Harbour: Difference between revisions
Siegfried.II (talk | contribs) (New page: == Habour == If an unused plain is a costal region, a harbour can be build on it. Troups can be loaded and unloaded into ships in harbours. Additionally...) |
No edit summary |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
If an unused plain is a costal region, a harbour can be build on it. Troups can be [[Loading and unloading of ships|loaded and unloaded]] into ships in harbours. Additionally, [[The ships (Construction, equipment and properties)|ships]] are build and reparied in harbours. The more harbours of high levels exist in a realm, the more ships can be managed; the ship limit is increased. | If an unused plain is a costal region, a harbour can be build on it. Troups can be [[Loading and unloading of ships|loaded and unloaded]] into ships in harbours. Additionally, [[The ships (Construction, equipment and properties)|ships]] are build and reparied in harbours. The more harbours of high levels exist in a realm, the more ships can be managed; the ship limit is increased. | ||
If the [[LaL-Calculator and Formulary (from all areas)#Calculation of the upper limit of ships|ship limit]] is overdrawn by more than 5 ships of any kind, all ships (except for landing crafts and small galleys) are damaged automatically every tick. The level of damage in each tick depends on the number of excess ships. | If the [[LaL-Calculator and Formulary (from all areas)#Calculation of the upper limit of ships|ship limit]] is overdrawn by more than 5 ships of any kind, all ships (except for landing crafts and small galleys) are damaged automatically every tick. The level of damage in each tick depends on the number of excess ships. | ||
Line 6: | Line 4: | ||
Although you may build any kind of ship (depending on your research success) in every harbour, it is advisable to use a harbour with a high expansion level to build big ships due to the considerable construction time. Similar to castles, harbours increase the population growth in their own and neighbouring fields, though only to a smaller degree. | Although you may build any kind of ship (depending on your research success) in every harbour, it is advisable to use a harbour with a high expansion level to build big ships due to the considerable construction time. Similar to castles, harbours increase the population growth in their own and neighbouring fields, though only to a smaller degree. | ||
In enemy harbours, all carrier ships can [[Disembarking armies or spies|disembark | In enemy harbours, all carrier ships can [[Disembarking armies or spies|disembark troops]], to allow an invasion from the sea. Obviously that is not possible at harbour ruins; these can only be conquered by troups disembarking from a landing craft or from small and medium galleys. Harbours provide a bonus for defending armies upon an attack from sea. | ||
'''The construction of harbours requires a minimum distance to castles, cities and other harbours!''' | '''The construction of harbours requires a minimum distance to castles, cities and other harbours!''' | ||
Line 14: | Line 12: | ||
!Construction time on an empty field | !Construction time on an empty field | ||
!Rebuilding a ruin | !Rebuilding a ruin | ||
![[ | ![[Image:harbour_retro_Ruin.gif]] | ||
![[ | ![[Image:harbour_new_Ruin.png]] | ||
!Defense bonus against attacks from sea | !Defense bonus against attacks from sea | ||
!Starting experience of new ships | !Starting experience of new ships | ||
Line 21: | Line 19: | ||
|23* | |23* | ||
|12* | |12* | ||
|[[ | |[[Image:harbour_retro_L1.gif]] | ||
|[[ | |[[Image:harbour_new_L1.png]] | ||
|12 | |12 | ||
|50 | |50 | ||
Line 28: | Line 26: | ||
|31* | |31* | ||
|16* | |16* | ||
|[[ | |[[Image:harbour_retro_L2.gif]] | ||
|[[ | |[[Image:harbour_new_L2.png]] | ||
|14 | |14 | ||
|57 | |57 | ||
Line 35: | Line 33: | ||
|34* | |34* | ||
|17* | |17* | ||
|[[ | |[[Image:harbour_retro_L3.gif]] | ||
|[[ | |[[Image:harbour_new_L3.png]] | ||
|16 | |16 | ||
|64 | |64 | ||
Line 42: | Line 40: | ||
|39* | |39* | ||
|19* | |19* | ||
|[[ | |[[Image:harbour_retro_L4.gif]] | ||
|[[ | |[[Image:harbour_new_L4.png]] | ||
|18 | |18 | ||
|71 | |71 | ||
Line 49: | Line 47: | ||
|41* | |41* | ||
|21* | |21* | ||
|[[ | |[[Image:harbour_retro_L5.gif]] | ||
|[[ | |[[Image:harbour_new_L5.png]] | ||
|20 | |20 | ||
|78 | |78 | ||
Line 56: | Line 54: | ||
|44* | |44* | ||
|22* | |22* | ||
|[[ | |[[Image:harbour_retro_L6.gif]] | ||
|[[ | |[[Image:harbour_new_L6.png]] | ||
|22 | |22 | ||
|85 | |85 | ||
Line 63: | Line 61: | ||
|47* | |47* | ||
|24* | |24* | ||
|[[ | |[[Image:harbour_retro_L7.gif]] | ||
|[[ | |[[Image:harbour_new_L7.png]] | ||
|24 | |24 | ||
|92 | |92 | ||
Line 70: | Line 68: | ||
|50* | |50* | ||
|25* | |25* | ||
|[[ | |[[Image:harbour_retro_L8.gif]] | ||
|[[ | |[[Image:harbour_new_L8.png]] | ||
|26 | |26 | ||
|99 | |99 | ||
Line 77: | Line 75: | ||
|53* | |53* | ||
|27* | |27* | ||
|[[ | |[[Image:harbour_retro_L9.gif]] | ||
|[[ | |[[Image:harbour_new_L9.png]] | ||
|28 | |28 | ||
|106 | |106 | ||
Line 84: | Line 82: | ||
|57* | |57* | ||
|29* | |29* | ||
|[[ | |[[Image:harbour_retro_L10.gif]] | ||
|[[ | |[[Image:harbour_new_L10.png]] | ||
|30 | |30 | ||
|113 | |113 | ||
Line 92: | Line 90: | ||
|} | |} | ||
''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!'' | ''*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!''<br/>''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' | ||
''The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.'' | |||
== | == Minimum distance requirements == | ||
*'''Castle-Castle:''' 3 fields between building and construction site | *'''Castle-Castle:''' 3 fields between building and construction site | ||
Line 103: | Line 100: | ||
*'''Castle-Harbour:''' 1 field between building and construction site | *'''Castle-Harbour:''' 1 field between building and construction site | ||
*'''Town-Harbour:''' 1 field between building and construction site | *'''Town-Harbour:''' 1 field between building and construction site | ||
== Harbour Demolition == | |||
When entering the order to demolish a harbour, ship construction and ship modifications are canceled. Ship repairs continue unchanged. If ship work is cancelled, 90% of the resources are returned. | |||
== Hints by experienced players == | == Hints by experienced players == | ||
It is a good idea to explore the surrounding area before a harbour is build, so that neither time nor ressources are wasted for the construction of an harbour at a small lake. However, even unwise placed harbours are useful, because they increase the limit on the number of ships. | It is a good idea to explore the surrounding area before a harbour is build, so that neither time nor ressources are wasted for the construction of an harbour at a small lake. However, even unwise placed harbours are useful, because they increase the limit on the number of ships. |
Latest revision as of 08:08, 26 July 2013
If an unused plain is a costal region, a harbour can be build on it. Troups can be loaded and unloaded into ships in harbours. Additionally, ships are build and reparied in harbours. The more harbours of high levels exist in a realm, the more ships can be managed; the ship limit is increased. If the ship limit is overdrawn by more than 5 ships of any kind, all ships (except for landing crafts and small galleys) are damaged automatically every tick. The level of damage in each tick depends on the number of excess ships.
Although you may build any kind of ship (depending on your research success) in every harbour, it is advisable to use a harbour with a high expansion level to build big ships due to the considerable construction time. Similar to castles, harbours increase the population growth in their own and neighbouring fields, though only to a smaller degree.
In enemy harbours, all carrier ships can disembark troops, to allow an invasion from the sea. Obviously that is not possible at harbour ruins; these can only be conquered by troups disembarking from a landing craft or from small and medium galleys. Harbours provide a bonus for defending armies upon an attack from sea.
The construction of harbours requires a minimum distance to castles, cities and other harbours!
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
Minimum distance requirements
- Castle-Castle: 3 fields between building and construction site
- Town-Town: 2 fields between building and construction site
- Harbour-Harbour: 2 fields between building and construction site
- Castle-Town: 1 field between building and construction site
- Castle-Harbour: 1 field between building and construction site
- Town-Harbour: 1 field between building and construction site
Harbour Demolition
When entering the order to demolish a harbour, ship construction and ship modifications are canceled. Ship repairs continue unchanged. If ship work is cancelled, 90% of the resources are returned.
Hints by experienced players
It is a good idea to explore the surrounding area before a harbour is build, so that neither time nor ressources are wasted for the construction of an harbour at a small lake. However, even unwise placed harbours are useful, because they increase the limit on the number of ships.