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- 21:11, 29 January 2011 diff hist 8,432 bytes Diplomacy and alliances New page: == Contacting == You always automatically get diplomatic contacts with all empires that border one of your fields. You also get contact if your ship visits their land, their ship visits y...
- 15:59, 29 January 2011 diff hist 1,797 bytes Saw Mill New page: Saw mills can be placed on unused plains. They process logs to planks. {| class="wikitable" style="text-align:center" |- !Construction time on an empty field !Rebuilding a ruin ![[Bild:sa...
- 15:57, 29 January 2011 diff hist 1,703 bytes Main Page →Field Types, ressources and buildings
- 15:56, 29 January 2011 diff hist 4,333 bytes Ressources, income and food support New page: == Ressourcen == In the headerand under "stock" the supply of ressources is listed. Ressources can be traded in the marketplace. The following table displays the production site and use o...
- 15:44, 29 January 2011 diff hist 2,649 bytes Ruins
- 15:44, 29 January 2011 diff hist 2,651 bytes Ruins
- 15:43, 29 January 2011 diff hist 2,681 bytes Ruins New page: {| |Bild:hex.1114.gif |Bild:harbour_retro_Ruin.gif |Bild:grainfield_retro_Ruin.gif |Bild:woodcutter_retro_Ruin.gif |Bild:quarry_retro_Ruin.gif |- |Bild:hex.1114.png...
- 15:39, 29 January 2011 diff hist 1,787 bytes Gold Mine New page: The rarest treasure is gold, which can be mined in mountains, if players a lucky enough to find a deposit. A gold mine can produce a big revenue. {| class="wikitable" style="text-align:ce...
- 15:37, 29 January 2011 diff hist 1,789 bytes Quarry
- 15:37, 29 January 2011 diff hist 1,856 bytes Ore Mine New page: Ore deposits are mined in mountains and are harder to find than stone and coal. Before constructing an ore mine a mountain should be explored to determine whether mining the available ore ...
- 15:34, 29 January 2011 diff hist 1,837 bytes Coal Mine New page: Coal mines are build in mountains. They mine coal and have markedly higher ouptut compared to charcoal burners in mountains with suitable coal deposits. The output levels for each mountain...
- 15:31, 29 January 2011 diff hist 1,790 bytes Quarry New page: Quarries are set up in mountains. In quarries stones are mined from the mountains that are then refined to stoneblocks by stone masons. The production numbers depend on the expansion level...
- 15:28, 29 January 2011 diff hist 3,087 bytes Thieves' Guild New page: Thieves' guilds are constructed in woods. Thieves' guilds trains spies, which are an important and powerful unit in Lands & Lords. Thieves' guilds with a high expansion level train spies ...
- 15:22, 29 January 2011 diff hist 1,702 bytes Main Page →Field Types, ressources and buildings
- 15:20, 29 January 2011 diff hist 2,012 bytes Charcoal Burner New page: In the woods, Charcoal Burners produce coals. This is a fairly inefficient method and the output of coal for armouries and iron smelters is low. However, this is a valid alternative, if th...
- 15:16, 29 January 2011 diff hist 1,876 bytes Woodcutter's Hut New page: Woodcutter's huts, build in wood, produce some units of logs, those number depends on the expansion level of the hut. Only a small number of people is required to run the hut efficiently. ...
- 15:14, 29 January 2011 diff hist 2,182 bytes Iron Smelter →Iron Smelter
- 15:14, 29 January 2011 diff hist 2,182 bytes Iron Smelter
- 15:11, 29 January 2011 diff hist 1,219 bytes Merging armies New page: Players can only merge their own armies. This is possible when at least two armies are present on the same field. Then players can select the armies with the checkbox (3), enter a name for...
- 15:09, 29 January 2011 diff hist 5,920 bytes The army (Composition and training) New page: Armies are trained in castles in Lands & Lords. Every castle can only train one army at any given time. The time needed for training (4) depends on the number of units in the army (3), and...