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- 14:04, 17 May 2011 diff hist 2,672 bytes Town
- 14:04, 17 May 2011 diff hist 2,651 bytes Town
- 14:03, 17 May 2011 diff hist 2,650 bytes Town
- 14:01, 17 May 2011 diff hist empty File:Town new L10.png
- 14:01, 17 May 2011 diff hist empty File:Town new L9.png
- 17:52, 3 February 2011 diff hist 8,431 bytes Diplomacy and alliances →Contracts
- 19:07, 30 January 2011 diff hist 3,661 bytes Score →What title is rewarded for which score
- 19:06, 30 January 2011 diff hist 1,791 bytes Gold Mine
- 19:06, 30 January 2011 diff hist 1,860 bytes Ore Mine
- 19:06, 30 January 2011 diff hist 1,793 bytes Quarry
- 19:05, 30 January 2011 diff hist 1,841 bytes Coal Mine
- 19:05, 30 January 2011 diff hist 1,841 bytes Coal Mine
- 19:05, 30 January 2011 diff hist 1,793 bytes Quarry
- 19:02, 30 January 2011 diff hist 3,091 bytes Thieves' Guild
- 19:00, 30 January 2011 diff hist 2,016 bytes Charcoal Burner
- 19:00, 30 January 2011 diff hist 1,880 bytes Woodcutter's Hut
- 18:59, 30 January 2011 diff hist 1,846 bytes Stone Mason
- 18:59, 30 January 2011 diff hist 1,865 bytes Stone Mason
- 18:58, 30 January 2011 diff hist 1,801 bytes Saw Mill
- 00:20, 30 January 2011 diff hist 2,120 bytes Iron Smelter
- 00:20, 30 January 2011 diff hist 2,140 bytes Iron Smelter →Iron Smelter
- 00:18, 30 January 2011 diff hist 1,257 bytes Lighthouse
- 00:18, 30 January 2011 diff hist 3,659 bytes Harbour
- 00:17, 30 January 2011 diff hist 3,659 bytes Harbour
- 00:16, 30 January 2011 diff hist 3,026 bytes Heroes' Shrine
- 00:16, 30 January 2011 diff hist 3,048 bytes Heroes' Shrine
- 00:13, 30 January 2011 diff hist 2,124 bytes Armoury
- 23:03, 29 January 2011 diff hist 6,327 bytes Castle →Function of the slot-structures
- 23:03, 29 January 2011 diff hist 6,323 bytes Castle
- 22:59, 29 January 2011 diff hist 2,425 bytes Paddock
- 22:58, 29 January 2011 diff hist 2,050 bytes Bakery current
- 22:58, 29 January 2011 diff hist 2,002 bytes Laboratory
- 22:58, 29 January 2011 diff hist 2,020 bytes Laboratory
- 22:56, 29 January 2011 diff hist 2,064 bytes Bakery
- 22:55, 29 January 2011 diff hist 1,781 bytes Mill
- 22:55, 29 January 2011 diff hist empty File:Mill retro L1.gif current
- 22:54, 29 January 2011 diff hist empty File:Mill new L1.png uploaded a new version of "Image:Mill new L1.png" current
- 22:53, 29 January 2011 diff hist empty File:Mill new L1.png uploaded a new version of "Image:Mill new L1.png"
- 22:53, 29 January 2011 diff hist empty File:Mill new L1.png
- 22:51, 29 January 2011 diff hist 1,779 bytes Mill
- 22:50, 29 January 2011 diff hist 2,650 bytes Town
- 22:50, 29 January 2011 diff hist 6,327 bytes Castle
- 22:49, 29 January 2011 diff hist 2,900 bytes Grainfield
- 22:48, 29 January 2011 diff hist 2,650 bytes Town
- 22:47, 29 January 2011 diff hist 2,662 bytes Town
- 22:46, 29 January 2011 diff hist 6,327 bytes Castle →Castle
- 22:41, 29 January 2011 diff hist 4,016 bytes Tips New page: These tips are also displayed in the bottom right corner of the web page. That display can be turned off in the "Settings". * Keep an eye on the prices at the [[Marketplace, stock and all... current
- 22:38, 29 January 2011 diff hist 7,038 bytes Leaders and heroes
- 22:37, 29 January 2011 diff hist 7,023 bytes Leaders and heroes New page: == Leaders == In addition to the three generals for the different types of troops (swordsmen, bowmen, riders), every army is lead by a commander-in-chief. This commander-in-chief can be a...
- 22:31, 29 January 2011 diff hist 7,306 bytes Battles at sea New page: == General information == Ships can be moved on the map or in the area selection similarly as armies. Additionally ships can reveive orders that define the tactics during battle: conduct ...
- 21:11, 29 January 2011 diff hist 8,432 bytes Diplomacy and alliances New page: == Contacting == You always automatically get diplomatic contacts with all empires that border one of your fields. You also get contact if your ship visits their land, their ship visits y...
- 15:59, 29 January 2011 diff hist 1,797 bytes Saw Mill New page: Saw mills can be placed on unused plains. They process logs to planks. {| class="wikitable" style="text-align:center" |- !Construction time on an empty field !Rebuilding a ruin ![[Bild:sa...
- 15:57, 29 January 2011 diff hist 1,703 bytes Main Page →Field Types, ressources and buildings
- 15:56, 29 January 2011 diff hist 4,333 bytes Ressources, income and food support New page: == Ressourcen == In the headerand under "stock" the supply of ressources is listed. Ressources can be traded in the marketplace. The following table displays the production site and use o...
- 15:44, 29 January 2011 diff hist 2,649 bytes Ruins
- 15:44, 29 January 2011 diff hist 2,651 bytes Ruins
- 15:43, 29 January 2011 diff hist 2,681 bytes Ruins New page: {| |Bild:hex.1114.gif |Bild:harbour_retro_Ruin.gif |Bild:grainfield_retro_Ruin.gif |Bild:woodcutter_retro_Ruin.gif |Bild:quarry_retro_Ruin.gif |- |Bild:hex.1114.png...
- 15:39, 29 January 2011 diff hist 1,787 bytes Gold Mine New page: The rarest treasure is gold, which can be mined in mountains, if players a lucky enough to find a deposit. A gold mine can produce a big revenue. {| class="wikitable" style="text-align:ce...
- 15:37, 29 January 2011 diff hist 1,789 bytes Quarry
- 15:37, 29 January 2011 diff hist 1,856 bytes Ore Mine New page: Ore deposits are mined in mountains and are harder to find than stone and coal. Before constructing an ore mine a mountain should be explored to determine whether mining the available ore ...
- 15:34, 29 January 2011 diff hist 1,837 bytes Coal Mine New page: Coal mines are build in mountains. They mine coal and have markedly higher ouptut compared to charcoal burners in mountains with suitable coal deposits. The output levels for each mountain...
- 15:31, 29 January 2011 diff hist 1,790 bytes Quarry New page: Quarries are set up in mountains. In quarries stones are mined from the mountains that are then refined to stoneblocks by stone masons. The production numbers depend on the expansion level...
- 15:28, 29 January 2011 diff hist 3,087 bytes Thieves' Guild New page: Thieves' guilds are constructed in woods. Thieves' guilds trains spies, which are an important and powerful unit in Lands & Lords. Thieves' guilds with a high expansion level train spies ...
- 15:22, 29 January 2011 diff hist 1,702 bytes Main Page →Field Types, ressources and buildings
- 15:20, 29 January 2011 diff hist 2,012 bytes Charcoal Burner New page: In the woods, Charcoal Burners produce coals. This is a fairly inefficient method and the output of coal for armouries and iron smelters is low. However, this is a valid alternative, if th...
- 15:16, 29 January 2011 diff hist 1,876 bytes Woodcutter's Hut New page: Woodcutter's huts, build in wood, produce some units of logs, those number depends on the expansion level of the hut. Only a small number of people is required to run the hut efficiently. ...
- 15:14, 29 January 2011 diff hist 2,182 bytes Iron Smelter →Iron Smelter
- 15:14, 29 January 2011 diff hist 2,182 bytes Iron Smelter
- 15:11, 29 January 2011 diff hist 1,219 bytes Merging armies New page: Players can only merge their own armies. This is possible when at least two armies are present on the same field. Then players can select the armies with the checkbox (3), enter a name for...
- 15:09, 29 January 2011 diff hist 5,920 bytes The army (Composition and training) New page: Armies are trained in castles in Lands & Lords. Every castle can only train one army at any given time. The time needed for training (4) depends on the number of units in the army (3), and...
- 22:54, 28 January 2011 diff hist 7,012 bytes The ships (Construction, equipment and properties)
- 22:41, 28 January 2011 diff hist 7,728 bytes The ships (Construction, equipment and properties) New page: == General information concerning ships == Ships are needed to explore the world and chiefly to transport armies and spies to other islands or to attack hostile fleets. You can move ships...
- 22:37, 28 January 2011 diff hist 4,914 bytes Disembarking armies or spies New page: == Disembarking units from landing crafts == Landing crafts can disembark armies and spies on any coastal area (with or without a building), as long as this field is a plain or a wood (bu...
- 22:31, 28 January 2011 diff hist 3,628 bytes Harbour
- 22:25, 28 January 2011 diff hist 2,070 bytes Generals
- 22:18, 28 January 2011 diff hist 1,725 bytes Generals New page: The swordsmen, archers and horsemen units in an army are each lead by a general. Generals gain experience (= XP) similar to the whole army and their heroes, and are awarded a higher level ...
- 15:13, 26 January 2011 diff hist 6,976 bytes Espionage
- 15:11, 26 January 2011 diff hist 5,901 bytes The combat →Exhaustion
- 15:11, 26 January 2011 diff hist 5,901 bytes The combat →Defeat of a player because of the loss of the last castle, booty fields
- 15:02, 26 January 2011 diff hist 3,626 bytes Units
- 14:59, 26 January 2011 diff hist 6,960 bytes Espionage
- 14:59, 26 January 2011 diff hist 6,960 bytes Espionage
- 14:58, 26 January 2011 diff hist 6,960 bytes Espionage New page: '''A special part of your military forces are spies. These units act in secrecy and are an important factor in L&L and may decide a war.''' Bild:blue_spy_old.gif[[Bild:red_spy_old.gif...
- 14:46, 26 January 2011 diff hist 4,618 bytes Calculation of the combat value New page: The combat value of an army (or a group of armies) decides above victory or defeat in a combat. The calculation of the combat value encompasses a vast number of factors. The most important...
- 14:33, 26 January 2011 diff hist 5,902 bytes The combat New page: == Exhaustion == Besides the composition of the army, experience of the units and leaders and combat area also the exhaustion of the armies plays an important role: An army gets exhausted...
- 14:22, 26 January 2011 diff hist 4,259 bytes Army movement New page: There are multiple ways to move an army, a ship or a spy: The easiest way is to place the mouse pointer above the unit in the map and either simply wait (in the JavaScript map) or press th...
- 14:20, 26 January 2011 diff hist 1,910 bytes Militia
- 14:19, 26 January 2011 diff hist 1,918 bytes Militia New page: The easiest and cheapest way to defend a field is to raise a militia. For this, players simply have to increase the defense value of that field. Raising a milita happens instantly and only...
- 18:12, 25 January 2011 diff hist 3,632 bytes Units
- 18:12, 25 January 2011 diff hist 3,633 bytes Units New page: {|class="wikitable" style="text-align:center" !colspan=2|Unit!!Description!!Required space on ships |- |Bild:Icon_swordsman.gif||Swordsman||Swordsmen are the heart of your army. This u...
- 18:10, 25 January 2011 diff hist 1,097 bytes Loading and unloading of ships →Space requirements of units on the ship
- 18:06, 25 January 2011 diff hist 1,096 bytes Loading and unloading of ships →Space requirements of units on the ship
- 22:47, 24 January 2011 diff hist empty File:1.1.gif
- 18:08, 24 January 2011 diff hist 2,846 bytes Marketplace, stock and alliance depot New page: == Marketplace == After account activation players can access the marketplace. Here ressources can be traded, though neither horses nor weapons. The current price is determined by offer a... current
- 18:05, 24 January 2011 diff hist 8,182 bytes Honor →Effects of honour
- 18:05, 24 January 2011 diff hist 8,181 bytes Honor →General information to honour
- 18:03, 24 January 2011 diff hist 8,033 bytes Honor New page: == General information to honour == Your conduct in regard to other players determines the value of your honour. Your honour is shown in the header and in the ranking. The starting and st...
- 16:31, 24 January 2011 diff hist 1,094 bytes Loading and unloading of ships New page: Ships can be loaded and unloaded in any owned or allied harbour. The ship has to be resting '''inside the harbour''' (on the field with the harbour). Press the button "load/unload" (1) to ...
- 16:23, 24 January 2011 diff hist 805 bytes Splitting armies New page: Armies can be splitted only in Castles, towns, and harbours. Splitting is only possible until the upper limit on the number of armies is reached. If these to conditions are met, the "Split...
- 16:21, 24 January 2011 diff hist 6,018 bytes Chat, Forum and Smileys New page: == Rules of conduct == *Deliberate insults are forbidden. *Players are asked to treat each other with respect, even if an intense war leads to strong emotions flaring up. After all, a pla...