User contributions for Siegfried.II
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25 January 2011
- 17:1017:10, 25 January 2011 diff hist 1,097 bytes Loading and unloading of ships →Space requirements of units on the ship
- 17:0617:06, 25 January 2011 diff hist 1,096 bytes Loading and unloading of ships →Space requirements of units on the ship
24 January 2011
- 21:4721:47, 24 January 2011 diff hist empty File:1.1.gif No edit summary
- 17:0817:08, 24 January 2011 diff hist 2,846 bytes Marketplace, stock and alliance depot New page: == Marketplace == After account activation players can access the marketplace. Here ressources can be traded, though neither horses nor weapons. The current price is determined by offer a... current
- 17:0517:05, 24 January 2011 diff hist 8,182 bytes Honor →Effects of honour
- 17:0517:05, 24 January 2011 diff hist 8,181 bytes Honor →General information to honour
- 17:0317:03, 24 January 2011 diff hist 8,033 bytes Honor New page: == General information to honour == Your conduct in regard to other players determines the value of your honour. Your honour is shown in the header and in the ranking. The starting and st...
- 15:3115:31, 24 January 2011 diff hist 1,094 bytes Loading and unloading of ships New page: Ships can be loaded and unloaded in any owned or allied harbour. The ship has to be resting '''inside the harbour''' (on the field with the harbour). Press the button "load/unload" (1) to ...
- 15:2315:23, 24 January 2011 diff hist 805 bytes Splitting armies New page: Armies can be splitted only in Castles, towns, and harbours. Splitting is only possible until the upper limit on the number of armies is reached. If these to conditions are met, the "Split...
- 15:2115:21, 24 January 2011 diff hist 6,018 bytes Chat, Forum and Smileys New page: == Rules of conduct == *Deliberate insults are forbidden. *Players are asked to treat each other with respect, even if an intense war leads to strong emotions flaring up. After all, a pla...
- 14:4814:48, 24 January 2011 diff hist 6,209 bytes Castle →Castle
- 14:4814:48, 24 January 2011 diff hist 6,208 bytes Castle →Castle
- 14:4714:47, 24 January 2011 diff hist 6,204 bytes Castle →Castle
- 14:4714:47, 24 January 2011 diff hist 6,193 bytes Castle New page: == Castle == Castles are build on unused plains. A certain minimum distance to harbours, towns and other castles is required! Castles are the only struc...
- 14:3214:32, 24 January 2011 diff hist 2,685 bytes Town New page: == Town == Towns may be founded on plains. A town attracts more population than other fields and promises a higher gold income due to higher tax rates. A town not only brings taxes, but a...
- 14:2914:29, 24 January 2011 diff hist 1,840 bytes Stone Mason New page: == Ston Mason == Stone masons are build on unused plains. They process stone to stone blocks, which are needed for the construction of buildings. {| class="wikitable" style="text-align:c...
23 January 2011
- 19:5719:57, 23 January 2011 diff hist 3,069 bytes Heroes' Shrine →Heroes' Shrine
- 19:5619:56, 23 January 2011 diff hist 2,967 bytes Grainfield →Grainfield
- 19:5619:56, 23 January 2011 diff hist 2,106 bytes Bakery →Bakery
- 19:5619:56, 23 January 2011 diff hist 1,273 bytes Lighthouse →Lighthouse
- 19:5519:55, 23 January 2011 diff hist 2,183 bytes Iron Smelter →Iron Smelter
- 19:5219:52, 23 January 2011 diff hist 2,181 bytes Iron Smelter New page: == Iron Smelter == Iron smelters can be build on unused plains. They smelt iron ore to iron bars, that are used for the construction of building or to outfit armies and spies. The suffici...
- 15:2815:28, 23 January 2011 diff hist 1,274 bytes Lighthouse →Lighthouse
- 15:2815:28, 23 January 2011 diff hist 1,273 bytes Lighthouse New page: == Lighthouse == Lighthouses are erected on unused plains and increase the range of sight. The higher the level of the building the higher is the range of sight. At strategically importan...
- 15:2515:25, 23 January 2011 diff hist 3,614 bytes Harbour New page: == Habour == If an unused plain is a costal region, a harbour can be build on it. Troups can be loaded and unloaded into ships in harbours. Additionally...
- 15:1715:17, 23 January 2011 diff hist 2,292 bytes Armoury →Armoury
- 15:1615:16, 23 January 2011 diff hist 2,289 bytes Armoury New page: == Armoury == Armories are constructed on unused plains. They forge weapons for your armies from iron bars and coals. There is no distinction between the weapons needed for the various a...
- 15:1615:16, 23 January 2011 diff hist 2,106 bytes Bakery No edit summary
- 15:1515:15, 23 January 2011 diff hist 1,827 bytes Mill →Mill
- 15:1415:14, 23 January 2011 diff hist 2,968 bytes Grainfield →Grainfield
- 15:0915:09, 23 January 2011 diff hist 2,546 bytes Paddock →Die Pferdekoppel
- 15:0915:09, 23 January 2011 diff hist 2,555 bytes Paddock New page: == Die Pferdekoppel == Paddocks can be build on unused plains. Here, horses for horsemen and siege weapons are bred. Each paddock required 500 units of grain for each of its levels in eac...
- 15:0715:07, 23 January 2011 diff hist 1,786 bytes Mill New page: == Mill == Mills can be build on unused plains. They mill the grain to flour, which is then used for making bread in the bakeries. There should always be enough grain in the stock. In the...
- 14:0114:01, 23 January 2011 diff hist 2,104 bytes Bakery New page: == Bakery == Bakeries are constructed on unused plains. They produce bread from flour; the bread than feeds the people of your realm. There should always be enough flour in the stock, so ...
- 13:5813:58, 23 January 2011 diff hist 3,069 bytes Heroes' Shrine →Heroes' Shrine
- 13:5413:54, 23 January 2011 diff hist 3,069 bytes Heroes' Shrine New page: == Heroes' Shrine == Heroes' shrines are monuments for Heroes of your realm. They are raised on unused plains. Heroes' shrines attrack traveling heroes, who may de...
- 13:5113:51, 23 January 2011 diff hist 2,106 bytes Laboratory →Laboratory
- 13:4813:48, 23 January 2011 diff hist 1,702 bytes Main Page →Field Types, ressources and buildings
- 13:4513:45, 23 January 2011 diff hist 2,106 bytes Laboratory →Laboratory
- 13:4513:45, 23 January 2011 diff hist 2,099 bytes Laboratory New page: == Laboratory == Laboratories are erected on unused plains. At least one laboratory is needed to access the research areas. Each laboratory produces science points depending on its expans...
21 January 2011
- 17:1317:13, 21 January 2011 diff hist 2,968 bytes Grainfield New page: == Grainfield == Grain fields are based on unused plains. In every tick the produce grain; this production depends on the expansion stage, population number and fertility of the field. ...
19 January 2011
- 17:5417:54, 19 January 2011 diff hist 3,662 bytes Score →Points for fields and buildings
- 17:5417:54, 19 January 2011 diff hist 1,701 bytes Main Page →Field Types, ressources and buildings
- 17:5317:53, 19 January 2011 diff hist 3,665 bytes Score New page: == '''Score and ranking''' == The strength of your realm is represented in your score. This score then determines your title. Not just the number and kind of your fields is used for calc...
- 17:4317:43, 19 January 2011 diff hist 1,611 bytes What Lands and Lords is all about New page: Foremost, the game is meant to be fun. It was created simple to be here and to be played. We, the designers of this game, hope you will have as much fun with this game as we have. And we a... current
- 17:4217:42, 19 January 2011 diff hist 1,700 bytes Main Page No edit summary
- 17:4117:41, 19 January 2011 diff hist 1,699 bytes Main Page No edit summary
- 17:4117:41, 19 January 2011 diff hist 1,699 bytes Main Page No edit summary
- 17:4017:40, 19 January 2011 diff hist 1,688 bytes Main Page No edit summary
- 17:4017:40, 19 January 2011 diff hist 1,866 bytes Main Page →Getting started