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- 22:54, 28 January 2011 diff hist 7,012 bytes The ships (Construction, equipment and properties)
- 22:41, 28 January 2011 diff hist 7,728 bytes The ships (Construction, equipment and properties) New page: == General information concerning ships == Ships are needed to explore the world and chiefly to transport armies and spies to other islands or to attack hostile fleets. You can move ships...
- 22:37, 28 January 2011 diff hist 4,914 bytes Disembarking armies or spies New page: == Disembarking units from landing crafts == Landing crafts can disembark armies and spies on any coastal area (with or without a building), as long as this field is a plain or a wood (bu...
- 22:31, 28 January 2011 diff hist 3,628 bytes Harbour
- 22:25, 28 January 2011 diff hist 2,070 bytes Generals
- 22:18, 28 January 2011 diff hist 1,725 bytes Generals New page: The swordsmen, archers and horsemen units in an army are each lead by a general. Generals gain experience (= XP) similar to the whole army and their heroes, and are awarded a higher level ...
- 15:13, 26 January 2011 diff hist 6,976 bytes Espionage
- 15:11, 26 January 2011 diff hist 5,901 bytes The combat →Exhaustion
- 15:11, 26 January 2011 diff hist 5,901 bytes The combat →Defeat of a player because of the loss of the last castle, booty fields
- 15:02, 26 January 2011 diff hist 3,626 bytes Units
- 14:59, 26 January 2011 diff hist 6,960 bytes Espionage
- 14:59, 26 January 2011 diff hist 6,960 bytes Espionage
- 14:58, 26 January 2011 diff hist 6,960 bytes Espionage New page: '''A special part of your military forces are spies. These units act in secrecy and are an important factor in L&L and may decide a war.''' Bild:blue_spy_old.gif[[Bild:red_spy_old.gif...
- 14:46, 26 January 2011 diff hist 4,618 bytes Calculation of the combat value New page: The combat value of an army (or a group of armies) decides above victory or defeat in a combat. The calculation of the combat value encompasses a vast number of factors. The most important...
- 14:33, 26 January 2011 diff hist 5,902 bytes The combat New page: == Exhaustion == Besides the composition of the army, experience of the units and leaders and combat area also the exhaustion of the armies plays an important role: An army gets exhausted...
- 14:22, 26 January 2011 diff hist 4,259 bytes Army movement New page: There are multiple ways to move an army, a ship or a spy: The easiest way is to place the mouse pointer above the unit in the map and either simply wait (in the JavaScript map) or press th...
- 14:20, 26 January 2011 diff hist 1,910 bytes Militia
- 14:19, 26 January 2011 diff hist 1,918 bytes Militia New page: The easiest and cheapest way to defend a field is to raise a militia. For this, players simply have to increase the defense value of that field. Raising a milita happens instantly and only...
- 18:12, 25 January 2011 diff hist 3,632 bytes Units
- 18:12, 25 January 2011 diff hist 3,633 bytes Units New page: {|class="wikitable" style="text-align:center" !colspan=2|Unit!!Description!!Required space on ships |- |Bild:Icon_swordsman.gif||Swordsman||Swordsmen are the heart of your army. This u...