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- *This area has no defense: 0 *none: 03 KB (436 words) - 17:47, 29 November 2014
- This part shows all research levels relevant for combat. A "0" indicates that the respective aspect has not been researched yet. When a " |0.25×10 KB (1,411 words) - 18:17, 7 January 2018
- * 0-99 estates: 1 building1 KB (178 words) - 10:05, 12 May 2018
- {| class="wikitable" border=1 cellpadding=5 cellspacing=0 {| class="wikitable" border=1 cellpadding=5 cellspacing=011 KB (1,803 words) - 16:08, 2 February 2024
- ...her tax rates. For each level of a town, population growth is increased by 0.5% in the town itself but also on the 6 adjacent fields. | 0.105 KB (821 words) - 17:00, 9 May 2018
- |0 |04 KB (363 words) - 10:25, 20 February 2024
- {| class="wikitable" border=1 cellpadding=5 cellspacing=0 {|class="wikitable" border=1 cellpadding=5 cellspacing=017 KB (2,558 words) - 10:27, 15 February 2024
- <small>Version 5.0</small> *'''This area has no defense:''' 04 KB (617 words) - 14:10, 18 February 2024
- ...ue#Terrain_factor|terrain bonus]] of castles and fortifications by 0.03 to 0.05 per trebuchet. The maximum achievable damage is 90% of the castle's bonu ...itten under [[The ships (Construction, equipment and properties)|Ships]].||04 KB (693 words) - 17:42, 7 January 2018
- == Sea battles (L&L Version 4.0) == ...h fleet has as many movement points per tick as it is her travel speed (so 0-6). Every move on the main map costs 1 point and every battle costs 1 point6 KB (1,067 words) - 20:38, 10 October 2022
- ''Version 5.0'' ...ound at sea reduces the operational readiness by 0.25% (near the coast) or 0.5% (open sea).7 KB (1,058 words) - 14:05, 18 February 2024
- {| class="wikitable" border=1 cellpadding=5 cellspacing=08 KB (1,410 words) - 18:59, 30 December 2015