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  • *This area has no defense: 0 *none: 0
    3 KB (436 words) - 17:47, 29 November 2014
  • This part shows all research levels relevant for combat. A "0" indicates that the respective aspect has not been researched yet. When a " |0.25×
    10 KB (1,411 words) - 18:17, 7 January 2018
  • * 0-99 estates: 1 building
    1 KB (178 words) - 10:05, 12 May 2018
  • {| class="wikitable" border=1 cellpadding=5 cellspacing=0 {| class="wikitable" border=1 cellpadding=5 cellspacing=0
    11 KB (1,803 words) - 16:08, 2 February 2024
  • ...her tax rates. For each level of a town, population growth is increased by 0.5% in the town itself but also on the 6 adjacent fields. | 0.10
    5 KB (821 words) - 17:00, 9 May 2018
  • |0 |0
    4 KB (363 words) - 10:25, 20 February 2024
  • {| class="wikitable" border=1 cellpadding=5 cellspacing=0 {|class="wikitable" border=1 cellpadding=5 cellspacing=0
    17 KB (2,558 words) - 10:27, 15 February 2024
  • <small>Version 5.0</small> *'''This area has no defense:''' 0
    4 KB (617 words) - 14:10, 18 February 2024
  • ...ue#Terrain_factor|terrain bonus]] of castles and fortifications by 0.03 to 0.05 per trebuchet. The maximum achievable damage is 90% of the castle's bonu ...itten under [[The ships (Construction, equipment and properties)|Ships]].||0
    4 KB (693 words) - 17:42, 7 January 2018
  • == Sea battles (L&L Version 4.0) == ...h fleet has as many movement points per tick as it is her travel speed (so 0-6). Every move on the main map costs 1 point and every battle costs 1 point
    6 KB (1,067 words) - 20:38, 10 October 2022
  • ''Version 5.0'' ...ound at sea reduces the operational readiness by 0.25% (near the coast) or 0.5% (open sea).
    7 KB (1,058 words) - 14:05, 18 February 2024
  • {| class="wikitable" border=1 cellpadding=5 cellspacing=0
    8 KB (1,410 words) - 18:59, 30 December 2015