Difference between revisions of "Field types (Plains, Wood und Mountain)"

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(New page: Plain The population lives in small settlements on unused plains. Plains without any development do not produce any output. The following developments are possible: Building/constructi...)
 
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== Overview ==
  
Plain
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{| class="wikitable"
 +
|[[Image:Plain_retro.gif]]
 +
|[[Image:Wood_retro.gif]]
 +
|[[Image:Mountain_retro.gif]]
 +
|[[Image:Water_retro.gif]]
 +
|[[Image:Hidden_field.gif]]
 +
|-
 +
!Plains
 +
!Forest
 +
!Mountain
 +
!Water
 +
!Hidden fields
 +
|-
 +
|[[Image:Plain_neu.png]]
 +
|[[Image:Wood_neu.png]]
 +
|[[Image:Mountain_neu.png]]
 +
|[[Image:Water_neu.png]]
 +
|[[Image:Hidden_field.gif]]
 +
|-
 +
 
 +
|}
 +
 
 +
==Plain==
  
 
The population lives in small settlements on unused plains. Plains without any development do not produce any output.
 
The population lives in small settlements on unused plains. Plains without any development do not produce any output.
 
The following developments are possible:
 
The following developments are possible:
  
 
+
{| class="wikitable" style="text-align:center"
Building/construction option Construction time on an
+
|-
empty field Description
+
! colspan="3" |Building/construction option
Plant Wood 70* Woods can be planted on unused plains. This is a tedious project that takes a long time.
+
!Construction time on an empty field
Castle 56* Please see Castle
+
!Description
Town 33* Please see Town
+
|-
Grain field 10* Please see Grain field
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|Plant Wood
Mill 12* Please see Mill
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|[[Image:Forest_retro.gif]]
Bakery 12* Please see Bakery
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|[[Image:Forest_neu.png]]
Laboratory 26* Please see Laboratory
+
|70*
Paddock 14* Please see Paddock
+
|Woods can be planted on unused plains. This is a tedious project that takes a long time.
Armoury 14* Please see Armoury
+
|-
Heroes' monument 29* Please see Heroes' monument
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|Castle
Harbour 23* Please see Harbour
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|[[Image:Castle_retro.gif]]
Lighthouse 14* Please see Lighthouse
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|[[Image:Castle_neu.png]]
Iron smelter 22* Please see Iron smelter
+
|56*
Saw Mill 11* Please see Saw Mill
+
|Please see [[Castle]].
Stone Mason 11* Please see Stone Mason
+
|-
 +
|Town
 +
|[[Image:Town_retro.gif]]
 +
|[[Image:Town_neu.png]]
 +
|33*
 +
|Please see [[Town]].
 +
|-
 +
|Grain field
 +
|[[Image:Grain_retro.gif]]
 +
|[[Image:Grain_neu.png]]
 +
|10*
 +
|Please see [[Grain field]].
 +
|-
 +
|Mill
 +
|[[Image:Mill_retro.gif]]
 +
|[[Image:Mill_neu.png]]
 +
|12*
 +
|Please see [[Mill]].
 +
|-
 +
|Bakery
 +
|[[Image:Bakery_retro.gif]]
 +
|[[Image:Bakery_neu.png]]
 +
|12*
 +
|Please see [[Bakery]].
 +
|-
 +
|Laboratory
 +
|[[Image:Laboratory_retro.gif]]
 +
|[[Image:Laboratory_neu.png]]
 +
|26*
 +
|Please see [[Laboratory]].
 +
|-
 +
|Paddock
 +
|[[Image:Paddock_retro.gif]]
 +
|[[Image:Paddock_neu.png]]
 +
|14*
 +
|Please see [[Paddock]].
 +
|-
 +
|Armoury
 +
|[[Image:Armoury_retro.gif]]
 +
|[[Image:Armoury_neu.png]]
 +
|14*
 +
|Please see [[Armoury]].
 +
|-
 +
|Heroes' Shrine
 +
|[[Image:Heroes_Shrine_retro.gif]]
 +
|[[Image:Heroes_Shrine_neu.png]]
 +
|29*
 +
|Please see [[Heroes' Shrine]].
 +
|-
 +
|Harbour
 +
|[[Image:Harbour_retro.gif]]
 +
|[[Image:Harbour_neu.png]]
 +
|23*
 +
|Please see [[Harbour]].
 +
|-
 +
|Lighthouse
 +
|[[Image:Lighthouse_retro.gif]]
 +
|[[Image:Lighthouse_neu.png]]
 +
|14*
 +
|Please see [[Lighthouse]].
 +
|-
 +
|Iron smelter
 +
|[[Image:Iron smelter_retro.gif]]
 +
|[[Image:Iron smelter_neu.png]]
 +
|22*
 +
|Please see [[Iron smelter]].
 +
|-
 +
|Saw Mill
 +
|[[Image:Saw_Mill_retro.gif]]
 +
|[[Image:Saw_Mill_neu.png]]
 +
|11*
 +
|Please see [[Saw Mill]].
 +
|-
 +
|Stone Mason
 +
|[[Image:Stone_Mason_retro.gif]]
 +
|[[Image:Stone_Mason_neu.png]]
 +
|11*
 +
|Please see [[Stone Mason]].
 +
|-
 +
|}
 
**The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
 
**The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
 
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
 
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
  
  
Wood
+
==Wood==
  
 
Woods don't produce any output. Logs are only produced after the construction of a woodcutter's hut. Woods can also be cleared completely to obtain a plain. This also leads to the output of a high number of lots at once, but takes some time. The construction of charcoal burners allows the production of small amounts of coal. Thieves' guild can only be constructed in woods. Only here they can perform their shady business.
 
Woods don't produce any output. Logs are only produced after the construction of a woodcutter's hut. Woods can also be cleared completely to obtain a plain. This also leads to the output of a high number of lots at once, but takes some time. The construction of charcoal burners allows the production of small amounts of coal. Thieves' guild can only be constructed in woods. Only here they can perform their shady business.
  
  
Building/construction option Construction time on an
+
{| class="wikitable" style="text-align:center"
empty field Description
+
|-
Clear Woods 7* By clearing the wood a large number of logs is produced at once and new space for other constructions is generated.
+
! colspan="3" |Building/construction option
Woodcutters' hut 5* Please see Woodcutters' hut
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!Construction time on an empty field
Charcoal Burner 4* Please see Charcoal Burner
+
!Description
Thieves' guild 17* Please see Thieves' guild
+
|-
 +
|Clear Woods
 +
|[[Image:Plain_retro.gif]]
 +
|[[Image:Plain_neu.png]]
 +
|7*
 +
|By clearing the wood a large number of logs is produced at once and new space for other constructions is generated.
 +
|-
 +
|Woodcutters' hut
 +
|[[Image:Woodcutters_retro_L1.gif]]
 +
|[[Image:Woodcutters_neu_L1.png]]
 +
|5*
 +
|Please see [[Woodcutters' hut]]
 +
|-
 +
|Charcoal Burner
 +
|[[Image:Charcoal_Burner_retro_L1.gif]]
 +
|[[Image:Charcoal_Burner_neu_L1.png]]
 +
|4*
 +
|Please see [[Charcoal Burner]]
 +
|-
 +
|Thieves' guild
 +
|[[Image:Thieves_guild_retro_L1.gif]]
 +
|[[Image:Thieves_guild_L1.png]]
 +
|17*
 +
|Please see [[Thieves' guild]]
 +
|-
 +
|}
 
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
 
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
 
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
 
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
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Building/construction option Construction time on an
+
{| class="wikitable" style="text-align:center"
empty field Description
+
|-
Explore mountain 10* An expert explores the mountain to obtain information about the amount of stone, coal, iron ore, and gold that can be mined.
+
!colspan="3" |Building/construction option
Quarry 10* Please see Quarry
+
!Construction time on an empty field
Coal Mine 7* Please see Coal Mine
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!Description
Ore Mine 14* Please see Ore Mine
+
|-
Gold mine 20* Please see Gold mine
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|Explore mountain
*The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!
+
|[[Image:Mountain_retro.gif]]
The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.
+
|[[Image:Mountain_neu.png]]
 
+
|10*
 +
|An expert explores the mountain to obtain information about the amount of stone, coal, iron ore, and gold that can be mined.
 +
|-
 +
|Quarry
 +
|[[Image:Quarry_retro_L1.gif]]
 +
|[[Image:Quarry_neu_L1.png]]
 +
|10*
 +
|Please see [[Quarry]]
 +
|-
 +
|Coal Mine
 +
|[[Image:Coal_Mine_retro_L1.gif]]
 +
|[[Image:Coal_Mine_neu_L1.png]]
 +
|7*
 +
|Please see [[Coal Mine]]
 +
|-
 +
|Ore Mine
 +
|[[Image:Ore_Mine_retro_L1.gif]]
 +
|[[Image:Ore_Mine_neu_L1.png]]
 +
|14*
 +
|Please see [[Ore Mine]]
 +
|-
 +
|Gold mine
 +
|[[Image:Gold_mine_retro_L1.gif]]
 +
|[[Image:Gold_mine_neu_L1.png]]
 +
|20*
 +
|Please see [[Gold mine]]
 +
|-
 +
|}
  
Water
+
==Water==
  
Field Description
+
{| class="wikitable" style="text-align:center"
coastal water Nothing can be constructed in water. Water is only used for the fast transportation of units by ships and can not be entered or crossed by an army. There is no difference between coastal water and open water.
+
|-
open water
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! colspan="2" |Field
 +
!Description
 +
|-
 +
|Coastal water
 +
|[[Bild:Coastal_water.png]]
 +
|rowspan="2"|Nothing can be constructed in water. Water is only used for the fast transportation of units by ships and can not be entered or crossed by an army. There is no difference between coastal water and open water.
 +
|-
 +
|Open water
 +
|[[Bild:Open_water.png]]
 +
|-
 +
|}
  
Hidden Field
+
==Hidden Field==
  
Fields that are not within the range of sight of any of your or your allies' buildings, fields, or units are hidden. Enemy units may travel unobserved in hidden areas. It is advisable to position some units or lighthouses in strategical important areas.
+
Fields that are not within the range of sight of any of your or your allies' buildings, fields, or units are hidden. Enemy units may travel unobserved in hidden areas. It is advisable to position some [[units]] or [[lighthouse|lighthouses]] in strategical important areas.
  
  
Field Description
+
{| class="wikitable" style="text-align:center"
hidden field Fields, which were not uncovered so far yet.
+
|-
hidden plain Fields in the fog of war.
+
!colspan="2" |Field
 +
!Description
 +
|-
 +
|hidden field
 +
|[[Image:hidden_field.gif]]
 +
|Fields, which were not uncovered so far yet (undiscovered area).
 +
|-
 +
|hidden plain
 +
|[[Image:hidden_plain.png]]
 +
|rowspan="5"|Fields in the [[The Map#Fog of War|Fog of War]].
 
These fields were already uncovered (with ships or units of the alliance) and are now no more visibly with detailed informations, but the field type can be still recognized.
 
These fields were already uncovered (with ships or units of the alliance) and are now no more visibly with detailed informations, but the field type can be still recognized.
hidden wood
+
|-
hidden mountain
+
|hidden wood
coastal water (hidden)
+
|[[Image:hidden_wood_Wald.png]]
open water (hidden)
+
|-
 +
|hidden mountain
 +
|[[Image:hidden_mountain.png]]
 +
|-
 +
|coastal water (hidden)
 +
|[[Image:hidden_coastal_water.png]]
 +
|-
 +
|open water (hidden)
 +
|[[Image:hidden_open_water.png]]
 +
|-
 +
|}

Revision as of 21:27, 9 October 2011

Overview

Plain retro.gif Wood retro.gif Mountain retro.gif Water retro.gif Hidden field.gif
Plains Forest Mountain Water Hidden fields
Plain neu.png Wood neu.png Mountain neu.png Water neu.png Hidden field.gif

Plain

The population lives in small settlements on unused plains. Plains without any development do not produce any output. The following developments are possible:

Building/construction option Construction time on an empty field Description
Plant Wood Forest retro.gif Forest neu.png 70* Woods can be planted on unused plains. This is a tedious project that takes a long time.
Castle Castle retro.gif Castle neu.png 56* Please see Castle.
Town Town retro.gif Town neu.png 33* Please see Town.
Grain field Grain retro.gif Grain neu.png 10* Please see Grain field.
Mill Mill retro.gif Mill neu.png 12* Please see Mill.
Bakery Bakery retro.gif Bakery neu.png 12* Please see Bakery.
Laboratory Laboratory retro.gif Laboratory neu.png 26* Please see Laboratory.
Paddock Paddock retro.gif Paddock neu.png 14* Please see Paddock.
Armoury Armoury retro.gif Armoury neu.png 14* Please see Armoury.
Heroes' Shrine Heroes Shrine retro.gif Heroes Shrine neu.png 29* Please see Heroes' Shrine.
Harbour Harbour retro.gif Harbour neu.png 23* Please see Harbour.
Lighthouse Lighthouse retro.gif Lighthouse neu.png 14* Please see Lighthouse.
Iron smelter Iron smelter retro.gif Iron smelter neu.png 22* Please see Iron smelter.
Saw Mill Saw Mill retro.gif Saw Mill neu.png 11* Please see Saw Mill.
Stone Mason Stone Mason retro.gif Stone Mason neu.png 11* Please see Stone Mason.
    • The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!

The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.


Wood

Woods don't produce any output. Logs are only produced after the construction of a woodcutter's hut. Woods can also be cleared completely to obtain a plain. This also leads to the output of a high number of lots at once, but takes some time. The construction of charcoal burners allows the production of small amounts of coal. Thieves' guild can only be constructed in woods. Only here they can perform their shady business.


Building/construction option Construction time on an empty field Description
Clear Woods Plain retro.gif Plain neu.png 7* By clearing the wood a large number of logs is produced at once and new space for other constructions is generated.
Woodcutters' hut Woodcutters retro L1.gif Woodcutters neu L1.png 5* Please see Woodcutters' hut
Charcoal Burner Charcoal Burner retro L1.gif Charcoal Burner neu L1.png 4* Please see Charcoal Burner
Thieves' guild Thieves guild retro L1.gif Thieves guild L1.png 17* Please see Thieves' guild
  • The provided construction time does not take the research areas "Fatigue Duty" and "Industrial Cooperative" into account!

The cancellation of construction orders is possible at any time. 90 % of the paid ressources are returned.


Mountain

Every mountain contains stone ressources. To mine this ressource the construction of a quarry is necessary. By using the "explore" function in the area selection you can obtain detailed informations about the contents of the mountain. In addition to stone, there may also be iron ore, coal or gold. So, to produce ore, coal or gold you need a mountain containing these ressources and the corresponding mine constructed in that mountain. After the successful exploration of the mountain, the player receives a message under "events". The player can then see the precise percentages in the area selection of the mountain.


Building/construction option Construction time on an empty field Description
Explore mountain Mountain retro.gif Mountain neu.png 10* An expert explores the mountain to obtain information about the amount of stone, coal, iron ore, and gold that can be mined.
Quarry Quarry retro L1.gif Quarry neu L1.png 10* Please see Quarry
Coal Mine Coal Mine retro L1.gif Coal Mine neu L1.png 7* Please see Coal Mine
Ore Mine Ore Mine retro L1.gif Ore Mine neu L1.png 14* Please see Ore Mine
Gold mine Gold mine retro L1.gif Gold mine neu L1.png 20* Please see Gold mine

Water

Field Description
Coastal water Bild:Coastal_water.png Nothing can be constructed in water. Water is only used for the fast transportation of units by ships and can not be entered or crossed by an army. There is no difference between coastal water and open water.
Open water Bild:Open_water.png

Hidden Field

Fields that are not within the range of sight of any of your or your allies' buildings, fields, or units are hidden. Enemy units may travel unobserved in hidden areas. It is advisable to position some units or lighthouses in strategical important areas.


Field Description
hidden field Hidden field.gif Fields, which were not uncovered so far yet (undiscovered area).
hidden plain Hidden plain.png Fields in the Fog of War.

These fields were already uncovered (with ships or units of the alliance) and are now no more visibly with detailed informations, but the field type can be still recognized.

hidden wood Hidden wood Wald.png
hidden mountain Hidden mountain.png
coastal water (hidden) Hidden coastal water.png
open water (hidden) Hidden open water.png