. 2 Feldern (ab Stadtlevel 6).
Bild:slot.16.1.gif Bild:slot.16.1.gif Handwerkergilde 2* Erhöht die Produktivität von Sägewerken, Steinmetzen und Eisenschmelzen um 10% in einem Umkreis von 1 (bis Stadtlevel 5) bzw. 2 Feldern (ab Stadtlevel 6).
Bild:slot.11.1.gif Bild:slot.11.1.gif Bauerngilde 2* Erhöht die Produktivität von Getreidefeldern, Pferdekoppeln, Mühlen und Bäckereien um 10% in einem Umkreis von 1 (bis Stadtlevel 5) bzw. 2 Feldern (ab Stadtlevel 6).

* Bauzeitenangaben ohne Erforschung von "Genossenschaften"!
Das Stornieren von Bau-Aufträgen ist jederzeit möglich. Dabei erhält man 90% der eingesetzten Ressourcen zurück.

Minimum distance requirements

  • Castle-Castle: 3 fields between building and construction site
  • Town-Town: 2 fields between building and construction site
  • Hafen-Harbour: 2 fields between building and construction site
  • Castle-Town: 1 field between building and construction site
  • Castle-Harbour: 1 field between building and construction site
  • Town-Harbour: 1 field between building and construction site

Hints by experienced players

Towns should be build within 2 fields distance to a castle; only this allows for the recruitement of the town-population for armies. At the beginning of the Age, however, the building of a city is not advisable because of high material consumption.