- Here the coordinates for the upper left corner can be entered, if those coordinates are within the accessible range of the map.
- The zoom of the map can be adjusted with these two buttons.
- Here the size of the displayed range of the map is entered. A smaller view is constructed faster. A large view may lead to an error in the browser on some computers.
- The clock displays the time left until the next tick. The current tick is shown to its right. During the tick all calculations are performed, armies are moved, fights take place, and so on. The results are then shown under "Events".
- Neutral fields belong to no particular player and are only defended by militia formed by farmers. When you conquere these fields, you may lose honor, depending on your points (see diplomacy).
- Fields that belong to you are labeled with your flag. You can upload a self-made flag to the server under "Settings". If you are member of an alliance, the alliance-flag is also shown. This alliance-flag can be changed by the head of the alliance.
- Armies are identified on the map by an picture showing the kind of unit with the highest number of members on the field.
- Similarly, ships or fleets are shown on the map.
- Your spies are shwon in blue on the map; spies from allies are shown in violet.
- On fields that are developed the building level is shown. This blinks green if a building is under construction, red if it is being teared down.
- The header shows name, rank, score, honor and available ressources. After the current amounts the income or loss in this turn is displayed in parenthesis. The ressources display changes between the raw products and the end products when the mouse pointer hovers over the ressources display.
When a player clicks on a field with the right mouse button, a small popup is displayed that shows additional information about that field. This facilitates the selection of fields to attack without the need to click on each field individually. Similarly, your units can be moved by clicking on them with the right mouse button. If a player clicks on a field with the left mouse button, the area selection is shon in a new page with more detailed information about the page as well as information about armies, spies and ships on that field. Alternatively, this area selection may be opened in a new window or tab by using the middle mouse button or click the left mouse button while pressing the "SHIFT" key. This has the advantage that the map is not closed.
The borders between two players are shown in blue. This display can be turned off in the 'settings'.
Map - Java
- selection slider for army, spy or ship
- selection slider for own, enemy, allies or neutral units
- selection slider for castles, Harbours, castle ruins, harbour ruins or neutral fields
- selection slider for own or allied buildings
- The map can be focussed on a specific field by entering its coordinates in this input fields and pressing "Go".
- slider to adjust the scroll speed of the map while scrolling using the mouse wheel. The map is scrolled vertically by using the mouse wheel in a regular fashion; when the "Shift" key is pressed during the use of the mouse wheel, the map is scrolled horizontally.
- To access the field information and army information popup, the right mouse button (or left button for left-handed mice) needs to be clicked.
- The map always shows the complete map currently available in the game - at maximum 300 x 300 fields. So players always know exactly how much of the map is currently accessible and where one field is situated with respect to the rest of the L&L world. To scroll the map easily and seamlessly players may simply use the horizontal and vertical scrollbars.
- To open the area selection for a specific field in an separate window or tab, players may press the middle mouse button or the left mouse button while pressing the "Shift" button.
The unit and field sliders (Options 1-4) allow the palyers to focus the map on a specific unit or field. Not all options are available at all times; the available options depend on the units and fields present in your realm. So they only become available when the player, his allies or his enemies have the particular unit or field type. However, every player starts with a starting army. By clicking and dragging the blue slider under the army-picture, the map is focused on this starting army. The other colored sliders focus on the units of enemies, allies and other players, respectively. Of course there is no slider for hostile spies. These comfortable sliders are only available for players with a premium account.
Fog of War
All fields that were visible at one time, but are not in the area-of-sight currently (for example explorations by ship), are displayed as gray fields indicating the respective field-type and the flag ow the owner. When you become a member of an ally, you will also receive the Fog of War data from your allies.
With settings you can choose between two different styles of graphics: L&L vintage or L&L new. In the manual you see the vintage style in the left column, in the right column the new style.
Firefox can be downloaded for free from: